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Everything posted by faultydefense
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if you don't believe me, get someone who's pretty good, near your level. He doesn't even have to play zappa. But go fight him in training mode for a while and have his summon set to always be dog. Once he figures out how it works I'd like to see you try pressure after a while. counter counter counter counter
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i did everything i could to not let the zappa get anything. I got knockdown and a damaging combo, as well as running out all his bar. But whats this? he woke up with dog which all of a sudden made my frame traps work in reverse and put me in danger of counterhit instead of him. I wonder how I let him do that... if zappa wakes up with the dog midscreen are you actually gonna be able to continue pushing him all the way out of reach of a diving dog without him doing anything about it? Like dog throw or mix-up is the same as it is on everyone else. You'd resort to it more though because blocking is so good for zappa. "but what happens if you 1 frame jump FD the uppercut? You get frame advantage" = actually no you dont, zappa is actually still perfectly safe and if you punish the dog your putting yourself at risk while he can still sit still or attack without letting go of block...also he has frame advantage because you blocked silly The reason dog doesn't break the game is because getting hit once resets summon (made doubly noticeable in this fast paced game) and the summons are random meaning you can't base certain strategies on getting specific summons. If you could actually plan reversal dog shit that'd just be silly. The dog is not slower, the dog does fine damage, has perfectly good unblockable options (lol...bad unblockables...), and if you fuck up your inputs once, your dog gets hit, you have to fuck it up twice a lot of the time for zappa to also get hurt :p. Whereas if anyone in the game fucks up their input once they become very vulnerable (lol, was that really your argument?) At least eddie has to actually do something to induce the unblockables and such. Zappa, by chance, can just get it for getting hit.
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if you counted everyone of your dogs attacks while blocking, and then counted them all as 50% tension worth of dead angles that don't prorate or ever put you in a non-blocking state. Then maybe the math would show you. The only thing i consider as messed up are glitches and maybe triple unblockables. You bait a dead angle to continue pressure, also if its baited you get to combo them. But if you bait a dog attack you get to eat pressure, grats...So zappa gets a free dead angle PLUS every time he wakes up with dog. But don't worry, everyone else can do it for 50% and risk. Bridgets yoyo has to be set before you block, same for testament, baiken is the only comparison, but thats the way her character was designed, not to mention she's more of a fairy and puts exposes herself to counter hit every time she does it. Come on man, you're making it sound like a single one of the options you mentioned was as good as dog. Despite the dozens of things it loses to, what about the hundreds of things it beats. For example, if you're inbetween the dog and zappa...that happens to be every move in the game.
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maybe what i should be saying is "blocking + dog = broken"
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9/10 wake-up summon/reversal super = your a newb...I honestly don't believe you're doing wakeup summon/reversal super 9/10, so don't take that as an insult. you have continued to put out all the highest risk/reward options for everyone including zappa you're the only one i know that seems to think if you attack with dog you should follow it up with a summon...i know you probably didn't mean it that way, but everytime you've mentioned something to that effect you act as if zappa also has to put himself at risk...no that would make the dog perfectly fine THE ABSOLUTE BEST THING A ZAPPA CAN DO WITH THE DOG OUT IS - block... he can attack, while blocking, he can attack while moving backwards, jumping, moving forward, standing still...ALL WITHOUT EXPOSING HIMSELF TO ANY RISK baiken has better options ? no she doesn't, all of hers come with risk, at the very least u gotta frc one. Zappa....just...has to block. If you're able to block A SINGLE MOVE, you can have the dog attack them wether or not they did something cancellable and it won't put zappa in any risk. So all this danzai, VV, ride the lightning stuff...thats all punishable with your very best combo. But dog attack? HAHAHA, I don't know why you feel the need to put yourself at risk with the dog out. Don't you also realize that all those things you mentioned that beat a dog meaty also lose to zappa just blocking and punishing? It's biggest weakness is predictabilty? That just means you're being predictable. I seriuosly think you just need to block more with the dog and watch as people string themselves out trying to kill the summon. Don't you realize that even if the dog lands one hit or even a trade, odds are it put you in a favorable position or at the very least netted you damage WITHOUT ANY RISK. Also, I'm sorry, but little eddie is harder to control than the dog. And I have practiced both eddie triple unblockable set-ups and dog infinites, and you'll be doing all the same adapting controlling little eddie, he's just harder to keep alive, but covers more of the screen. in zappa vs zappa, do you really think you can say anything about brokenness in a mirror match? as for baiken you can also cancel into dp to stuff her dead angles By attacking a zappa who woke up with a dog the opponent is putting themselves at risk while the zappa just continues to play as normal (ie blocking...what should be expected of anyone who undergoes oki...you also made it sound like "people who know proper oki" dont understand that if one of their moves gets blocked (which believe it or not actually happens to people with good oki) the dog can hit them and if they were to cancel into VV or whatever they might kill the dog and then eat a zappa combo) You mentioned how they punish stuff they see a lot. None of the dogs moves are punishable, period <- thats again why its broken zappa aint broke, he only gets dog some of the times and its random if every time he got the summon it was a dog, he would be broke (yes/no)? btw, zappa is also not a momentum based character as he can begin his best game off of random hits/summons/pokes, and will then lose that entire game when touched once... <- thats about as definitively not momentum based as a guilty gear character can get
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what? getting the dog on wake-up is why he's broken. What you're telling me though is that if the opponent notices he can cancel moves into nothing allowing zappa to get away for free, start pressure/throw, w/e he wants...and if he happens to guess right once he punishes you for being hasty. But you on the other hand can use any dog attack without putting yourself at any risk, if it eats one of his moves you're probably at an advantage. Let alone if you've actually taught your opponent to be afraid of the getting hit by the dog like he should be, he'll either clam up, run away, or risk it all on the one mix-up he may get before the dog hits him. (and wtf is with CHing the dog and being stuck while zappa runs in and does whatever he wants) i can get knockdown on zappa, go in for pressure, but if he wakes up with dog all of a sudden i'm the one eating a blockstring...lol wut? that is ridiculous and completely uncalled for. The fact that its random is a saving grace, it doesn't keep it from being retarded. Slayer at least has to make a commitment to do any of his options. The dog actually gives zappa an advantage when being pressured. A better argument: can you tell me that zappa wouldn't be broken if he always had the dog. try playing against zappa on a character that feeds off momentum like venom, i-no, or order sol. Once he starts getting multiple random wake-ups into dog a couple times in a row completely destroying your main source of damage, you'll see what I mean btw, i do agree with a lot of what you said in your guide, and i definately learned some things but dog is bullshit
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OMG I'M NOT THE ONLY ONE WHO THINKS SO?!
