Jump to content
Dustloop Forums

Tiamat

Members
  • Posts

    999
  • Joined

  • Last visited

Everything posted by Tiamat

  1. what do you do about her diving special move?
  2. hey guys hope this hasn't been asked before so I dont repeat something but the topic is long so I'll get to the point I want to know more about hazama's anti air options and what kinda attacks they generally beat out. I know the flip kick (214D~B) is good anti air and seems to work well against airdashes and stuff, but what other move(s) are good? I figure 5A, 5C, 2C, and maybe 5B are candidates but I'm not sure which to use. Any tips?
  3. Team Best From Now did a review http://www.youtube.com/watch?v=Kg0swnBDlRg
  4. also, you added me on MSN? try to contact me on it sometime because I don't know who you are on messenger

  5. ya feel free to add my on PSN and we can try to play BF this week. I generally can only get on at night, like 10pm or later eastern time I don't play MOTW online, my computer is bad for doing games and I don't even have a converter to use controllers

  6. you dont know me either do you? oh well *accepts friend request anyway*

  7. I accepted the friend request but wondering why, do you know me from somewhere?

  8. I am best with Nightmare. I also use Algol and Maxi a lot

  9. I'm always up for SC4 casuals as long as it is offline. looking at your profile you seem to be in CA so that's not gonna work haha

  10. Sure thing. Let me know if you have an aim or msn messenger address and maybe we can talk about Panzer Dragoon. My aim is "CursedTiamat" and my msn is tiagol@live.com

  11. Rangaischeapnowandtakesnoskillwtf
  12. k just wondering. You are right the game does not allow you to JD if already in blockstun, I just thought that move might have a big enough gap that you wouldn't still be in blockstun by the time the last hit comes around. part of the reason I was thinking you may be able to JD the last hit is because I can't figure out why that move is prettymuch never used in japanese match videos. I figure it is probably some kinda safety issue, but the C version is only -1 on block. any ideas? I think the move can evade lows too so I'm really curious why japanese players don't use it...
  13. I'm aware of that. I just thought it was worth mentioning since I believe those moves have upper body invulnerability (at least the C version should). iirc the A version is -10 on block and the C version is -1 on block or something like that. I think to punish the C version you can block the first few hits then have enough of a gap to JD the last hit but I'm not sure. othewise maybe you can punish even -1 stuff with a really fast super (kevin or grant maybe?)
  14. I'm not sure why. I do know that if you get a counterhit with his DP+A/C special against an airborne opponent you can juggle a super from it though.
  15. yeah I always hear the online for this game is terrible on xbox live game itself is gold though
  16. I saw the message you left on my profile. I don't think there is an Amy guide actually (which is retarded because she's one of the most commonly used tourney characters) but you could check out the Amy forum here http://www.8wayrun.com/f23/ Talim is low tier mostly because she has bad range on almost all attacks and low damage from normal hits

  17. the only Tager at SBO lost first round to a Jin
  18. how does one land a 360B with tager anyway?
  19. so I just found out if you don't want another Tager, or a Jin (I'm sure there are others) to do instant overhead jBs on you (or other air moves) you have to crouch and...NOT BLOCK. his crouch guarding hitbox is bigger so you get hit. so I guess the new strat vs ppl who whore this stuff is to just crouch and not block, which isn't going to feel very comfortable -_-
  20. I'm aware Tager's prejump frames are the longest in the game BUT... tager vs tager if one does 5C5D string and other holds up+back after blocking the 5C you will get hit by 5D even though you are clearly in the air already. other characters can block it just fine. What is going on? also Tager's crouch guarding hitbox is bigger than his crouching hitbox otherwise, so if they are crouch guarding jB is instant overhead on himself -_-
  21. I think it's better to just backdash his jCs than try to beat them outright, he's in some pretty awful recovery if you backdash it and it's less risky than trying to beat it with 5C or 2C. if you instant block his jC (or maybe if you block it when he's high up, or maybe he attacks too slow when reaching the ground) 360A can be handy once both players realize that attacking each other is generally super risky you will probably see the players just walking back and forth at range playing chicken.
  22. Osuna: do you know who ykykck is by chance? he's really good, is he from SRK or something? I have yet to beat him in a match though I get close a lot of times. -_- also last time I played him I found that 720 seems to be guarnateed vs tager's own backdash if it's done at close range and held, grabs the recovery before you can jump
  23. sledge like no tomorrow will get you killed vs a smart nu
  24. I made a similar post somewhere last week. sadly the first suggestion "do a psychic collider" seems best hahaha. doesn't work if they are too far and/or jump backward though. I'd say go for psychic 623C and if that doesn't work try for 6A2C string cause even if they block it you kinda pull them in close again (as a bonus, if they dont air perfect block or barrier they will get owned by the 2C). If they are jumping really far away you can even try jump forward with jD to magnetize them at least. hope that helps a bit
  25. really? Looks like I didn't pay enough attention.
×
×
  • Create New...