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Everything posted by Zoogstin
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Hey dittO thanks for posting your question. We're always willing to help, but to be honest your questions sound as if you haven't been playing Carl since the release. I say this because if I were to answer some of your questions, that would require me to completely rewrite Kyle's guide. To answer a couple of your questions: 2nd question- You need to know how to do the throw LOOP not just how to get your opponent back in the setup if they throw-break. If your opponent knows that you can't do the throw loop then it would be better for them to not throw break at all because they'll know you don't know how to 100% them. So turn throw break off for now until you give your opponent a reason to break your throws. 4th question- your method is wrong because you're not suppose to airdash. You're suppose to land and do a ground dash. Then before the opponent lands you either do a 2C back into Nirvana's 8D, or you do 5b-jB or 5b-jb-jc into Nirvana's 8D. My question to you before i answer anymore questions is have you seen either one of these videos: http://www.youtube.com/watch?v=kKhhM-57PU8 http://www.youtube.com/watch?v=27OwE9dok6M (more simple throw loops) The thow loop is very hard to learn on some characters so practice practice practice. Anymore questions?
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Yeah that combo blew me away. Carl's sandwich shenanigans are beast.
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[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
Everyone has a "better" side. There's nothing odd about that at all. =) -
Yeah I knew only the first hit was low as well. I still consider it legit enough. Just don't do it often and you're good. Maybe.
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I would only watch the anime if it is as bad as the GG short in XX.
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No in CT the hits stun animation was just extra long. But in CS the opponent gets put in crumple state, as in if they don't tech they'll just fall to the ground. That wasn't in CT. Maybe crumple state isnt' the right terminology but the way the opponent is affect by CH 5C is different.
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To be even more specific about CH 5C, it puts the opponent in crumple state.
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[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
Kyle you were right. http://www.nicovideo.jp/watch/sm9065339 -
[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
HRAP 3 and the SF4 Tournament Edition sticks don't need mods I believe. Even with that, the "feel" of any stick is subjective. Some my like their arcades sticks to feel one way while others may want theirs differently. Its all about preference. I wouldn't wreck your brain over it. But yeah higher quality sticks like those two will cost you a pretty penny. I just did a lot of research at shoryuken.com in the tech talk forums. I'd tell you what layout I use but I don't want to create a bias. Whether you do ABCD or DABC I don't think it matters. Its all about feel. Do you really want me to tell you? How easy it is to mod a stick depends on the stick itself. Some are easy others are a pain. -
That's completely subjective.
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Only on counterhit I believe but the regular hit stun on an areal opponent is noticeably longer than a grounded opponent. Off the top of my head, Kyle, Zeero, and I use sticks.
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Wow she sure did. I guess the combo counter was too high.
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No one that I know of has ever confirmed Bang being able to get out of it.
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Looks like I'm still sticking with Default. Although I might try the last one since its default but with intense shadows. Comic book style, better Viewtiful Joe style
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[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
megaupload or rapidshare? -
[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
Looking at your sig I realized that out of all the changes Carl is getting in CS, I think the hardest transition I'll have to make is Carl's name having 3 syllables. -
[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
That's whats up. A lot of the combos being done in CS can be done in CT so practice up. j.2C allecan 2D looks glorious. When we first started our matchups I planned on doing the throw loop but I noticed that when you hit me you never went into it, I figured I shouldn't either. -
I think I've seen vids of Carl players delaying the 8D so I would say yes. But probably only if the the loop was started really early in the combo, like.... before 5 hits. I could be exaggerating. Can anybody who's been playing CS carl confirm this?
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[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
nope -
Carl was high tier because of the throw loop actually. He's still really strong though. His mixup game is just as good as CT if not better.
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Are you talking about the clap loop or the throw loop?
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I like side characters. The dog was my favorite summon in GG I played Lieselotte in AH as well. Nirvana is no different.
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I think its based off of what button your press right before the match starts. ( when the character's portraits and names are flying across the screen and that 5 second music clip is playing)
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GUYS!!! Check out 1:29. http://www.youtube.com/watch?v=ef2wQ7mfzI0 You may not be able to do the throw loop but a little throw trap is still possible. As long as the opponent doesn't tech late, they can still get hit by the 8D because it would already be out if you do it soon enough. Makes for a great way to end a match in a desperate situation.