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SolxBaiken

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Everything posted by SolxBaiken

  1. He'll have a "Wind Resistance" gauge, and if you attack when it is too high he'll do slow, bulky swings. Dem flags~ = w=
  2. Assist only, sadly...
  3. Final Trailer Man, I was on the fence, but seeing a crossover of this magnitude just makes me so pumped! [even for the series I know nothing about/don't care for] and man, it is always cool to see how characters interact in this environment lol
  4. There are other situations to do Tatami outside of hitstun and if Sol can YRC Gunflame and still connect with it, why can't I? .v.
  5. YRC Kabari should be all sorts of fun, and being able to consistently land YRC Tatami will save me a world of frustrations oh my science....YRC Suzuran... :D Oh wait...
  6. If we're to get another completely new character I would like a Japanese activist because they are still making a big deal out of Japan [Ramlethal's comment to May about them being a "disease" wtf?] and the whole concept of the Colony really needs to be explored and properly elaborated on [are the Japanese the only global residents to be institutionalized?]. Also I would like them to go back to exploring the existence of Ki/Chi and its separation and significance over Magic and why the Orient are [or at least used to be] so coveted. As far as pure gameplay goes, I just need Baiken, there will probably never be another character's mechanics I am so utterly compelled by.
  7. Just small bug fixes, nothing too major.
  8. This pleases tiny SoBa . . . Hmm, if there is no special edition I might just get the digital version this time around. And maybe I'll actually learn the game .__.
  9. They didn't nerf Kamui's C button right?
  10. Clearly: Alpha-152 = Kyo-1/2 Alpha Phase 4 = KUSANAGI K = K' I'm not even mad, clones of all definition of the word have been apart of fighters for some time, and they've been pretty smart with the balancing and distinction of similar characters in 5 so I say bring on the Kasumi army! Also like I said, I've been expecting
  11. She wouldn't be a "clone" then Honestly, I'd be more offended by this . . . Honestly I am kind of excited about AP4 (Apa?) because I played Kasumi in 2 and really gravitated away from her since (while still liking her in general) plus they say she's like hiding attacks under cloak and has "stealth" attacks, so if they can make her fun and interesting (come on, Rachel and Momiji are essentially Amalga-Clones too) then I welcome her. Plus, it's not like this hasn't been a LOOONG time coming, still surprised they never added "Swindler" back in 2. Also cloak sounds like it is key to her gameplay, so maybe no slutty outfits \o/
  12. Oh man! I didn't know DoA wanted to be the next KoF (Orochi saga): Alpha Phase-4 coming to Doa5UA in Spring while consoles get Marie on the 25th
  13. It's just for fun, it is not meant to be used as the premiere function. Tons of games do: some versions of Darkstalkers 3, original port of Arcana Heart let you choose between vanilla and Full characters, heck even CS let you you pick what version of the game you wanted to play and AC had Generations mode It's always a nice function to have, and we'll probably see side tournaments use the setup, possibly even money matches lol.
  14. Bedman Combos: http://www.nicovideo.jp/watch/sm23002226 http://youtu.be/VfTQ2KyTgB8
  15. How much and is it just the standard edition?
  16. After watching that set against Potemkin, I am even more intrigued by this character... I already mentioned the seals disappearing from they themselves being hit, but it confirmed that the Deja Vu moves self-replicate seals so long as Bedman himself is not hit while they are active. In this way Bedman seems more like a trap character, but pressure is certainly his strongest trait at the moment, with the right position and seals he can make some scary situations. His mixup also seems surprisingly good as well, obviously from forcing you to block Deja Vus but also in the way that his teleport ball works, since hitting from the front will cause him to warp in your face and he can act simultaneously but also the fact that if it hits you in the back he warps behind you, causing very cross-up esque situations. The threat of his ball toss becomes that much more consistent. But man, Potemkin's flick is going to suck, especially on teleport ball, since it forces YOU to block immediately. The bliss of the seals!
  17. That's fine, it only takes one player to show off the potential and strength of a character, but pretty much every Faust was wrecking house, so it made me kind of sad, so when I get to see high level play like this it makes me less so. Nothing yet, probably won't till like late March/early April probably.
  18. That's good! We should have something new to cry over every week! Honestly I'm glad to see that Faust is nowhere near the unstoppable powerhouse he appeared to be in the first weeks. Can't wait for Bedman week! But yeah, some really amazing play on display!
  19. Also, as happy as I am to listen to a song so clearly, kinda freaks me out how quiet the ride and this ship is
  20. This was always a matter of eventuality, we'll probably learn more details at the finals of Examu Cup next month... Still waiting on ANY sort of Daemon Bride consumer port... ; -;
  21. EDIT: oh, time wasted lol Bedman has 2 sets of specials; Task (236+X) and Deja Vu (214+X). Task will leave the seals [which, I believe do not disappear if he is hit, but only if the seals themselves are?] and doing a Deja Vu causes the corresponding seal to "replay" a duplicate of that special, do note that Bedman can not immediately act on a Deja Vu as he preforms a small stance to summon the after image [and if you do not have a seal for that Deja Vu he WILL be stuck in the summoning pose with nothing coming out, leaving you vulnerable]. All Task can be preformed in the air [leaving seals where they begin] but it appears he can not Deja Vu in the air. Also worth noting is Bedman's rather unique movement options, he has an omnidirectional 8-way air dash and his ground dash is unique in that the start up frames appear to give him some form invulnerability [akin to Slayer and Azrael's ground dashes, however I have seen Bedman immediate warp behind the opponent after successfully "absorbing" a move with those start up frames]. Also notice that there are 2 versions of Task A, 1 merely throws the bed's head as a projectile while the other has you teleport upon connection, so this adds to his unorthodox movement options. Bedman's Overdrives are pretty nice; the "alarm clock" one appears to be 0 frames [or pretty damn minimal] after the flash as I've yet to see anyone be able to do anything if they were already in the middle of an action. This is probably the closest thing he has to a reversal. Oddly enough, it seems that post location testing no one is using the "nightmare" familiar, which might have seen drastic changes since then(? Elven said it was really OP back then but said even now it still causes stagger easy, so maybe people just aren't confident in setups with it yet?) Right now, due to his 100% new status, it seems people just haven't got their bearings with him yet, however I have seen some impressive pressure game [particularly in the corner] with the right use of Deja Vus. If I had to akin him to another type of character, I would say he is a funky version of Sentinel from MvC2. Until Baiken is announced, this will probably be a character I have the most interest in.
  22. Seems to be a novelty item...that just alters the character's voice lol I've only seen Faust land it on himself but both times it did the pitch of his voice got high and squeaky. What a curious addition.
  23. http://youtu.be/8ZPQmGwiK6o The New 52 is a pretty impressive roster, even if some characters are strictly support only. Honestly it was much more than I expected and there are quite a few surprise additions. Sadly, as this is a dream match game, not every one can be satisfied. Still this is a really well rounded roster.
  24. Well to be fair, they really haven't talked much about any balance/system updates, so we don't know if the new ver is "just" new characters, but aside from that [for me personally] I don't really like Koihime as a whole [too moecchi] but I DO like Shuutai and Bachou, they're literally the only characters I wanted when this game was FIRST announced. So without them in, I personally can't justify the price of admission, I mean the game looks ok but there are just so many options nowadays. Thus I'll wait.
  25. The PS3 ver does NOT have any of the new arcade additions [that version isn't even out yet]. I'm probably going to wait to see if they DLC Shuutai and Bachou or just print new discs before bothering to buy this.
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