Jump to content
Dustloop Forums

qwerty

Members
  • Posts

    2,573
  • Joined

  • Last visited

Everything posted by qwerty

  1. sure, although i doubt it would help either of us.
  2. i will money match hellmonkey first to 10 for $10 in spite of the fact that i have never fought a baiken player! oh and taking bbcs money matches all day, name your stakes.
  3. i don't have much experience, but it seems pretty heavily stacked in hakumen's favor. from what i can tell, the primary obstacle is figuring out when hazama's gonna cancel his chain and punishing him for it (since he's canceling it for the sole purpose of baiting your j.C/2C).
  4. if all goes according to plan, it should be coming in tomorrow morning pst. i'll scan as soon as it comes in and distribute said scans among the translation crew.
  5. you actually can't play 5r outside of japan at all; 5r cabs and boards are only available for lease within japan. also, it was said many years ago by yu suzuki that virtua fighter would probably end at 5. perhaps the subtitle is indicative of that...
  6. all of his counters except for 5D have 1 frame of startup, unlike 3s parries which are zero frame. the timing is just something you're gonna have to figure out for yourself, but i guess you can think of it as being similar to parries on principle. just don't expect to be able to option select them for safety or anything.
  7. all C moves do, nothing has changed in that regard. you're no longer in hitstop when you slice anything either and you get the projectile barrier blah blah blah
  8. it's a big problem, jump startup is faster than jabs. once they get +4 or higher (probably from ib), its a free jump out of whatever it is you're doing.
  9. rhythmically tap 7 while holding A+B+C congrats
  10. 2C cuts projectiles, it's just that arakune's clouds aren't projectiles anymore. if you aren't getting the bell bug with it, you're probably out of range.
  11. okay so confirmed translators so far are: hellmonkey (noel frame data) ryokoalways (general) tianyuan (general) dirsian (general) jewdo (general) wendy (general) itsme (general) if i don't have a way to get ahold of you outside of the forums pm me with your aim/msn/whatever and if you can, get on irc.
  12. VF5FS System Changes translated by noodalls this game is looking to be all about increasing risk and reward on everything, which sounds good to me. just need a console release and i'm set.
  13. 6a and 6b are. also we're gonna have lots of info soon, so much that there might even be a new thread for it.
  14. if ib's frame advantage on the ground hasn't changed from ct, you have a +5 advantage on ib. we'll know for sure soon enough though.
  15. yes and i should be getting it on monday
  16. hotaru is only 2 bars of meter, and i can't think of a better option to punish you any time you use a mixup tool. keep in mind that jump startup is still (i think) four frames, which means that four frames into the startup of your command grab/overhead/sweep, i'm already in the air and executing hotaru if i tk it. and the best part is- even if you predict the hotaru, there's really not much you can do about it. even on ib, all i have to do is jump cancel and react to whatever you do. whereas if i jump and try to j.2C for example, you could predict that and anti air or air throw (which would probably land as a counter hit throw, since j.2C is pretty slow). but hotaru? good luck punishing it on whiff, block or ib. you're on the right track in that this is a match bang is going win through mixup, yet you seem to be under the impression that his mixup is so strong that most players are just going to eat it because they don't want to risk getting punished for trying to beat it. if that's the case, you're half right- i sure as hell don't want to guess your mixup with a counter or something- but i don't have to when i can mash hotaru out at virtually no risk other than the 2 bars of meter it cost me. as for nails; my advice for the time being is that when in doubt, save them for combos. unless you are absolutely sure your opponent is not expecting them, it's probably not a good idea to try zoning hakumen with them when all it takes is a well placed j.C to make you regret it. although i guess if the hakumen in question is being scrubby and airdashing towards you while you're in the air, it may not be a bad idea to use your nails as a punish if he's out of his j.C/air throw/hotaru range.
  17. i just ordered it from amazon japan and i don't want my hard earned money to go to waste! so if you're a competent speaker of japanese and/or english and feel that your translation skills are up to snuff, post in this thread or pm me. and by competent, i do mean competent; not "i took a couple classes at a junior college"- if i was looking for that, i would translate it myself. i would also like to see about maybe getting a bb guide section up once the translation is finished, though i guess that's a different subject for different people. thanks in advance!
  18. generally speaking, hakumen won't be countering nails at all. also, you assume several times in that post that a) hakumen is using counters on prediction (the opposite of how they should be used) and that b) he can't get a guaranteed counter during your blockstrings by instant blocking into them. also, i'm pretty sure hotaru will beat your command grab clean.
  19. you're on to something here; i can do most of slayer's and potemkin's frc's and i barely ever play them. also i use muscle memory but audible cues help too.
  20. hakumen isn't going to jump in with j.2C (old j.C) anymore, or at least not nearly as often because he doesn't have to anymore. really what you have to watch out for is the horizontal range of new j.C and 4C, and either punishing or blocking accordingly.
  21. ggs to everyone i played and if my teammate's reading this gj man i really need to eat before i go to svgl oh and thanks scott you are good friend (not a nazi) also i need to mash 360B to do hotaru from now on because my actual inputs either don't come out or i land quicker than i think i do and get renka instead
  22. ill be there and you better all be there too otherwise i'll have to play sf4 or t6
  23. not really, all but one (5D) are 1 frame. if anything slow moves are going to be punished the most since they give your opponent more time to react. we went over this months ago, have you been sleeping in class again young man?
×
×
  • Create New...