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Everything posted by Zoogstin
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Slow your roll now. Whats your problem with Hackman?
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Alright guys thanks for the comment. I was not too happy with the art either but I need to know whats wrong with it because its breaking my heart that it isn't being recieved so well. Criticisms please....
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Yeah I was afraid people wouldn't dig that art. The thing is I wanted this stick to be 100% mine. I'm trying to become a better artist. The thing is humans are not my specialty let alone an anime style. Objects are more of my thing. It took me a month to figure out how the heck I was going to even draw it. That was the best I could do. Doing the art in photoshop was a learning experience on its own besides building the stick.
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Yo guys. Here's my first arcade stick build. Carl gets not love so I figured I'd show him some. Over all this took me 9-1/2 months to do. The length of time is mostly due to me trying to figure out how to paint Carl and Nirvana in photoshop, buying the equipment (had to buy things over the course of months because I'm broke), school, and the fact that this is my first time building a stick so I was really slow as to not screw this thing up. A lot of hesitation was involved. But it came out pretty darn well. Theme: Carl Clover and Nirvana Stick and Buttons sanwa. The home button is Seimitsu Wood: Purple Heart treated with a high gloss polyurethane. Artwork done by me. Painted in photoshop. Engravings done using lasercutter RJ-45 jacks for multiple consoles. I even included the head phone jack. I used Carl's hat for the home button Insides....
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do A Vivace so that when they come flying back at you after hitting the wall, theyll actually cross over you (so that they are in between you and Nirvana and you can send them into another loop). Here's a failed attempt but you get the idea (0:33): http://www.youtube.com/autonomousR#p/u/10/beWOIXYaG_E
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I hated how people exaggerated how bad carl was without the throw loop. Good thing CS Carl is till retarded. Seeing this chart makes me mad. Yeah please update it. In terms or magnetism. I would experiement with TKing allegretto's
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Yeah Litchi's a punk. Litchi only has one more even matchup than bang. They're practically the same tier-wise.
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I've seen j.2C allecan then jB j214C into 8D or j.2C j.C jc jB 8D
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I was thinking the same thing in regards to the PP value as well. I don't mind anyways because the combo is so cool.
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I doubt it would work on Carl. But it seems pretty legit to me anyways. I'd love to test some of this stuff out but I'm still trying to get Carl's basic 2D loop bnb down.
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I don't think 2C even though 6A sends the opponent upward has a low enough profile. If you have meter however, you can do 6A into gear super for the burst bait.
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My bad I miss read your post. I thought the j.C was what was used for the unblock setup with 3D not 6C.
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I've seen it used before. Definitely legit. If the opponent continues to stand you can keep on repeating the unblock. If they understand that they need to crouch then you can't repeat it but you still get damage and you can go for a different reset.
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It shouldn't be stickied because too many people will take it to heart.
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I've seen Carl players put a meaty volante on top of the opponent for wakeup. Carl still has to be careful because the opponent can reversal with an invincible move and hit him. Other than that its a legit strat I believe.
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6A will beat that overhead she does where does that jump arc thing.
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[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
Oh alright. Thanks. This was the wrong thread anyways. -
[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
Guys did I miss some info from the past on Carl changes? look at this video. http://www.youtube.com/autonomousR#p/u/6/9RMEBGb9gHs At :43 nirvana does 41236D and Carl gets hit by Nu but Nirvana still keeps on going.... -
The attack box is pretty high yes. I can't say when it starts since I'm not playing the game but the attack box like I side is higher than you might think.
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I personally got fed up with that and just learned the timing. For the most part, now I just press C once at the right time and the C will come out. I'll double tap it at most. In any game when you have real tight window to do an inupt, mashing is very unreliable because that window may be between your button presses. However if you put to muscle memory the appropriate timing you'll have much more success.
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3d+6c, although a fail unblockable, takes mental conditioning on the opponent's part to actually block high after the first hit of 3d. If this setup is used sparingly then I still think its legit as a mixup.
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6B is punishable on IB so I personally feel that doing 2C afterwards is a horrible idea.
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Where did you learn this from? Mook?
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Meh, offsetting the hits will do just fine.
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I play against Titanium Beast in CS right now, and that's pretty much how I fight Ragna. I'm a tiny bit more aggressive. But most of my match is me hiding behind Nirvana and forcing him to come to me. I'm constantly running away since Ragna's range is retarded.