Well, I'll kick it off by talking about possible opponent reactions, and what Tager's ideal counters would be. I'm not an expert on the subject, but I'm pretty sure I have a good grasp on whats going on.
The enemy, as far as I know, can do one of these things when they land and recover: they can jump, block/walk back (stupid!), poke, backdash, DP (if they have one), or Super. Of course you don't really know what they'll do so it's kind of a game of rock-paper-scissors. There's kind of a final possibility of "you try to throw them before they recover" but this ends in !!. This may or may not be desirable depending on your playstyle or how much you think your opponent will fall for it anyway. Oh, and I guess they could burst, too.
I'm pretty sure AC has startup invincibility (not sure on the exact frames though, I'm assuming it's from frame 1 to the first "catch" frame), making it a pretty good option if you think they'll be jumping. Apparently 2C is now a known AA as well, perhaps making it another option, though really you'll just end up ACing from that anyway, and AC isn't blockable. Maybe you want a counter hit for some reason though, I dunno. Along a similar vein you could maybe do a spinny super if you think they're going to jump and attack rather than block, but this seems risky. You could also try jumping and air-throwing them or something, which could potentially put you in an unexpected position for them should they wind up NOT jumping, so there might be some merit to jumping if you think it isn't too risky.
With backdashing, the important thing to remember is that your opponent will always be magnetized at this point. Without meter, you can just hit them with a D move. You could also maybe throw a spark bolt for a wall bounce combo. I'm not sure if a 360 A or B would work out in this situation. I DO know that a 720 definitely will get them though. And again, maybe you could do spinny, but 720 seems like a better use of meter in this situation.
If the enemy pokes, it might catch you if you didn't do something faster, or something that'd go through it like a 360A or a super. Honestly it seems like poking is a terrible idea for the opponent, but the mind games can go both ways and maybe they think YOU think they'll jump and are hoping for an anti-air move... or something.
It seems more likely that if the enemy wants to handle this situation offensively, they'll do a DP or a super. You could block and punish, you could do a well-timed back-dash (assuming the attack isn't too meaty) and punish, or you could do a counter-super. Of course, if you block you have to watch out for the enemy RCing.
I'll stop here. Obviously there's a lot of crazy specifics in a lot of places, like dealing with a DPing Lichi (who's DP counts as a projectile), and I don't feel like thinking of all of them. Plus, as I said, I'm no expert in all this, I may have been completely wrong about some things. I just wanted to try to get the thread moving.