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Justice7541

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Everything posted by Justice7541

  1. Why would 2B 5B cure his pushback? 2B is too slow to be used as a poke on its own and I don't think it combos out of anything besides 5B.
  2. Hey guys my grandma is sick, buy this DVD I made of random youtube videos for $30 please.
  3. The guy does d.6C j.623B in that video but you should be hitting them low enough that d.6C j.D works. If j.D whiffs then you're hitting them too high.
  4. Nezu's a beast. Need videos of him playing CS2.
  5. Those cheap capture cards are terrible. I have one and can get watchable quality out of it, but otherwise it's a piece of crap. It's SD only and has a shitload of compatibility issues.
  6. I remember that. We were saying he was basically Japan's DarkGeese. He's still like one of the only good Bang players out there though.
  7. Yeah I'm not really getting this either. If 5B pushes back too far then just drop the 2B.
  8. Wow he just trolled the shit out of that Tager with firepunch.
  9. Now those proration values sound much more reasonable.
  10. Pushback can't possibly hurt him as badly as CT's -6 on block 5B and unhitconfirmable 5C with shit range. Also how come I never see Bang do 5C 6A now, isn't that supposed to combo?
  11. Mu obviously.
  12. They should make Bang's 6A upper-body invul and by extension the most hype AA ever.
  13. It's unsafe now so it's all good.
  14. By the way, has anyone confirmed if moves that that connected off 2B (level 3) now also connect off 5B (also now level 3)? Stuff like 5B (crouching) 5D, 5B (crouching) Daifunka, etc.?
  15. That Ragna ate Ashura like a bitch. I don't think he was even trying to block them, he ate the last Ashura on what I'm pretty sure was an empty jump.
  16. Wow those proration values. Are those seriously his numbers?
  17. Wait what, did you mean 623B/C? 236B/C would be him canceling a ground move into his nails... in the air. They must be level 0 or reduced hitstop now then. Bang confirmed for hype. Level -1 attack: Opponent gains 2 frames if hit by it. Cause they are scrub. The second Bang that played the Hazama could easily have done 623B RC 623B at any time for free guard crush, but no he has to RC at the most obvious possible moment and go for command throw. Honestly from what I've seen Bang's damage seems respectable considering he gets 1-2 seals off everything and free corner push. I think the bigger issue that NO ONE DOES A FULL COMBO. Must be CS bandwagoners that missed the boat to Jin City.
  18. So long as I can meaty with OS 2D again.
  19. Your problem is that you're just randomly mashing out Tager's throw whenever he gets close. That move only has invul after a certain point and it sure as hell isn't going to work when he's jumping around. If you want to play Tager you really just need to learn how to punish sloppy rushdown and from the looks of it you have no idea what Makoto's moves are. Learn some basic situational stuff, i.e. if they are jumping in at you use 2C or 623C, if they are spamming projectiles use 236B if you are in range Also, if you hit with A Buster, use 22D > 360A, 5C, or Corridor. If you hit with B Buster, do 236A > 360A or Corridor. Also figure out what combos into 2B and spam the shit out of 2B 2C 623C walk forward 623C walk forward 236B 22D, it's his easiest BnB. tl:dr just freaking calm down dude, you're mashing like I can't believe.
  20. If that's the case then you could 6D 9623B RC 6D 9623B RC 6d 9623B > epic trollface.
  21. I just realized that Bang's FRKZ combo is 2C 6D, is his 2C still untechable in FRKZ or is 6D actually fast enough to combo off a techable hit?
  22. Looking at the Bang vs. Tager video, looks like 5A 5B 2B 6C j.D C nail 5D will definitely work, even though he doesn't actually do it (he does 5A 5B 2B 6C j.D 2B 623B). If that doesn't work off 2A we may have to do 2A 5B 2B 6C j.D j.9623B, which should be good for some lulz. I can't wait until we get some vids of a good Bang playing.
  23. I highly doubt 2A 5B 5D would work. I think his best bet is probably C nail 5D j.4C 623B/j.C, provided that even works. Also am I the only one that considers FRKZ halved backdash a buff? It'll make it a lot easier to bait sloppy pokes. Going by CS1, 5A 5B 2B 6C j.4C x2 j.D 2B 6C j.4Cx2 j.623B does like 3.5k or thereabouts, so it'll probably do somewhere in 3k-3.5k range with the j.D proration nerf. I'm wondering he can combo j.4C > corner 623B 2B 623B or something like that, though.
  24. If it's just the pressure I can't see it hurting him that much especially with IB nerf and his normals at least being way better than in CT (lol at how unsafe all his shit was in CT). The damage is a bigger problem, especially if he can't 6C j.D off 5A. Then again I haven't heard anything about him not being able to. Seals > damage any day of the week. The one video I saw the guy was only doing 5A 5B 2B 6C 623B, dunno if that means j.D doesn't work now. Also lol 18/19-frame 5D looks hilarious.
  25. Hm, that reminds me, I wonder if with the new higher spin on Zameiga Hazama will be able to do dash-under corner combos without having to using Houtenjin first.
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