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Everything posted by SolxBaiken
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Dengeki FIGHTING CLIMAX: Announced at TGS.
SolxBaiken replied to InWithTheAshes's topic in Misc Fighter Central
FUK YES, SUCK IT EVERYONE WHO SAID NO VS SEGA! Hopefully there is more like this to come, and if they handle someone like Akira as well as the Tekken characters in SFxT then he should be fun as ballz to play~ Now give me Vectorman....dew eet!!! ' ^' -
Oh no, I learned quite a bit, so thank you .o. "throws, my only weakness!" "Overheads! My only OTHER weakness!" ' 3'
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ggs Batousai, and nah, I just wanted to make sure I didn't bore you to tears with my shit play and my like 2 to your 100. ; -;7
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Oh yeah, the creator is making a HUGE revamp of the entire game [like seriously, the resolution for the new Sisca sprite is big as hell]. I guess you could consider it a remake(?) or full sequel if it makes you feel better. But yeah, SHIN [true] E's Laf is on the way [probably YEARS off though, unless they work like madmen].
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Ehhhh....even though I know that won't do it, I'd rather they just delay and add in the new arcade content. Especially since I just realized after looking at the teaser again that they're adding Shutai (Wu) AND Bachou!!! (Shu) and those are 2 characters I'd play. But since MoeMusou has so many spear wielders already, I hope they make her diverse enough.
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Tekken Revolution, Free to Play game exclussive for PS3
SolxBaiken replied to Hecatom's topic in Misc Fighter Central
I hate life more than life itself -
Tekken Revolution, Free to Play game exclussive for PS3
SolxBaiken replied to Hecatom's topic in Misc Fighter Central
I know I'm the only one but: Ugh . . . -
OH FUK! Hell Teacher Nube!? YES PLEASE! + w+ Also wow, 2 Jojo reps at once, and bother are playable? I'm surprised they didn't use Jotaro since I thought Part 3 was the bee's knees for you fans.
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Chrono Phantasma Speculations/Theories [rules updated 10/14]
SolxBaiken replied to Chaoschao222's topic in Zepp Museum
Well if Hazama wasn't assumed dead [for now] he'd be on the list too! [give him that Aizen sentence] but clearly the only consistently law abiding citizen... DISTRICT ATTORNEY Tsubaki Yayoi! She wants redemption? This is a good start ' ^' -
Chrono Phantasma Speculations/Theories [rules updated 10/14]
SolxBaiken replied to Chaoschao222's topic in Zepp Museum
A decent society! The People vs Ragna the Bloodedge. BB needs a Phoenix Wright-esque spinoff where you don't let any of these guilty fukkers get away with being terrible human beings. Ragna: murder/genocide. Jin: appropriate war crime charges and AWOL. Noel: AWOL. Makoto: AWOL and espionage. Tao: unlicensed vigilantism. Litchi: conspiring in crimes against humanity. Relius: crimes against humanity. -
Dengeki FIGHTING CLIMAX: Announced at TGS.
SolxBaiken replied to InWithTheAshes's topic in Misc Fighter Central
Nothing of real significance. Basically "welcome to the new blog". -
Chrono Phantasma Speculations/Theories [rules updated 10/14]
SolxBaiken replied to Chaoschao222's topic in Zepp Museum
Is what you should've said. Ragna's a murder; go directly to jail, do not pass go, do not collect $200! -
Dengeki FIGHTING CLIMAX: Announced at TGS.
SolxBaiken replied to InWithTheAshes's topic in Misc Fighter Central
Man, no offense, but JUST new assist? I mean, I figured that was how they were going to muscle in most of the characters and references but come on . . . .v. -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
That is certainly . . . interesting . . . if true of course. Hopefully they will handle "Hellfire" the same way as Awakening in P4U, preventing the opponent from entering the state mid combo. Although that will make for some interesting mind games and setups, do you stop your combos early and risk losing just to prevent the opponent from having comboable IK or do you say "fuk it" and let it rock if you can't cash out, putting yourself against a mental wall of new problems. Guilty Gear Xrd - Meta - -
So a new arcade ver is coming, that's cool I guess, awesome that they're adding Shutai, hopefully she has a good gameplay design since she's the least aggravating in those moecchi romp [design wise].
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There is a HUGE difference between unexplained mysteries and open interpretation. A "good" writer and or story will take the audience on a satisfactory journey that keeps you engaged even through the lower points of a plot and when all is said and done you aren't left with any lingering, topical doubt or questions. Your mind wants to ponder and think of a life beyond the story because you feel that the world you were brought to is organic and tangible.
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[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
I know this is a reference to his original GG stage and the statue of liberty and all... But that stage is so Texan it hurts D: -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
*Bedmen summons some shadowy beast from the depth of nightmares* WHAT THE FUK IS THAT!?!!? Also the system messages are much more profound, the HELLFIRE for when Overdrives hit is really noticeable now, also Ky's IK in the side cab along with I-No's seizure inducing win pose x.x Also Bedman animates just beautifully, like this was already a great looking game, but seeing him in action is just @.@ -
Wut? . . . Anyways Capcom has been stated [both by current and former employees] to be rather shit as employers [overwork, refusing proper credit, strict creative control, etc] it's no wonder they've lost alot of their best workers. He doesn't seem to eager to go back into the market, so he's probably focusing on his own ventures, working on VP as a hobby since he is good at this stuff, I mean otherwise he'd get an actual staff to help out with VPX.
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This game is already out in English, and I believe the Steam ver was greenlit not too long ago as well. The only thing in limbo is the supposed 360 ver and the successor [which is allegedly being held up by..."personal" reasons]
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[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
I'm not saying everyone needs to look visually bizarre, just generalizing the situation, I feel fine with all Guilty Gear designs except Dr. Paradigm [but that's because I think everything surrounding him is just...awful] and Crow [because, fuk Crow] #putleopaldoninxrd2k14 -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
I think he was more referring to underwhelming initial impressions based on the design, which to be fair, Zappa doesn't seem nearly as bat shit until you see his sprite...and then him, in motion. -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
Yeah, should've been a kid stuck in a gi! #kappa I'm interested in seeing how his movelist works out and though it will be loud and noisy any impressions of the new voices...wonder if this means they'll make the lip flaps a bit more well adjusted, I'm not expecting 1:1 syncing, but hopefully make em less....animontronic. -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
Eh, I don't think Bedman is all that "weird" or even whacky [not to the degree that you all are reacting] but he certainly looks interesting, from his 1 screencap his legs [limp?] actually touch the ground [thanks retractable end!] so it'll be interesting to see how he plays out. Actually glad he isn't a hulking behemoth, that was literally my only fear. Zato and Eddie look pretty cool, like the new design, and considering how well Faust transferred over, can't wait to see them in action. Can't wait for this to release in arcades, but still won't reach maximum hype till Baiken is announced [hopefully in the first wave of console exclusives]. -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
o.o