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Tiamat

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Everything posted by Tiamat

  1. so true lol I'll have to try that throw combo I haven't messed with any raoh throw combos yet =] Sword issue: I'm sure some of you noticed that when the 63214H hits close to the wall it will wall bounce them. After this happens (assume you didn't FRC) you can either be happy with your knockdown or you could do 2S or 236S for an otg hit. After these you could do 2S into 236S and you could do the H extention on the 236S to keep pressure after they tech maybe? Anyone know if this will work? I'm just trying to see if I can take some free otg damage and still keep the pressure up. First option seems better to me, rather use 2S for the otg hit. oh yeah something to make f.S even nicer I just thought of, the low hit is obviously advantage on block so you can run in with 2P and it will be pretty hard to interrupt. What I just thought of is that maybe I can start using this as a throw setup since they usually just block if I do 2P. should be like a tick throw only not lol. good idea?
  2. ah cool so it is advantage if even ever so slightly =] As for that dust combo I posted on the other page it's true that it doesn't work if they are too far from the corner, so then you could use the other one I posted right above it involving jHs.
  3. only on counterhit seriously though check that dust combo i posted on the other page i bolded it lol his force break seems to be advantage on block?! slightly? can anyone verify this?
  4. yeah you're right Dangief it's not as hard to do the 214D into 236P as I thought I just wasn't doing it fast enough Some combos: - CH 214D (must be close) c.S jPS jc jPSD Sword: - FRC 62314H (near corner) dash 2S/S 2H(1 hit) jS jS jH/jD air 236H - CH 62314H (no corner needed) dash 2S/S 2H(1 hit) jS jS jH/jD air 236H - D > jD jD jKSKS jSD air 236H Raoh (impossible dust combos): D ID jH (land) jSH (land)jH (land) 214S RC 6H 236S-K dash 2S 214S ^ does 228 > 341 (with the RC) dmg with the RC on Ky D ID jH (land) 6H 236S-K > dash 6H 236S-K > dash 6H 235S-K > dash 6H 236S-K > dash 2S 214S 386 damage on Ky no tension...wtf lol works from staring position otherwise use first combo if your back is closer to the wall than them. normally I'd just do 3 reps cause the 4th rep is really tough for me to get. you do 364 if you omit the 4th loop Misc Raoh combos: 2H 236S-P jSH (land) jH 214S (works on ky but not baiken, not sure who else) Those are all pretty easy and you could find them out yourself pretty quickly. The first impossible dust will mess up if you don't do it as fast as possible.
  5. yeah that combo is beastly it's important to remember not to connect with the jHs too high up or else they will be able to tech, but it's not hard to get used to that oh yeah sword first hit of 6H into hcbH is a combo now =] I'm gonna be liking that I think...
  6. uh guys i found out something really retarded, is it just me or is f.S a LOT more rapid when you've got dog? I think you can lock them down in the corner like woah if you get the right range now...it looked pretty retarded. also...timing on the force break into the otg 236P is hard =[ once I have the game myself I'll be able to practice it but you have to do it really fast his new ghost toss with P is not that great imo (not bad either though) but against baiken you can use it after you toss a S ghost (frc?) and it will go straight up and hit her out of her new counter move where she jumps over you about his B&B, tis nice and usually stable but if 2K hits too far away the 2D is blockable. boo oh yeah guys try this out when you get the chance cause it's a fun combo (did in training mode) raoh mode bellows malice with opponent near corner, iad jSjH, land jH, land uppecut lol
  7. Played AC last night. Zappa is sweet. 2P2K2D236P seems like his new B&B combo in naked mode ghosts feel about the same dog is different but cool sword is free rape roah is broken as always but feels much more well rounded
  8. I wanted to mention that you don't have much for you Shin mirror match section which is understandable TY, however I think it would be good to mention some block punishes Shin can perform on himself. If someone would double check these it would be appreciated. move blocked > free attack 623B > jAjC623B either super > C+D 214B > 2D 236C 236C (not the super) > C+D+E agility defense only punishes 214C > boost c.5A 6A > c.5A
  9. oh you didn't know? it does work but you have to buffer the command ahead of time. timing is pretty strict so I have to be planning it ahead of time. look for a pattern and do it after blocking his 2D and you'll snag any IAD move he does. I'll watch the rest sooner or later.
