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Mascarpone

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Everything posted by Mascarpone

  1. 100% ace there. True Strike.
  2. As far as GP's and corner shininigans go, busting up people's guard primers is still conceivable you just need to go about it correctly. And honestly, brio is a perfectly good tool for it. a.) it has an absurd range in the air. b.) close range it hits standing grounded opponents. c.) it's -fast- and nirvana recovers very quickly afterwards; quickly enough that if you have them in a corner set up you have time to brio, deactivate her and re-activate her to avoid repeated-use meter damage. d.) when it breaks their final primer standing, it doesn't smack them away like 4D does and you can start a combo with Fermatta which will net you -huge- damage. I personally dont think you should be going for someone's GP's anyways unless they have less than 4 remaining. It's just too meter-heavy. you'll have no combo follow ups afterwards if you use up all of nirvana's gauge trying to guard crush. And 8D still removes 2 GP's from opponents in the air and 1 from standing. I'm really not that surprised to see the 4D GP bust gone. It was too safe and easy to be silly with. My new favorite thing lately has been the j.C -> 2]D[ combos you see popping up in JP matches. so swag. side note: makoto got what she deserved.
  3. It's still really strong but not absurdly invincible now. it lost a little invulnerability on it's recovery.
  4. As far as grabbing goes, I'd cut out the 2D in that first CON one to conserve meter and just go B+C >J2.C Alle~can>sj.B>j.2C>j.b>j.b>J.2C>J.C>8]D[ Probably slightly less damage but same oki potential and uses less meter.
  5. I do believe there should be a separate form here for character chatter vs. tactical discussion, which is lacking in the last few pages.
  6. Fermata used to do an amazing tech-trap in CS1 but i think they decreased it's hit box so it doesn't work anymore. Used to be launch combo whatever -> Tight sandwhich -> j.2C Alle~can fermata. if they ate it they took 1k, if they teched neutral forward or back they reset into 3k + a new combo. it was mean as fuck i used to do it allot :x I found in on accident too xD because of messing up j.2C volante combos. But it was pretty legit c.c Either way. now the hit box seems narrower so back/forward air teching doesn't catch.
  7. I'll probably play both. Long like the shota shorts tho.
  8. ^ this. Especially with tager cakes
  9. I'm honestly not sure why all of carl's staggers (save for CH 6D) just kinda drifted away. was 6C that overpowered? and I've yet to see anyone attempt to use it in combo so i question the utility of it's new ground bounce.
  10. Considering people use dash-a-gretto RC's for pressure/silly mix up and you seem to be able to cancel into all his normals form dash, lows included, I don't think it lacks function. It's just not something we'll be spamming like a 14 frame overhead dash j.a might be. if anything it allows for slightly easier punishing of people who like to poke at sister, since u can close the gap -> 5C easier this way. too bad 5C's stagger is ka-putski
  11. Yeah i looked again too. He's not magnitzed. He does it with a 2A against valkenhein too. So it's his ground normals that his dash cancels into, not his air ones.
  12. Oh i see it now.. Actualy yeah that gives us a tad bit more range on or normals. I can see that being very handy. I wonder if it also cancels into grabs. <looking more> wow that actually -really- extends stuff o.O and... am i crazy or does it look like some of the momentum carries into 3C?
  13. i think more so it's just that after a 2D cross up you probably cant to 2.jC alle_can 5c 4]d[ with as much ease as before. So to pick up you'd have to do what he's doing with the aircombo -> 8D hits. also i think as far as the legitimacy of the 3D reset goes, you should really only use it once in a string.
  14. o.O it looks more like a.) cantabile launches higher or b.) recovers faster because in days of old you had to link that fairly quickly. this looks less like it whiffs because of tech time and more she sails over his head as he goes forward from 6B. edit: Could also be that 6B messes with Carl's hit box and his hat/small section of his upper body pass through shit now. Which would be weird. And potentially serve for some interesting shenanigans. Theory time: 1.) You can still do it but you need to delay the input. 2.) If Cantabile is launching higher/recovering faster it allows it to be followed up differently, perhaps with better damaging options? j.2C? 3.) If 6B has some kind of upper body thing, idk all hell breaks loose... edit again: Nvm she's clearly just going over his head.
  15. it's not the 3D reset per se that i loved about old 3D. i mean yes it was a borken tool that i'd reach for occasionally. I never over-did it though because after playing against someone who did nothing but reset loops it's just... I don,t want people to hate me. And it's not fun to just loop ad nausium. What i really loved was being able to turn -every- knock down into a guessing game. 2A? overhead? j.2C corss up? If the bothered to roll they got caught and combo'd. the fact that they had no tech roll options made it so insanely good. It really made up for a lack of damage.
  16. I'm kinda worried. It looks, to me, like his Oki took a horrible beating and his damage wasn't improved at all. And yeah while the change to her life meter in theory makes combing more feasible, that slow recovery is just ouchy. And if all the old loc test stuff stayed, he lost all of his staggers (5C CH and 6C) too, so bye-bye even more of the old reset potential. I still need to see the 4D change, but given how not-favorable his other stuff is I just feel like it's going to make me sadder. low damage -> massive reset options is cool but when you hamper reset options so sharply and offer no improvement to damage output or defensive options...Also I saw no evidence of dash normals so unless it's just a case of no one finding use for it yet/being too afraid to use it in matches, I feel like that potentially absurd buff is gone. At least jc off of 6B stayed. I realize it's still very early on so I'm not gonna start ringing the CS Rachel bell yet but I'm scared to say the least. It's not like Arksys hasn't set precedent for over-nerfing a character.
  17. All of the BB releases were priced that in japan. Everything is expensive in japan (compared to the US)
  18. they released CS about a week after the JP release if i remember right. who knows.
  19. Relius really does look amazingly fun c.c so many shinanigans.
  20. Why wouldn't it? it only floor bounces KD targets, if they're stand/crouching you can still reset with 3D IAD j.B and stuff... or am I misunderstanding you?
  21. Honestly carl was low tier in CT before clap looping so i don't think it's impossible to imagine he's D tier. BUT i do think that a.) first impreson tiers are bull shit b.) Carl, being the silly character he is, will eventually have some kind of retard set up that makes him good. I would not be surprised however if he goes mid. Loosing the force-standing does hurt. Yes we can still catch tech-rolls with 3D but the reason force standing was amazing is simply that by ending a knockdown with force standing as opposed to roll-punishing, you go straight into high/low mix ups. And I'm going to miss that so very much. And yes i want footage. of every character actually.
  22. You don't like all the tit shots + bang's manly chest?
  23. as long as it's not loop-able and reversal safe ... I've had quite enough of that.
  24. I'm curious what changed between last loc test and release
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