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Everything posted by Tiamat
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ah excelence: Anji isn't all that different from Slash when it comes to fighting against him I would think....it's a lot harder for him to autoguard people now though...
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I was just wondering about that one thing not the match up itself so much
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Ah I understand now. good to know edit: one other thing I'm wondering about...lets say the laser fish is going to hit anji before the 2K (which I assume is what would happen)...couldn't he autoguard the fish laser and then use his new K autoguard (low body invincibility) to beat the 2K? That won't work if you manage to have the fish laser and the 2K hit at the exact same time though...but I don't know if you can do that or not. Not a dizzy player after all haha...and don't play against Dizzy players often either. So can you make the laser and the 2K hit at the same (or almost the same) timing?
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so you do low attacks while he's blocking those moves?
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I randomly stumbled in here. What attacks are you talking about that can't be autoguarded?
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I bought them MOTW and LB2 years ago...probably in 2000 or something...certainly long before any PS2 versions came out. Hell I've still got my dreamcast version of 3S lol
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last blade 2 was a pretty fun game to bad I have the edited Dreamcast version with white blood -_- oh well Setsuna for the win
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why is it accidental? lol I have no advice I just had to say that
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now I'm just waiting for a Last Blade topic and we'll have one for every game that no one plays anymore
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why is kain so low on all these lists I thought he was 1337 lol Hotaru vs Kain http://www.youtube.com/watch?v=XcyHF1UvIjc Terry vs Gato http://www.youtube.com/watch?v=kDfABrqkvSQ Kain vs Rock http://www.youtube.com/watch?v=6EoEMOS-y_g Freeman vs Kain http://www.youtube.com/watch?v=bHJ89L3a1eI
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since when is that the tier list? Kevin is #1...and I was under the impression Kain and Grant were higher than that (especially Kain) Also I REALLY don't see Rock being low tier...the game does seem well balanced though...especially for an SNK game
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no one plays this game anymore but anyway I play Kain and Rock...Kain for scrubby powa
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Hmm I like that first one I didn't know you could homing jump after going directly into 236P
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After playing SC3 HnK and guilty gear don't look glitchy at all. I haven't encountered even one glitch during match play in GG AC yet and only one in training mode. It's not as bad as people act like. I'll play some HnK whenever you're up for it mr mamation. GG AC is taking most of my focus right now but HnK is second for me so I don't wanna get too sloppy.
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Hmm glad someone made this topic I was thinking it would be nice to have one. Some of these combos I'm posting are old but I'm putting them just for completeness. I'll put an asterisk with * at the start of combos that are character dependant. If there are any problems with my combos or you have a more reliable/damaging version let me know. Normal mode: 2P2K2D 236P (B&B combo) D > homing jump jD jD jKSKS jSD CH 6P/5K > 2HS jc jPS dj jPSD or 2H jc jPKS dj SD (more damage, less reliable at distance) f.S low hit stagger > dash 2P/2K into B&B combo (if close enough this is guaranteed even on max stagger recovery) throw (bounce) 236P throw (bounce) 6P/c.S jPS jPSD air throw > 236P iad jPS(delay)jD (land) jPS dj jPSD (tall characters) fails if not close enough Dog mode: 2P2K c.S f.S 6D,D dash 2P2K c.S f.S (just a simple one) 2D 214D 236P (7 orb combo) Ghost mode: PPP c.S f.S 236S (simple one) throw/air throw > 236K f.S 236S frc > dash 2K2D 236P (oki setup) Sword mode: S/2S > 5H (1 hit) 63214H (range dependant) corner 2S/S 5H (2 hits) 63214H 6H (1st hit) 63214H Jump in jH > air 236H (3 of 4 hits) RC *land* S2H jc jS dj jSD 236H FRC 63214H (near corner) dash 2S/S 2H(1 hit) jS jSjH/jD air 236H CH 63214H (no corner needed) dash 2S/S 2H(1 hit) jS jSjH/jD air 236H D homing jump jD jD jKSKS jSD air 236H Raoh mode: *2S5H > 236S-K (otg launch) dash 2S 214S *2S5H > 236S-K (otg launch) iad SH (land) jH (land) 214S CH 5H 236S-K (otg launch even at max range) iad jSH (land) jH 214S CH 6P/5K > 236S-K > dash 2S 214S 236S-P/S/K > jSjH > jH > land 214S D ID jH (land) jSH (land) jH (land) 214S RC 6H 236S-K dash 2S 214S *D ID jH (land) 6H 236S-K > dash 6H 236S-K > dash 6H 236S-K > dash 6H 236S-K > dash 2S 214S *(near corner) 214S RC dash > 6H loop x3 > 6H Bellows Malice Throw (wall bounce) > 6P jc jSH land 214S 214S Normal/Dog/Ghost/Sword: *214D 236P CH 6P/5K 214D 236P I'll add combos to this post as I find them. I have some I haven't added yet I'll put up later.
