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Everything posted by SolxBaiken
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Well in this game zoners are going to be strong/annoying so they'll definitely destroy the morale of less experience players and Vegeta seems to be king of the Saiyans zoners as his meter expenditure isn't nearly as bad as I thought it would be, certainly a costly character but for what he gets it's manageable and his Stamina charge is nutz lol [like all the DBZ characters ; -; ] Really his most annoying attack is Big Bang since it WILL Stamina Crush you all the time as it is active for days but it is pretty slow and you "might" be able to Just Guard it [i am trying now, but it might not be possible or is very difficult]. Just get out of the way lol. But yeah, since this is 2v2, zoners are going to need solid partners to get the most out of the range game. Oh and I messed with the Fist of the North Star characters a bit more; Kenshiro has a double jump but Raoh does not [has a high one like Zebra]. Raoh has TWO command grabs and the Special one will leave cause the opponent to explode after a set amount of time [assuming they don't hit you]. Kenshiro has the same thing on 2 of his Specials [but appear much faster than Raoh's, like one pretty much exploded the moment I got up and left invincible frames lol] his counter Special doesn't seem to have the delayed explosion but does beefy damage. Also, I didn't watch/read One Piece up to that point, but is that Akainu guy supposed to be a giant!? Like he just seems abnormally large lol [next to Yusuke he's like a 3m Titan :s]
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Well there are plenty of character that can combo into/out of their g.S moves, and again there are certainly character that can do the same with certain g.L/H moves, it all just depends [the cast is big mang ; -; ] Supers are a trickier beast as they have a lot of start up, so I have yet to find a reliable way to combo into them. But that's probably good since they do so much damage on their own and are unblockable :s it's really more about setup, but since you can activate your Super immediately after Burst there may be something yet, it will just be tricky. Step Cancels are certainly a thing, but they are weird lol, like after the active frames of a Step you can pretty much do anything, but for some characters [like Kenshin] you can do a Front Step + action all at once automatically by simply pressing g.t.X so like g.t.S would make Kenshin step and them immediately do his counter-esque Special. Still need to experiment with it, not sure how useful this technique will be. Also the game is too new and niche, so an [English] guide doesn't exist...until we make it :3 but transformations are pretty much activated by either A. charging Stamina [most common] or B. effects of a Burst. Though generally speaking, I think a lot of the transformations are largely cosmetic, they might provide some stat bonuses but don't generally alter a character's move set/options and some are "permanent" [Kenshiro, Raoh, and Momotaro simply don't put their shirts back on!] Also I messed around with Zebra, honestly I don't know enough about Toriko to be interested in the characters at face value but he was actually pretty interesting, much more projectile focused than I though and he has a nice trap attack, also this dude has a legit air grab lol he's like what all grapplers want to be in these types of fighters lol speaking of he is one of the only characters I've seen [thus far] that does NOT have a double jump o.o but he does have a high jump. Messing around with Nube now~
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It shouldn't be a problem, but at the very least when I make the new thread we can just migrate further discussion over there. Just really need to have like the first page of posts reserved to gather all the information lol The beauty of teching is you really can't do so immediately, pretty much if it combos it is legit, the only exception is air teching like when you do your cross rush launcher and try to combo off of that you need to have a 2nd controller and mash X/R1 to make sure it is inescapable as opponents can tech out immediately following the end of the cross rush window. Also keep in mind that techning trades some of your invincibility frames. And with OTGing you either want to re-stand the opponent or have them enter a small aerial spiral state, otherwise you'll be doing absolute minimal damage/the opponent can tech/opponent can recover much sooner than you and punish. Also [generally speaking, this does not apply to all] comboing into either g.L or g.H is neigh impossible as the recovery or whatever action you want to cancel from and the start up of those moves are just too large, you probably want to do g.H on an opponent who immediately reaches for guard when you get close and most g.L moves work as good punishes to strings as they can be relatively fast [but be warned they are not invulnerable, so if someone is mashing their auto-combo you can probably get hit. In this case you should use gaps to either Just Guard and punish or wait a little longer to punish the recovery of the string]. Lastly, one of the small annoyances of J-Stars, in the store you are limited by how many characters [both playable and support] you can buy at any one time, in order to increase the quote you need to raise the levels of your Effort/Friendship/Victory bonus gauges which can be done so by playing any mode [might as well play story mode, Victory Road gets silly fast lol]. It is kind of grindy and you need a combined total of lvl 27 in order to buy every character [reached 30 max last night]. I still think they're both cool characters and I love their series, but yeah, they certainly require more work. Tsuna is good, he's an easy contender for top tier for all the reasons you listed, but he is still far from unbeatable [but yeah fighting 2 at once sounds annoying lol]. Honestly I hate his command grab more than anything :s [reminds me of a ground ver of Justice's instant kill lol] Oh and his theme [The Hitman] is probably my favorite song, so he has that going for him too lol. I think of Boa like Jin from BB actually lol, she can be annoying to fight but kind of fun to play. I'm glad I'm not the only one underwhelmed by Medaka, granted I know almost nothing of her series, but as one of the few female representatives of the playable cast I wanted her to be "cooler". Her "intimidation" field is dumb lol it does no damage and sure she can't combo off it but is halts the opponent's momentum AND drains your Stamina [ you need that D: ] Yeah as much fun as I have with the CPU, I can't wait to play others more lol [CPU is actually smart on 3 or more stars D: and fighting with an A.I. you can't adjust sucks = w= especially when you are partnered with Ichigo and he decides to use his Super :s but at least he hits with it more than I can/do lol]
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Trust me, that other team did not handle the situation well, match up knowledge is going to be important in this game because when you see a character like Aizen on the field that has omni-distance attacks, you have to have a different sort of mindset. Also the thing about having Aizen on a team, if you really want to play the stand back and full cast game you have to have a competent partner on point because that means they have to do a vast majority of work. Also all characters generally have the same number of options, and plenty of villains have full movesets, some heroes actually have very limited movesets IMO [ex. Yusuke - he technically only has 2 Specials both of which work better when charged, they consume ALOT of meter, his 2nd gauge takes FOREVER to charge, and his transformation only occurs when he is in Burst and gets KO'd . . . which is NOT like Dark Phoenix because he expires once Burst is over Gon is also another relatively limited character as two of his Specials are just Nen techniques, with Jya-Jyaken as his only true Special. Sure it has all 3 variants but the stance has considerable start up and limits his movement. On the plus side Gon does have a command grab in the form of his g.H that leads to some nice combos]. All in all, I think the entire cast is interesting in one form or another and I really have to respect how they made everyone feel so unique and true to character. Well I certainly love this game, I don't think it is "bad" or "stupid" like others are so quick to label it, so I will definitely be examining it further and compiling what ever info I come across in the process, so if others are interested I'll totally make a "Player's Guide" thread to keep the info better focused in the opening posts. There's actually a lot of system stuff I want to talk about like Step Cancels, Insta-Supers after Bursts, the near death defense bonuses, etc
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Controls and notations Kenshin Himura ver 0.8 Character Overview Sheath Stance Specials Assists Combos (still WIP)
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So there are going to be MORE characters for DoA5 after AP4 [and is she dropping next week along with Marie!?] Stand strong Tengu players, it looks like there's still hope for you yet lol. Also apparently once all the characters are out they'll have a big bundle at a reduced price to get them all [if you mind waiting another 6 months or so]
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SolxBaiken replied to Hecatom's topic in Under Night In Birth
More like deleted ; -; Well, at least I didn't try to force myself to stay up all night lol -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SolxBaiken replied to Hecatom's topic in Under Night In Birth
Just taking a short break, it is back up. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SolxBaiken replied to Hecatom's topic in Under Night In Birth
o.o Looks good on my end -
Man, the SKET-dan would've been AMAZING as full playable characters, maybe in the sequel ; -;7 Also no, there is no cross-play. I'll have to get a group of people I know are all in North America before I judge netplay [because the communication bar is lies, Lies, LIES!!! :s]
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Alright, here is the assist only list [because playable characters will take a bit longer, but the generally theory is, if you want combos than the pure assists are not for you as they have more gimmicky utility] Think I'll play a few online matches for a bit lol: Kagura Kuroko Edajima SKET-dan Allen Lala Chitoge Shoya Hisoka Jaguar Rukia Neuron Kumagawa
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The only thing holding this game back at the moment is the unorthodox setup (didn't seem to hurt Gundam though), import only (again not too much an issue with Gundam) and the fact that it is a bit too "anime" (having control taken away from you for the various cutscenes might be a huge turn off for some in a competitive environment).
