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Zoogstin

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Everything posted by Zoogstin

  1. I just spent half my afternoon writing up a Carl combo thread. UUuuuuuug. I feel like I wanna die....
  2. You're right and all, but doing a sandwich combo and the last hit being volante also makes for a nice reset opportunity. But yeah I can combo a grounded opponent off of a cold turkey volante then its lolsville.
  3. Block or hit for that matter.
  4. Yeah its legit. I use it quite a bit. Works like a charm.
  5. AutonomousR posted more vids. Finally have some more Dio vids.
  6. To get the 4D to hit you have to do it after the allecan but before the 5C. Even then 4D still won't hit the opponent until you hit them with a j.B or j.C
  7. Simply put if you're getting countered and you were initially hitting Hakumen then either: a. hit stun proration kick in (although you claim in some situations it isn't) b. you're dropping the combo (for instance 5B-6B). I can't see any other way. If you're doing an aerial move, land, and then do standing B and you get countered then you did not put him in enough hit/block stun. If Hakumen blocks a j.C or j.2C allecan I am more than confident that there is not enough blockstun to prevent him from countering you unless hit him maaaad low to the ground. Increase your throw count. About the Hakumen countering your gear super, keep in mind that once Hakumen has an orb out, he can literally sit inside of it and if he's far enough in his entire sprite is immune projectiles attacks. The orb probably gave him enough time to block.
  8. Its dat new NC thread. Kind of like dat new GG
  9. Souijira Seta is the only one of those guys that I"ve actually played online... He's not bad. I respect his Carl.

  10. Yeah man GG's to you too.
  11. I think is just a lack of experience against her. I easily see you being able to IB some of her pressure and do a counter with Hakumen or DP with Ragna. Also when I fight her, I tend to block high until I see a low coming since her overhead is so fast.

  12. I completely agree. What's stopping you?

  13. Not as good as my Zappa but she's solid.

  14. Yeah good stuff Zong and Isuyaru. About the Carl's jab. Its not bad but I don't think there is an exhaustive list that you can make. Its 6 frames of startup. Ragna's is 7 and I don't know about some of the other characters.
  15. I was free for him the first time I played him. I've gotten a lot better against his Hakumen. I can definitely beat him now. He's good though thats for sure. Against his Hakumen, if you can manage to get close to him the increase your throw game. He wants those counters badly. If the match is neutral here are a few things that I do: 1. send Nirvana towards Hakumen. Making him back away a little. Then I chill WAAAAAY behind nirvana just outside of Hakumen's IAD j.C or j.2C range. That way you don't have to block anything should he wanna air dash past nirvana. At that point you have him in an ideal position (between you and nirvana). However he is by no means helpless but at this point you're now at an advantage. Approach with caution. 2. If that match is neutral and he's spamming 4C. Thats when I start super jumping up and down up and down up and down. The idea is when the time is right you can do Carl's descending airdash to try to catch him off guard. 3. If he's using a lot of 4C and isn't spazzing out with them, then I'll wait for Hakumen to wiff a move and then activate nirvana and do 6D. This is by no means a punish, but Hakumen's tend to either attack nirvana immediately (in which case there's not much you can do), or they for some reason pause and then try to hit her at the last second and end up getting counter hit. I love it. In terms of his Ragna, you gotta block like crazy. You really have to move a lot in this match since he plays such an aggressive Ragna. Hand behind nirvana and stay out of his IAD j.C range. He basically had some canned mixups that were actually pretty good and was getting the best of both of us. BTW, from I heard apparently Ragna has gone down on the tier list. Simply put, to counter Ragna you just have to block. If you defense is good, he absolutely cannot hurt you. He doesn't have decent crossups and if your nerves are on point on any given day you can block any of his overheads. Ragna solely relies on his opponents messing up. As for you personally. You, like I, gotta make sure we can get our combos down more consistently. We were both dropping way too many. Caaaaaarllll!!!! Get into training mode and go at it. Thats where I was before Leonil invited me to the room. GG's
  16. I do not possess the technology to do so.
  17. Thank A.X.I.S. for posting that vid in the video thread.
  18. I won my first BBCS tourney. vids coming soon I think. For those of you who have niconico accounts you have to see this carl. He's sick. Mad tight unblockable setups and cool ground loop combos using volante. On top of that he's so fast with Carl. He's running circles around the Ragna player when he has him pressured. He knows his stuff. http://www.nicovideo.jp/watch/sm11797354
  19. Yeah thats his j.B. And yes it is a good tool against Carl. Everynow and then, however, 6A will beat it clean. You just have to get it out early and know that Arakune's j.B is coming since its starts up so quickly.
  20. jump back B is amazing in this matchup. From what i was told Arakune can't really compete with Carl in the air. Although I don't necessarily say thats wrong Arakune's bird attacks are pretty good air-air. While Brio can be blocked in the air you should still use it because as it stops or at best punishes arakune for setting clouds in the air. Not mention is you get cursed its a the best move you have to spam since its one of the few moves Nirvana has that will still come out if Carl blocks or is hit in the air.
  21. I agree with Zong. Yeah there are risks with anything you do but I do consider this a legit tactic.
  22. Well if anything, you're right that he summon combo should clearly be labeled in the combo thread. The combo (albeit no ender) actually is posted in the first post of the combo thread but I understand that it may not be easily seen. In case you or anybody else wants to know it what I do is: 2A 2B 3C 22D IAD j.2C allecan j.B j.C 8D j.2C/D j.C *2D hits* j.2C 2147C/D Kyle or Zong, if you would be so kind as to put this in bold near the beginning of the first post of the combo thread I think this would help people out a lot. (in bold i think)
  23. Generally its good to do it when the combo is around 11 hits or less. This completely depends on what move you started with when you began the combo. Forget about using volante if you've already used an A attack (especially if that was your first move) due to hitstun proration. You would do a volante combo after an 8D or 2D as the opponent is coming down. If nirvana has recovered from either one of those moves you can do 5C - volante. If Nirvana is still recovering from her last move you'll wanna do j.2C allecan - 5C - volante.
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