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ChexGuy

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Everything posted by ChexGuy

  1. It looks cheesier. I prefer all caps :V
  2. using PSH to RC doesn't seem like it'll be as much of problem since you don't have to hold K anymore, at least. \o/
  3. This tweet seems to mention Ky... https://twitter.com/kedako_faital/status/563210780531638272 Does 2D > HS-HD work on Ky now?!
  4. would it make the IAD j.P link less of a headache? that challenge took me about 3 weeks to clear ONCE ):
  5. HCB clashed w/ beach ball when they changed it from 22P/K to 214P/K from initial loketest -> initial arcade release so they had to stick the extra forward input in there. I didn't like it at all :X but goddamn DP is hella easier, probably going to see a lot more OHK now. also that Applause change is awesome.
  6. well, you couldn't use your IK against I-No in X2 so that alone makes Ramlethal "easier" :P
  7. how fast are you getting stunned?
  8. Works for me, Moto X (gen 1, not rooted). 6 songs, all Chronophantasma versions (labeled as "II") with three difficulties: Rebellion, Bullet Dance, Catus Carnival, Reppuu, Queen of Rose, and Susanooh. Bullet Dance on Hard is the toughest song imo, and Reppuu is the only one I got 3 stars on Hard even though I missed a bunch of times. Not entirely sure how scoring works here.
  9. if you want the Cougar NX and the Temjin in one place you can play PSO2 lolololol
  10. that timestamp is in the middle of a zato/ram match o:
  11. wow that explains a lot
  12. I am a netplay May that does full charge 6H into HS-HD in the corner over and over again. It gets people that mash tech at the wrong time or people that don't tech at all. ....I'm a terrible person who is terrible at this game.
  13. May being able to hold 6P and 6H, I think she could only hold one of them in Slash and neither in Reload. ...that's all I got.
  14. the music sounds like a realplayer video. and yeah, I've got the volume maxed out and it's significantly quieter than a few other PS3 games. +R was pretty quiet too but it could go louder.
  15. Nah, it looks more like a standard third person shooter.
  16. everyone's hoping, but sega's gonna sega
  17. Seems to work ok on my Moto X (KitKat 4.4.4). Flipping my phone from portrait -> landscape puts it back at the character select screen, landscape character icons are kinda uh...really hard to tell what character they're supposed to be. Some moves with 0 frame advantage are listed as "ñ0" frame advantage. Here's an idea: tapping a move with a name that can't be fully displayed expands that portion of the table a bit to display the full name.
  18. unlockable in the gallery, 8000 W$ like the rest of the old songs
  19. The dash S needs to be done pretty quickly while they're still relatively high in the air - you want to kind of hit them on the top of the anchor, so to speak. As for the j.HS - the way I do it is kinda weird to write down, but I hit the buttons before I hear the hit sound of the previous button...like I press j.HS slightly before the j.S is supposed to hit.
  20. I'm actually not entirely sure. I think I'm either dashing or hitting the j.P too late.
  21. Got my copy on Monday, stuck on challenge 29. The IAD j.P link after the HS-HD is killing me.
  22. I'm waiting on my copy of the Vocal Collection, I'll let you know when it comes in. Also, awesome work.
  23. aaah, I see. makes sense. j.K comes out faster and closer, j.S takes a little longer but has a larger hitbox that comes out a little under May so it's easier to hit with if they're slightly below you. I dunno much about 3K, so I'll just quote the wiki here:
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