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against both these characters its not so bad to fit in more normals and less sidewinders. Even watching jap vids, Its not uncommon to stop at 2 clean hits > knockdown. Obv with ABA knockdown is the #1 priority, and Robo has high def and low guts, so it wont affect it too much unless you managed to crank his guardbar first. Using 2H often has helped my consistency on both these chars.
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gimme more quotes to use
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sigh, theres gonna be a block button again... /end of my interest
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[Accent Core] Sol Badguy General Discussion
faultydefense replied to Hatred Edge's topic in Sol Badguy
zomg i've always wanted something like this and lmao at axl's clean hit zone -
some vids of me playin my zappa friend http://www.youtube.com/watch?v=ZKdAhQfLZoU i should get some matches of me more sober soon
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sup people lets see i'm on PSN: faultydefense though its random when i'll get on no XBL sadly PZ, the main arcade is on the west side of houston, It's not hard at all to get to if you're anywhere near westhiemer in the voss area. Traffic can be really bad during rush hours in that area though. They have the new blazblue and a bunch of other imported games like Arcana 3 and Initial D cabinets There's also another arcade in the mall that's nearby where you're moving. Its in the Galleria, and I think they have both Tekken 6 and SSF4 setup
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its [anything into beast frcs > back into anything] xN
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anything into H exe beast frc > tk badlands > badlands loop standing throw > 6K > badlands loop (doesn't work on ky, robo ky, or dizzy, for them you can do exe beast frc > badlands loop from a throw if u need damage) net/tree > (close) combo into 1 hit badlands, (far) badlands loop corner exe beast > (far) 6K > badlands loop, (mid) 5K > combo into 1 hit, (close) 5S > combo into 1 hit random air hits > combo into 1 hit badlands most stuff beyond that is rc/frc > instant air dashes, specific location stand/crouch confirms, and character specifics, key/infinite setups if you're going into 1 hit set-ups u can generally get 2 reps from most starters you just risk losing knockdown the longer the combo goes on. If you're worried, just do one rep into curse the badlands loop varies depending on which char you do it on. Lightweights you can simply do tk badlands over and over. others you'll need to mix in 6K/2S/5H (or mixtures of the three) to keep them high enough to loop. or you could fight potemkin and do 5K 5S 5H badlands 5H badlands 5H badlands 5H badlands...
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button mashers are D tier, i love GG
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BROKENTIER - Clothing for virtual punchy game players
faultydefense replied to koogy's topic in Zepp Museum
1 & 3 since two picks is the current trend -
because this game is pretty balanced and millia has more good/even match-ups * you can use this answer to any of the "why is X character not A or better" she's a solid character...like EVERYONE who's C or better...and we're still seein D tier doing well in tournaments...
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fuckin love this game... damn millia tier whores :p
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im sure as hell not going to confuse the masher...they could care less what i do...
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there-in lies the paradox a competent opponent shouldn't be mashing, and most competent players i play against will try to block something they don't understand as opposed to sticking their character in the unknown... i dunno...maybe its just the people i play against, and why use gimmicks on mashers?
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i would gladly use it twice against a competent opponent its most americans i would tend to avoid it on...
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I may be able to get on then, but don't expect anything Haku-related out of me. I haven't played serious CT in half a year, and it feels like its been twice as long since I played haku. I spent a day though trying to re-learn CT bang and getting rid of CS habits as I haven't been able to make it to the arcade lately...
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BROKENTIER - Clothing for virtual punchy game players
faultydefense replied to koogy's topic in Zepp Museum
+1 vote for the IDWT restock and more colors at the very least more red on black and i'll try not to miss it this time around -
if i can find a way to get there besides my 15 year old, 15mpg hulking chevy suburban...ill go