ASW would get so much shit if they made a returning character paid DLC like goddamn do people really think they're stupid enough to pull something like that
Yeah, I know - check my reply to the tweet. Both Arcade and Full have the same exact problem. I didn't notice any difference between the two. Massive difference in windowed. EDIT: also I am dumb and just had someone check against the PS3 version, windowed runs too fast
Nanase mirror at the end of this video: http://www.nicovideo.jp/watch/sm27244415 p2 drops the CCVO but it looks like (high counter j.236A) > 5B > j.[C] > j.2[C] > j.236A > rejump j.A > j.8C > j.BB > j.2C > 2C > 214AB (? - looks slightly slower/higher than A followup to me, might be imagining things) > CCVO 66B > 236A > 214C delay 66B > 236A > 214C and presumably IW after that but he whiffs a 5B instead. are the 66Bs needed because he's in the corner? I've mostly seen double 214C into IW or 236C delay 214C into IW
Maybe the GRD cost is different based on what/how it cancels? Check out the first match: https://www.youtube.com/watch?v=q_mGCPF3c_M&t=18s He float cancels the 66C on hit and it costs one, but canceling the 5C on block with it cost ~3/4ths of one. Just before Icekin's timestamp he cancels a 2C combo ender with FF j.236B and it still costs one. At the timestamp the blocked 5C and the 2C cancels both cost around a quarter and the empty float 10 seconds later looks like it costs half.
Waiting for a sale. EDIT: Ok maybe not. The price tag seems a lot more reasonable to me with the Purchase Bonus essentially being a digital artbook. I realize that's not exactly what everyone's interested in but it's swaying me a bit. Still thinking.
since most of them (except for 1, 2, 11, and 20) are PNGs, you should be able to change the filename (I think you do this by moving it to a page with the new name) without having to re-upload.
noticed that her atwiki page has some UNIst changes listed. lolgoogletranslate doesn't show anything we don't already know except that 214x followups are more noticeably different and 214xC goes further. EDIT: looks like j.236B hit -> throw does a bit less damage?