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Everything posted by Aginor
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Nothing like match up related. But ambig. j.2c is ok, option selects, and just in general about pokes and their properties/hitboxes. Key things to note. From what I saw in the video, it seemed like a general understanding of fighting games was required. I wouldn't put too advanced combos on there like habacan (jp terminology for 214d whiff) combos.
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I think it shouldn't be too detailed. But I'm planning to put in some intricate stuff. I don't want to make things too complicated.
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I can do the video guide. I don't mind. Let me know if you need help updating this thread.
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As a general note, I feel every move has more untechable time in CS2. If not every move then there were quite a lot of moves where the untech time got increased. Also j.2c can be made safe with 236a I think........
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You're giving Tsubaki's 5b too much credit. That move has an extended hitbox so the tip of her wing is also her vulnerable hitbox. With Tsubaki's 5b, she can't go into any combo if she uses it at max range except maybe on CH but I'm pretty sure she can't. 5c has WAYYYYY more range than her 5b. Don't see that happening. 2c is like one of her best moves. Don't screw around with it. For one thing, I don't think Mu should be approaching her through air unless you have her in 236d/214d blockstun. As for charging star that's if she can even get charge in the first place. If you play mid-range at like outside tsubaki's range, she shouldn't really be able to do much. You can zone from full screen and pretty much do whatever. If tsubaki doesn't have like 2-3 charge, she can't do damage and she can't get out of any tight pressure seeing as her DPs are just unreliable except for D DP. Unless you count being hit for 1600 a lot of damage. As for jin, even though his j.c may beat ours, our 5c beats his. If jin starts using ice cars to punish steins then bait it out/be patient. And as for jin, there's a lot of things Mu can do to him as well. Close up air game with jin in neutral is pretty iffy because his j.a is good but mu has j.a and a REALLY good air throw. But general thing about jin was that, he's never really been excelling with one thing or another but then again he's not bad at anything. He's just a solid character that has all the tools to win/jack of all trades. I think jin and mu go even neutral to neutral but I think in this match it's about capitalizing on what the other character doesn't have. Like with jin, I feel he's more pressure/neutral game and Mu is more zoning/neutral/oki.
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People always block a lot in this game. It's been about who has a good punish after an IB and get the IB punish. If you don't want to block a lot, push buttons and deal lots of damage then maybe you should use another character. And well....there's the ground game in BB as well so if you throw out an AA and your opponent runs in and spaces their footsie move then well....sucks to be you. : | If you don't want easily punished when whiffed moves, go play bang and spam 5a and 5b. Confirm into combo. Whiffing moves is very dangerous and shouldn't happen. IMO 6c is not really a spacing move. I see it as more of a punishing a whiffed move with a lot of recovery. e.g. a whiffed DP. 5c well...you can't just throw it out there randomly hoping your opponent will run into it. Please check the FAQ before asking questions like these. I made that thread for a reason. : | Lastly, as for neutral game stuff I'd disagree with a few of the placements of characters.
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Well......he could always take I-5 TO NOT GO THROUGH DAVIS BACK TO SAC!
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I can run brackets if you don't want to willy. Up to you. Since i will be there anyways.
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5b also has more gatling options than 2b and also has more range than 6a.
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More like don't approach from the air otherwise I'm pretty sure he does a 7k combo on you with 50 meter. If he blocks 6b you can cancel into DP or SoD. Now if he IBs 6b and the follow up then start crying. I say still pressure him when he has 50 meter but just be wary of what moves you use.
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As for the wiki, there were a few things I noticed. -SoD has 4 levels and not 5. Pretty sure....I'd double check that. -Mu has defensive options. Not really limited either. e.g. DP, 6a, 2c -Like you said 5a is a quick AA but not really for obvious jump-ins. If it was an obvious jump in, then you'd be doing 6a or 2c for the higher damage. You're only using 5a as an AA for it's start up. -2a should be used to punish unsafe things when other moves can't. An example of this is when you IB. When you IB the fastest moves you have are DP, 5a, 2a. You got that but it isn't used to punish poor spacing or whiffed moves really. You could use it to punish a whiffed DP but you have other moves that are better for that. -What happened to 5b? -2b is also good as a starter because of it's gatlings too. -ad.b j.c on an opponent only hits them if the opponent has a wide hitbox. -I wouldn't say j.b is a really good air to air when you have j.a, j.c and air throw. -You don't keep the opponent away with j.a. It's for like a quick air to air when they are right next to you. -Mu's air throw doesn't "vacuum" opponents. She just has a huge air throw range. Tied for best with Lambda. -For the zoning section, when to use them is pretty important too. Otherwise, from scanning the wiki, it looks pretty good.