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I'm working on a write up now. Also just because there's no traditional training mode doesn't mean it is not "serious" [does Gundamn have one? Either way this is pretty much the -even more- anime ver of Extreme VS, and we all see how well that was received]. Of course it is too early to tell how truly good anything is at the moment, but some quick responses: - Yes you share your assist with your partner, so call them wisely - You "can" spam, however there's so much start up and recovery on nearly everything that I wouldn't advise it lol, as you get used to the game you'll be able to blow shit up hard - Yes you call assists during hit stun, but not all assists are immediate [or even attacks] and most have HUGE cool down times [shortest I've seen so far is 15s, longest is 60] it is not a 100% combo breaker tool [especially with a1st point - Only Support only characters have 1 action, playable characters have 2~3 choices Ok, I'm going to finish up my Kenshin stuff to see if you guys like the notation and then I'll have some of the assists stuff there too [god, there's just so much to this game lol] OH, also, the Samurai School stage needs to be BANNED, NOW! lol, place is dumb, only stage with environment damage and they can easily steal 1/4 of you life. Luckily you can't be KO'd be them, and yes they are telegraphed and easily marked, but in an fast pace game like this with 3 other people to worry about it is just a little silly [awesome when fighting the CPU though ]
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Sadly there is no real format of training mode [most are just using vs 2P or lvl 1 CPU] and I doubt story footage would get taken down but either way it is kind of unremarkable honestly [actually kind of a hassle lol]. I'll probably try out some netplay tomorrow. Can't say jack about Medaka but Kenshin is fun, but yeah this game will attract a lot more casuals and it is only day 1, so yeah lol
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Yeah, game is a blast so far but man is the J-Adventure mode tiresome at times....but once you get the high flying ship it isn't so bad. Haven't touched online yet [want to make sure I'm at least Scrub 1st Class] but Kenshin is everything I wanted and more :D Now I just need to find a really good assit... Not even sure where one would start when writing a guide for a game like this...
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The minute Karin and Maki were deconfirmed I gave up hope and even though so much evidence pointed to this, I just didn't want it to be true, especially to this degree lol. Ah well, honestly it just puzzles me how, the move new 100%(?) new characters that are added to SF4, the less Street Fighter they get. Also if they do a 3rd OVA it should be about Decapre and the rest of the dolls, especially since Juri like destroyed a bunch in her OVA
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[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
They've never given a specific window other than "2014". P4U2 will probably release late Spring/early Summer so I think late Fall/early Winter is feasible for Xrd. But yeah, either way, if they really want to keep to any time in 2014 it will be best not to divide time and resources. -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
No date for Ramlethal yet, however as they want to try and push the game to consoles this year it is probably unlikely that we'll see any more characters added by then [maybe, MAYBE Sin IF any]. They probably went straight ahead into consumer development shortly after finalizing the arcade content. Also it is interesting that Ramlethal is still listed as "Boss" on the site and it still only says "13" playable characters despite her official reveal. -
For anyone who cares [lul reviews. lul Famitsu reviews] Shounengamez translated Famitsu's review. Points of interest: Minimum completion time is 5 hours, with up to 60 for 100% [apparently the story is split into 3 arcs] Apparently Vita ver's camera movement is kinda bad On Vita touch screen control is required(?) but intuitive Difficulty can spike
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[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
Chipp is nutz lul That kunai rain overdrive is insane, Find Me is totally bonkers, air combos, and his corner pressure and combos are just LOL thanks to wall cling follow ups (ALPH-ALPHA BLADE!) Also at first I was sad they made him more Engrish but the Gaijinese is still there (KABUKI!) -
A snowball's chance, BUT stranger things have happened lately, and it has more of a shot than previous Jump Stars games. The biggest hurtle is bringing enough interest to the company, sure we appealed to Harada for Project X Zone but [as it featured Tekken characters] he actually had something to gain from that. As it stands, no one really has any major stake to gain from bringing this over here, it would pretty much be on faith and a labor of love. That said, we have gotten 3 One Pieces games, Fist of the North Star, Bleach, Saint Seiya, and even the new Jojo's game over here, not to mention non-stop Naruto support. So there's a chance [depending on how well enough those games sold individually as they are all held by Bamco] that J-Stars could be consider.