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Chun

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Everything posted by Chun

  1. I wouldn't worry about sky dacid. He tried to learn Litchi from me and I gave him one BnB for CT and he didn't really get it either... ~Chun
  2. Rin... I'm to the left of coopa, lol.
  3. Well it was a fun day. I feel like I played much lower than my own expectations and put that much more stress on my teammate, and that got me down, but after all that the casuals were just that much more fun; lol at epic Coopa 720s! Despite how I looked, I still enjoyed having the team experience. There's so many people coming out of the woodwork that I've never seen before, and it makes me excited to be able to play some fresh perspectives. I also haven't participated in a team tourney for... years ago. I just need to find the time to play more and stop dropping combos. Shout outs to my Tager partner, as well as Dabbit (Why is this guy always my first round?), Juice for driving down and hosting (lol GirlsVSButlers is a serious drama), Renegade (Didn't Play much with you this time around), Coopa (Technika dancing and 720 posing), and the rest of the familiar crew. Good games guys, see you on the 27th, and happy V-day. ~Chun
  4. Little late, but nice tournament guys; so much hype. I'll definately try to make the 2v2. Also, WTB> 4-5k Damage ~Chun
  5. Thread necro'd so people that pick up CS don't get data mixed up. Plans for another angle are in works. ~Chun
  6. General strategy does not equate to a communal con census. You should have just locked the thread in the first place. I'm sorry, I was wrong to put faith in your judgment. It is well misplaced. ~Chun
  7. LK, you didn't just delete a thread just to paste your own opinion at the top, did you?
  8. Looking forward to it. ~Chun
  9. Alright then, since you disagree with my points on what Litchi should be doing, what is your opinion on the matchup? ~Chun
  10. Is there something you need?
  11. To put it simply: Throw well-placed meaties before flight reach = good. Be patient on ground strings. No need to fear any of her air stuff, if you know her position you have a good shot of knocking her out of the sky. ~Chun
  12. Yeah, I have nothing more to add. This only affirms what I thought before. ~Chun
  13. Please tell me you're joking. ~Chun
  14. Sure, but given the right timing window anticipating the flying pattern, it's intuitive to knock her out of the sky. The Tao mixup is predominately ground-based, and besides the flying pattern air-ground options(Which can be stuffed with the right meaties/block timings) it's easily fight able; just takes the right window of patience (Albeit a bit annoying). And you know I'm not talking about mashy scrubs. ~Chun
  15. I disagree, the ability to Manten Cover every single entry point was well powered enough; escape options when every motion was timed correctly was simply amazing. I don't know where the lot of you think it's only mediocre; a guaranteed 50/50 mix that had potential to continue is solid. The escapes in corner after 3C were mostly either DP (Which would eat Shinshin), Super (50 Tension w/ Predictability), no-tech (if you followed the character in air you could throw/j.C to floor), and dead-angle (also 50 meter). Just because they were escapable didn't mean her paths were always finite. With her spacing options it was more than enough. I don't know why there's this voice of the people saying "Oh, corner wasn't all that good", when it made her what it is. I've had good tournament results and general victories over strong players with this "mediocrity", and I'm curious as to what the justification is besides armchair theory.
  16. The inability to combo after Tsubame just put Litchi down a tier. Most of the pressure and such required the use of OTG pickup into more hits. I don't like it at all; RC Tsubame means nearly nothing for general combination options (People shouldn't be blindly Tsubame-ing anyway, why use a good 50 meter otherwise). Also, All Green was a great DD by following up after the wallbounce, an easy meaty/charge/airdash punisher; easily 3kable with some execution requirements. It's easily one of the best DDs in the game if you know how to use it. I am frankly not hype about these changes. ~Chun
  17. If that was addressed to my moves, the Tao you play doesn't rush you down enough, and you need to try harder in knockdown timing; if you can place Mantenbou and fling it without getting flown into/rushed into, that Tao is wasting too much time. j.B hits lower than the kitty's flying drive and jumps, and leaves you easily hit by aerial fodder. Usually unless you knock her out of the sky first with counter hit, j.B is too easily guarded. But you don't have to take my word for it. ~Chun
  18. You haven't played me yet. PS3: Sometime Hopefully Soon Skills: Being Original 101 ~Chun
  19. So... Family Stole My Precious Time. Looking like a no-show for me this Saturday, unless we start waaay later (8PM) ~Chun
  20. Yeah, I play the Black and Red Litchi at SVGL. Nice to see another Nu (No, I'm lying, I hate fighting Nus), hahaha. Good games.

  21. This tournament was hella !!!!! ~Chun
  22. Experience: TaoFTW Using Stance A most of the time stuffs a lot of Tao's aerial tactics from ground; even an IB just puts you at even, little punishment during cat-flying as well. Otherwise knock her out of the sky with Tsubame or on some occassions a 2C[M]; distancing yourself with j.C against Tao is effective as well as the wallbounce can lead into stance combos. I find j.B lacking as a whole against Tao; it's better far Air-to-Air than a close one, and even then you should probably use j.A hits into a rekka as Tao is usually in the blind area for most attacks. Ground is simply blocking quite a lot; Litchi has a 110% guard rating, higher than most characters. ~Chun
  23. Apologies for the lack of updates. Expect more throughout the week. ~Chun
  24. I do get more often than not praise from people I've never played before; mostly it's compliments on execution on just the whole long string mix-up. Don't know about this "respect" though; we're execution masochists for sure.
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