  10. Last time I played I started doing boost f.C at round start for predicted jumps at round start and it seemed to work pretty well. Usually you can get A+C afterward. Obviously if they do some low moves they'll hit you out of this but like I said this is only for if you predict them to jump away. something that I don't think was mentioned in your shin vs rei post Tian is that you can use 236236C (generally after blocking his 2D) after his lows in his lockdown to hit him out of his jump attack. This is risky because if you guess wrong he can own you really hard for it on block but if you are stuck in lockdown and he's not varying his attack pattern enough give this a shot...after the super hits you'll get a knockdown and possibly turn the tide through shin's strong okizeme. I'm sure you know about that though. i am watching your matches with jeremy finally...i think i may copy some of your things lol. ive watched teh first 14. your command grab setups are stupid tian (meaning good, lol)
  11. on the topic of rei combos it's not as good as what i thought you got orignally but you can definently get 2B2B2D 236D jC 2C 214C no matter where you are on the screen...you can substitute the 214C with C+D if you want oh yeah I have something you might like...your combo from Shin's slide kick (214C) could be better imo 214C > E > cD(2 hits) > A+C > jAjCjD 623B 1-2 star combo (2 stars is if the slide hit on counterhit) . hope you like it...stronger damage wise than any of the combos you posted and it seems to work reliably on most characters. on Juda the cD only hits once for some reason but the combo still works otherwise (for him you could do c.C instead for more dmg)
  12. I dunno lol I'll have to try again later. mess around with it when you get the chance
  13. the jC is the part that is missing...the 2C into A+C always works I got it several times yesterday though, I don't understand why i couldn't get it to work today
  14. I tried the combo again today and I couldn't even get it once. wierd. maybe it doesn't work after all
  15. i meant Nanto Senjuzan: 236+C -> 236+C not the super move 236236C Some findings: 1) at the tournament me and mr mamation played in over the weekend I noticed a Shin player hit another player out of their dead angle attack with a 623B tested vs Shin and Rei's dead angles 2B(blocked, enemy does DAA)623B: DAA wins 2B2B(blocked, enemy does DAA)623B: 623B wins, double whiff if DAA was performed late 2B2B2D(blocked, enemy does DAA)623B: 623B wins cool eh? I guess you could use this to punish predictable dead angles without needing to actually block them. edit: kenshiro's 623B does not work in similar situations...wierd 2) this combo seems to work on rei but no one else 2B2B2D 236D jC (land) 2C A+C jCjD air 623K, should be 12 hits. works no matter where you are on the screen which is why it's probably good if either of those things were known already then oh well but I wanted to point them out just in case
  16. yeah sometimes I miss punishing mr heart's weak earth crush as well, if you punish it enough they won't want to use it much though and I find that shin can comfortably fight against mr heart from about the range where weak earth crush hits also new shin players should know not to use 236C236C too much because it's not as safe as it seems. they can do a C+D+E to punish you for it on block! is this the only Shin thread now?
  17. I like slash the best cause Anji got beefed and I like how they changed Zappa
  18. wow it does? damn lol
  19. at the end of that video he CLEARLY does 5H (not 6H though I know that works too) into the new darkness anthem and it picks them up
  20. been a while but I've uploaded two new videos from gamechariot match 1: http://www.youtube.com/watch?v=EkMmFh1rCdw match 2: http://www.youtube.com/watch?v=48TxkHktyGU Zappa's Raoh 5H causes knockdown on normal hit now? 0_0 the combo at the end of the match is sick...I'm so copying it when AC comes out lol
  21. I liked your Dog play. You landed a ton of air throws too which is good. Ground throws were used well too. Impressive air and ground throw use in general. criticisms: - with Sword you were way too 236S happy, I suggest more f.S and 2S poking - at 2:46 you could have done 236K to haunt them after the corner bounce throw, at least that's what I would do
  22. lol I just thought of that randomly cause once I was beating this friend of mine just by spamming the hell out of it and doing tick throws with it. just kept doing it repeatedly. I told him he could probably backdash out of the repeating jabs or something but he either couldn't or he failed miserably lol. Vegeta's reversal works though I know that...
  23. what the hell is up with Cell's jab in this game? I forget if I ever asked that it's been so long but it seems to be like the only one with advantage on block. good range too
  24. Thanks for the update. Sword 5H combos into 63214H now eh? that's hot stuff... Didn't know 2K got a range increase either. It was already longer range than his 2D. lol
  25. thanks a lot for the combos they look nice
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