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It was DEFINENTLY not throw invincible until now. I've been thrown out of it by Sol's wild throw many times. Finally I have another option besides jumping to escape tick grabs.
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Guys great news! according to my tests zappa's overdrive is now throw invincible! someone double check for me but I'm pretty sure it is high cost but hey...better than nothing right? new combo video: http://www.youtube.com/watch?v=MiFR5q5cbi0 some nice stuff there I'll have to mess with it tomorrow
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ah cool I can get it now. It's kinda interesting, you can attack while you are doing it too...
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Are you sure you got the command right? I'm having trouble getting it but I did get it once. Just checking.
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yeah I was just wondering what I might be able to do after otg...didn't think of taking a soul with the 236S...I like that...I'll have to check the uppercut make sure it's got enough range to work I don't really pressure with the sword much either (unless I've got full tension) but now that you can get knockdowns more than once a blue moon with it thanks to 63214H I'd like to make the most of that advantage. I have mostly been doing 2S after the wall hit and then dashing up to them and doing stuff. tried your throw combo zeero nice find =] it works with other summons too! surprised that sword can do 6P, S, 2H > air combo and it all works Found something you guys might like... CH 6P, force break, otg 236P 4 orbs from CH 6P/5K...nice if you think about it since you can use this combo regardless of what mode you are in...so if you have 4 orbs and you want raoh you could try this. seems to work on all characters reliably. =] another one for Raoh from CH 6P/5K CH 6P/5K > 236S-K otg launch (even on zappa!) > dash S 214S
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so true lol I'll have to try that throw combo I haven't messed with any raoh throw combos yet =] Sword issue: I'm sure some of you noticed that when the 63214H hits close to the wall it will wall bounce them. After this happens (assume you didn't FRC) you can either be happy with your knockdown or you could do 2S or 236S for an otg hit. After these you could do 2S into 236S and you could do the H extention on the 236S to keep pressure after they tech maybe? Anyone know if this will work? I'm just trying to see if I can take some free otg damage and still keep the pressure up. First option seems better to me, rather use 2S for the otg hit. oh yeah something to make f.S even nicer I just thought of, the low hit is obviously advantage on block so you can run in with 2P and it will be pretty hard to interrupt. What I just thought of is that maybe I can start using this as a throw setup since they usually just block if I do 2P. should be like a tick throw only not lol. good idea?
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ah cool so it is advantage if even ever so slightly =] As for that dust combo I posted on the other page it's true that it doesn't work if they are too far from the corner, so then you could use the other one I posted right above it involving jHs.
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only on counterhit seriously though check that dust combo i posted on the other page i bolded it lol his force break seems to be advantage on block?! slightly? can anyone verify this?
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yeah you're right Dangief it's not as hard to do the 214D into 236P as I thought I just wasn't doing it fast enough Some combos: - CH 214D (must be close) c.S jPS jc jPSD Sword: - FRC 62314H (near corner) dash 2S/S 2H(1 hit) jS jS jH/jD air 236H - CH 62314H (no corner needed) dash 2S/S 2H(1 hit) jS jS jH/jD air 236H - D > jD jD jKSKS jSD air 236H Raoh (impossible dust combos): D ID jH (land) jSH (land)jH (land) 214S RC 6H 236S-K dash 2S 214S ^ does 228 > 341 (with the RC) dmg with the RC on Ky D ID jH (land) 6H 236S-K > dash 6H 236S-K > dash 6H 235S-K > dash 6H 236S-K > dash 2S 214S 386 damage on Ky no tension...wtf lol works from staring position otherwise use first combo if your back is closer to the wall than them. normally I'd just do 3 reps cause the 4th rep is really tough for me to get. you do 364 if you omit the 4th loop Misc Raoh combos: 2H 236S-P jSH (land) jH 214S (works on ky but not baiken, not sure who else) Those are all pretty easy and you could find them out yourself pretty quickly. The first impossible dust will mess up if you don't do it as fast as possible.
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yeah that combo is beastly it's important to remember not to connect with the jHs too high up or else they will be able to tech, but it's not hard to get used to that oh yeah sword first hit of 6H into hcbH is a combo now =] I'm gonna be liking that I think...