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4Corners

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Everything posted by 4Corners

  1. What can Tager do v Carl when he's in the air and magnetized, btw? I can't think of anything off the top of my head that is scary enough to prevent jumping around behind nirvana, buuuuuuuut again, I haven't fought a REALLY good Tager that knew this match-up. I think that's another advantage us Carl players have. Despite being a little asshole character, he's REALLY underplayed.
  2. What about if you move Nirvana back a little each time? I dunno, just trying to make our lives easier.
  3. Yeah, but Ragna's can't be messed up by a small switch in timing, due to the massive amount of invul upper has. I'm fairly certain Litchi's can be messed up, but maybe her super has more invul than I thought it did. Why is it easy to get meter vs Carl? I was under the impression that most of this match was about zoning/controlling space. But ummmm, I could be wrong. What Carl do you play vs regularly, LK? Also, has he tried uppercutting your super during the flash when you try to break it?
  4. 1) They need meter 2) They need staff 3) They need to have the timing for this shiz down It doesn't really mess up the matchup too much, I think.
  5. Guys I think I just realized something that could make Carl really gay to everyone But I can't test it You know how we do the pickup with 5b, vivace, 2c stuff when we grab too early? Why not just do the [5b, clap, and then grab, quick airdash grab]*n? Will that work? Or is the spacing too goofy?
  6. Hakumen players beat you? Okay, come over to Colorado right now. We're gonna catch ya up. Seriously though, I LOOOOOOOOOOOOOOOVE the Haku match. Hakumen can do stuff, but Carl still wins. It's fun though, if you give him time to build meter. Just rush him, though, and you'll have a pretty big advantage.
  7. Haha, but Carl can do retarded shit like j.c (be pulled in, hit low), [5b, 6b jc j2c jb jc]*2-3, 2b, 3c, gear super, gear super. You just ate 4-5k damage, and are now sitting in the corner with a Carl that has (likely) full Nirvana meter. He doesn't even have to burn meter, though. He could always just do summon j2c allecan (land) jbc, and you ate 4k damage, and now have a clap loop starting. In the corner. GGs, Tager. Poor guy. =(
  8. Daaamn. Imma try that guy asap. EDIT: For throw looping vs characters that you can throw repeatedly, you don't have to have the required amount of Nirvana health to kill her. I.E. - vs Tager, you can kill him with 1/2 nirvana health. Do the loop normally, but every so often, release clap before you grab him again. You whiffed, you can turn her off, on, and start again. Voila! Dead Tager without having to play solo Carl. Same for Nu and friends. :D :D :D It's theoretically possible for them to get out, but they have to know exactly when to tech, and to tech it late. After getting away with this a few times, you'll notice that they start teching throws randomly again. And then you just 2c>8d them to death, turning off Nirvana with each rep. I love Carl.
  9. CoT, I'd be willing to play you next week as well, to give ya some pointers if'n you're doing anything wrong. Sometimes, you can do everything right and still lose. This is a dumb match-up that relies on the Carl player messing up, it feels like.
  10. I didn't. I said fuck it and stayed home.
  11. Oh Still, very cool.
  12. Nah, he goes right through it. Buuuuuuuuuuut Apparently he has to be at a certain height. So just keep him there. I'm pretty knowledgeless about the kune matchup. I just go offa vids right now.
  13. I'll hitcha up next week. First week of college started up, so I wanna get into a routine, first. Watch out for CH 5c. After that, it's GGs Tager.
  14. Shinso, do you have teh xbl? I need to play a decent tager sooooooooo bad.
  15. Oh, wow. That's tiiiiiiiiiight. Imma learn that. EDIT: Can you just do that against most characters? Thanks for reminding me about that vid.
  16. Wait What's the 5b sj relaunch? I only know the loop that you do to anyone you don't grab repeatedly and the crossup loop for when you grab too early.
  17. Well, since I don't have more than 5 buttons on my stick and have to keep remapping light and taunt to record and playback, I figured I'd post this here for other people to try. These are all potential super break punishers: vs Litchi Fermata after she breaks and uses invulnerability to get away. I'm not sure if this works. An SRK might be a better choice, since then the Litchi has a REALLY super circumstantial break. 1) She needs her staff to get away 2) She needs to have not bursted/lost barrier ability, or to be really good at IB 3) She needs to time everything perfectly (late break, super, IB/iad past Nirvana) Vs Noel Fermata might work. Or an SRK. Maybe you can VivB past it and SJ punish? I dunno. This one seems pretty safe after messing with it, since she goes so damn high. vs Kune Try locking him down by buffering punch rush during his super flash? You might even be able to get a CH. I dunno for sure, though. Also, I don't want to say this because it might make the match-up worse, buuuuuuuuuuut Can Nu Calamity Sword outta the loop?
  18. Still, I think this+SBO shows that Carl v Kune isn't even. =(
  19. :D I forget that I do a lot of runaway. Then again, once I knew about how it worked, I started doing stupid stuff to get away from Phae, and used his set-ups to set up my set-ups. Pressuring Carl proper is hard. Vivace A is a stupid move.
  20. Thanks, Siefer. I lurves Mecha-Sue. Anyone know how to do them tager glitches yet?
  21. Damn super needs any invincibility. Still, didn't know you could do that. Guess I should practice that up, and start imbuing that super with throw invincibility, eh? hcb, f+c, 1abc Yayaya Carl's stupid.
  22. Seriously. 7k damage for free? yayaya
  23. If there are, the only thing they're good at is avoiding anything that resembles a gathering.
  24. :D Maaaaaaaaan I still have no Noel exp, and no one seems to have solid advice on playing vs her. Despite being "overplayed", she's pretty underplayed on high-level, and not too many people seem to know what she has going for her. Ghei..
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