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whytesakura

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Everything posted by whytesakura

  1. plus my combo drop ratio went down and i actually picked up combos for sol
  2. those are old lol...my ino plays alot different from that now.
  3. cvs2 fight...don't get hit first lol xD hos def won't beat slayer in the damage game (suv vs a 16 wheeler)
  4. play me
  5. im not dissing anyone lol...im just saying how it is....in order for one to improve one must be hard on themselves...i hard on myself too lol
  6. 1:00 throws aren't good punishes...shoulda 6p'd or 6hs counterhit...anything that leads to good damage
  7. he did the combo wrong at 00:11
  8. but starting with 6p ruins the whole combo if you start it with something else....it has to be started with a high or a low. even if you can combo into 6p...you won't teach anybody any ino combos if you start out with 6p on a grounded opponent. the kinda combos you should be showing are -> 2k > 6p >5hs> j.c >j.hs > sdive ->2k>6p>5s©>j.c>j.s> j.hs>sdive ->dash in j.s >2k > 6p >5hs> j.c >j.hs > sdive
  9. i was going to say that too lol...when i saw that he started combos on a grounded opponent with 6P i cut the video off
  10. eh fuck it...whatever makes you win
  11. why does everyone tk hcl 6frc6??? if you do that you might as well tk hcl frc66 instead. learn how to stand alone lolz.
  12. or you can frc iad on some chars
  13. you gotta dash split 6frc6 j.s
  14. honestly in this fight....whoever gets on the run wins this fight. you knock down testament-you win. this fight should be in his favor because of long pokes and the fact that dizzy needs space fucks this whole fight up completely. offensive dizzy puts testament in advantage...defensive dizzy puts testament in advantage..you probably want to look for openings in the neutral game and then take him out.
  15. idk....ive had no problems with landing it lol. its just as fast.
  16. whatever floats your boat. i've done that or i jump installed it previously or i tigerknee hcl to get the jumpinstall 5k 360hcl. has to be done fast so you get the stand alone hcl and not the tiger knee hcl
  17. throw 6frc6 then j.s its really hard to just randomly link and the j.s into dj.s is like a 1 frame link(sorta kinda)...as soon as you jump cancel the first j.s you have to IMMEDIATELY press slash again. its the same thing with linking j.s into dj.hs.
  18. robo ky should be free for testament all day...period...ky should be free for testament all day....sol should be free for testament all day. zone em good they lose
  19. lol i don't throw neg edge tk dive i do 9frc into pdive i also do 9frc into j.hs then pdive
  20. yeah just tap it forward put your hand back to neutral (let your stick go back to neutral by itself) then tap forward again.its almost like doing a regular dash. you have to key your brain not to press 66frc. just practice doing 6frc then when you get that down in input, do the second 6. again like...you have to be fast with the second 6 because you have only so many frames like 4 or something
  21. chemical love is the best move in the game!!!! not really it just looks really cool
  22. you have to do it immediately before and after the frc. if you didn't jump install you won't get the airdash
  23. really hard fight....zone till you can get in. lock him down....he dies.
  24. bait his flick by throwing notes (around) him. zone with hcl poke around. alot getting hit by anything is like dizzy city once you force a knockdown do very safe mix up...meaty vcl frc works very well...or even better, meaty note. dashing j.k is really good in this match.. OR get a health lead run around....kill him for trying to get to you!!!!. tensionless pot = dead pot.
  25. just like the slayer match...very cvs2 lol jam better play her cards right jam gets hit by the orbs a couple times, shes dizzied...then she dies xD
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