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First off, in the Jin match up personally I think it should be 5-5. There are some things going for Jin while there are others going for mu. EX air ice swords is not ambiguous. It's a reverse cross up ALWAYS. His mix up with that is j.d which always crosses up. If he goes for this you can always jump and air throw him. I've never seen a jin use D ice car to counter steins. More used to seeing C counter but D works too. Kind of a waste of meter but w/e. tbh, jin punishing imo would either be C ice car or wave super. Lastly, jin's pressure is only scary in the corner. Not necessarily midscreen because you can always get more space but jin's 6d makes it scary in the corner. Especially when it's spaced perfectly. If that's the case then, you can't really do much. If Jin doesn't space it right, you can mash out. EDIT: If he can throw you out of the cross under then every other character can throw you out of the cross up. They have the same get up time on neutral tech and same start up in terms of normal throws.
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What do you need me to do? Edit the first post of threads?
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There will probably be a mook for CS2 but probably no more for CS1 since it did come out almost a year ago...
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Aginor replied to Lord Knight's topic in Archive
Coming from a competitive offline Noel player, that match up is bad. Obviously, Noel has to work A LOT harder than Litchi because all Noel really has is damage. Litchi is also one of the hardest to Haida loop due to her aerial hitbox not being that wide. That being said, you have to stick with more general combos and you probably want to save 50 meter for a dead angle/counter assault in case litchi gets you into the corner gets oki from kokushi or daisharin. The moves that would give Litchi the most trouble imo are 2d, 5d, 5a, and 2b. Can't really think of many others because Noel's normals do not have very good hitboxes. 3c might give Litchi trouble due to the low profile but you might want 50 meter to RC it just in case it gets blocked. Otherwise, the match goes downhill quite fast. I think she is tourney-viable but with how it is in CS1, it's just so hard to consistently win with her which is why not many tourney Noel players place consistently or even do well consistently. All she is in CS1 is pretty much gimmicks and how many times will your opponent fall for it. It's not the underrepresentation that make people believe that she isn't tourney-viable. She really is lacking key things that would put her on par with other characters. As I've said, in CS1, Noel is pretty much all gimmicks with her drives. ASW made Noel players play that way since her normals aren't as great. Her pressure is only ok, her ground overhead mix up is pretty bad unless you use the j.d cancel into d.6b trick, and no true reversal. So if you think about it, she has 4 primers so you'd think she'd have to rushdown to win since she can't block much. In reality, it's more like wait for the opponent to make a mistake and then capitalize with 5d and 2d. Well....key thing that would put Noel on par with everybody else would be buffed normals and reduced damage, which ASW pretty much did except the damage part. -
tbh, pretty much everyone in america is just waiting for cs2 now. With the offline scene as it is now, it's hard to get offline match up experience with EVERY character unless everybody in your scene can play multiple characters. I don't think it's very big right now. Though, I think this will be easier to come across once cs2 comes out since it's coming out for consoles here and there is no arcade advantage. What experienced offline match up info do you need? As for suggested strats, they either 1. don't work straight up or 2. work at first then stop working. If it's the latter, then you have to change up your strat (adaptation). And well...depending on the match up, you have to play mu differently. Some are similar and some are very different depending on what characters you need info. on.
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It's probably only on counter hit. 236d on regular hit seems pretty much unchanged. I don't think the untech time has changed on CH though but that's imo.
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No.....just no.....
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I think haz will still be a bad matchup for her. 6.5-3.5 or 6-4 in haz's favor. No question about it.
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Take the earliest you want to record something according to that schedule and subtract that from how long it takes you to set up your equipment. If you want to record/stream more stuff, then get there earlier?
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More like how are we supposed to have the rusou vusou and cvs1 ranbat! SNK Iori too good.
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http://www.nicovideo.jp/watch/sm13153682 3:21ish for the 1 primer. http://www.nicovideo.jp/watch/sm13155325 8:45ish for the 2 primer. EDIT: Youtube links http://www.youtube.com/watch?v=r1zPCqGrlGs#t=3m22s 1 primer. http://www.youtube.com/watch?v=0ArYwzFpTbM#t=8m46s 2 primer.
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It's probably more for balance. Though I wish they kept it the same in cs1 so mu would be better. As it is right now, she's a little weaker than a few characters but she isn't too far behind.
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Saw in one video where mu's sod only takes off one primer no matter how long you charge it. I will need confirmation on this but it seems like it doesn't take off the same number of primers as it did in cs1 for the amount of time you charged it. EDIT: So apparently now the primers sod takes off has changed. Fully charged sod takes off 2 primers and any other amount of charge, it's only 1.