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Everything posted by Nakkiel
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PSU Random Select Spring Showdown Tournament 2009 Match Videos
Nakkiel replied to Tae Seong Kim's topic in Archive
It's for all his DYNASTY WARRIORS FANBOYS tae is a jewtube celebrity -
Don't forget that doing 2P -> 6P leaves a frame opening where the only thing you can really do is uppercut through it or mash out backdash. Also works with 5P -> 6P I'm pretty sure. Anyways, the point of doing that is scaring people into blocking so you can land simple mixups like 5P -> WT or getting a CH for people expecting the throw setup. Also you can gatling and special cancel out of 6P extremely late, so use that to your imagination.
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Normally proration works by taking the very first hit in the combo into account. The rest of the hits don't add any proration (outside of decreasing the guard bar). However, forced proration is a different story and will further prorate the damage. That's why you shouldn't combo into 2HS unless you have to.
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I'm really set on going. I've been hunting for a job like a pack of hungry wolves I've got an interview tomorrow morning and I'm hoping it goes over well. I only need 2 weeks. Just 2 weeks of a damn job I'm bringing a resume and some recent test scores I got that were in the top national 10% of graduating seniors so I'm hoping that scores me some points.
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Doing the combo off of CH 2D CC is going to result in a different launch and spacing than say, off of fafnir. I can do it 100% in casuals. The only time I DON'T get it is when I fuck up my sjIAD. They don't drop out of the j.P or the follow up. Yes I can do it on Johnny. Sure it has a different timing than the other cast but that's why there's different characters in the game, so everything isn't mindless and the same thing over and over. If they're too low for j.P, you need to do 5K 5S 5HS instead of 2S 5HS. Maybe I just have better execution or something but you're making it sound a lot harder than it really is. Notice how no one is agreeing with the difficulty of this combo. It's a bread and butter for a reason.
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But you're wrong. Please explain to me how you aren't with great detail and keep in mind that I can land the combo 100% on any character in the whole cast. Please. Because the only conclusion I can think of is that you're catching them at the wrong height and you're not doing the combo quickly enough. Or you're catching them from the max range of 2S, which is too far away.
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You know what I hate? Order-Sol mirrors We need more!
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Or is level 3 a silly tech trap? That level 2 GB sounds pretty nice. I usually don't use it most of the time unless I've trained my opponent to forget that there's a second flare. I've been scoring a lot of CHs off the second hit lately from doing that. The only other time I use it is on people with big hitboxes that when used in the corner all the flares will connect. Watching your opponent go "WTF" because they're getting sucked in and out of the corner is pretty funny, especially when it winds up guard breaking from them blocking the wrong way. +22 is still good though, I'll be trying things out with that in real matches just for you
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I was joking around more than anything :P Not meaning to indirectly criticize you, everyone starts at the bottom and has to work their way up I used to suck really bad a couple years ago
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You actually won Anji vs. May? Amazing
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I don't think any of us want this site shut down, which is the main reason we don't advocate posting illegal things.
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For the Forcebreak in the first combo, input it as 236D63214D. That usually works fastest for me.
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Any combo that winds up with Ky and the opponent in the air should end with Vapor Thrust -> Followup. So if you land any random hits in the air, learn to hitconfirm into it. Learn your throw FRC -> 5S -> 2HS -> j.S -> dj.S -> dj.HS -> VT -> followup combo. Learn some blockstrings: 5K -> 5HS -> 6K -> 2P -> 5HS -> Stun Edge knockdown -> CSE oki -> 6HS -> 5S -> 6P -> 5HS -> 6K Throw out 6P after 6K recovers for a silly frame trap that works more than it should.
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Set Ky to do any blockstring into Stun Edge (maybe 6K too). Also set him to do a low airdash into j.S j.HS. SB the j.HS Set Order-Sol to do jump j.S dj.HS dj.D (his high fuzzy guard) in the corner. Slashback the j.D and punish. Also set him to do 2S or f.S into 6HS. SB the 6HS. Set Potemkin to do Hammerfall! Set Jam to do a blockstring into 6HS. Set A.B.A. to do 5S into 2HS. SB the second hit of 2HS. Set Axl to do 5P, 2P, 2HS, or j.S. Slashback the second hit when he pulls the chains back. Set Testament to do 6K into EXE Beast. Slashback the EXE Beast. Slashback Faust's 41236K. Set your opponent to burst. Do a jump cancelable move and slashback it!
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End both of those combos with Vapor Thrust -> follow up Here's a Ky combo you should practice. The starter is very universal (although certain characters are extremely difficult to pick up with it) 5K -> 5HS -> 2D -> CSE ForceBreak -> 5S -> 2HS -> j.S -> dj.S -> j.HS -> Vapor Thrust -> Followup It does good damage (for Ky lol) and knocks down 99% of the time.
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http://www.dustloop.com/data/ac/potemkin.html Causes knockdown on ground hit. FRC timing is the 2 frames after startup ends. Can cancel into Hammerfall Break from frame 2 on until 9F before the end of startup. From frame 1 until Potemkin attacks, Potemkin has super armor that can absorb one hit for half damage. Startup varies with distance from opponent. Charge time of 30F. *1
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You mean your bad spacing? Because in all my matches and all my training I have never had a problem with sjIAD j.P j.HS unless I was too far away to land the fucking combo in the first place.
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Quit sucking.
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When your attack hits just quickly press down followed by up. You'll get the hang of it!
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LOL, nice work Won.
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rofl
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- humor wasteland
- not even funny
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only in my dreams
- 2,057 replies
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- humor wasteland
- not even funny
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(and 2 more)
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Hammerfall has a charge time of 30F. That's half a second.