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Everything posted by Zoogstin
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I assume the latter. Although the former would be awesome. I never thought of that.
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j.A 8D 6A They're somewhat functional.
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[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
People blow things out of proportion. Carl was bad, but he wasn't as bad as Tager and Hakumen. -
Updates from loketests Carl: Brio can be regular guarded in air (i think that's what it says) 2A>5B>6B>canta>volante>5C>JB>JC>JB>JC 2065 2A>2B>3C>J2C>alle>5C>JB>JC>JB>JC 1600 ~3C>input volante>hit downed opponent with 2B>volante hits>5C~ Air combo after 5C not confirmed. (neesan behind carl)2A>5B>6B>canta>2D>A viva(?)>2C>8D>volante>5B~ (jB doesn't combo afterwards so so knockdown after volante may be a good idea) 6C startup feels the same focco, 3D no change Volante > 2A 664 has step jump... holy moly I'm pretty sure I read this right 'ステジャンプ' (this is big change, this can open up quite a few things for carl) step jump covers 1/3 of screen step cancel into alle isn't hard, but no use found thus far ground target jb > jC does not combo (same as CT) Not sure what a step jump is but it sounds good.
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[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
I have no idea how 236A is putting you too far from the enemy. Its distance is rather small. Are you canceling the 3C into 236A Also about teleporting Nirvana. Yeah getting her on the appropriate side of the opponent is rather tricky considering how doing 236A too soon or doing 22D too late will end up putting her on the same side as you. You just have to do 22D as soon as possible. Its all mental, you gotta get out of the habit of pausing to teleport. Just keep on practicing. Back when i was practicing that a lot, sometimes I would get it often, and other times I could never get. I personally never use that setup and just to IAD allecan's. I find them easier to do than the 236A method. -
I hate fighting Tager, because its so bad for Tager. And then there are other times where for some reason I will goof up, and die a horrible death. Its like I rape, or do something stupid. I'm never satisfied. =( By the way something to keep in mind if you're being juggled and the Tager wants you to tech so he can collider you, there's a good chance that if you tech and mash j.A you knock him out of it. Especially if you're not magnetized.
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I can understand. I'm NOVALANCHE for future references.
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Desu refuses to play me. -___- I don't think I've ever beaten him. I think we've played twice. I want a 3 way tie for second.
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Lol why does me not vivacing all over the place during the super appeal to you? By the way games sound good. Look out for me, this weekend.
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It means any attack that hits low enough. Doesn't matter if the move is in the air or a ground overhead. If the attack can reach Carl's feet, it's hitting him.
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[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
My connection is good with him. He's one of the few high level people that drive me bananas as well. I've beaten him once. But he's beaten me 100000 times more. -
[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
The only characters I'm really confident against are Nu and Arakune. I have a 71.8% win rate but I can't say that I consistently play high level people. All of their connections suck. Period. I get stomped sometimes when I do come across good people of a particular character, but I can't play them enough to learn how to beat them more consistently. Lately Bang has been giving me a hard time. Not quite sure how to handle his pressure. -
Truth. You can B vivace Tager's Sledge by the way.
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[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
Carl's hat. Nuff said....... On a more serious note. Its just something about that super that makes the opponent do that. I'm not sure if anybody here knows the specifics. But yeah I saw the video where the bang end up going in to the air for several seconds as well. There was no 8D involved. -
Okay I see what you mean. Point taken.
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Honestly I believe the dogs pressure strings is down right nasty. Way better than Roah's. Its full of intense lock down and frame traps. Yes it doesn't do the chip that Raoh does, but Raoh doesn't keep the opponent sitting still as well as the dog does with out meter. Taking advantage of the dogs ability to attack twice in succession is key. In terms if pressure strings and pure lock down I would say that it goes: Dog Stooges Raoh Sword. Besides unblockables you can try to go for the 5HS over head and go in to a 2HS loop as well. Sorry but the dogs pressure is too sick to be undermined, as mixup only. But technically in the end all pressure should go into a mixup at some point anyways.
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Zappa's 6P has upperbody HIT invincibilty (which is why Hammerfall can miss it), but it does not have throw invincibilty (thus Zappa can still be thrown). They're two different things. 5K has no throw invincibilty neither Nor does summon.
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[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
Yeah Geminemi, lurk around and stay awhile. We're all up for some Carl discussion. -
Keep in mind that as of right now, if Nirvana loses all of her life, she recovers very slowly, the same speed that she does in Calamity Trigger to be more specific. Its only while she's still alive that she recovers quickly.
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still is in Blazblue: Continum Shift.
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j.2C is still NOT an overheard.
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Wow that looks beautiful in my head. Probably even more awesome in person.
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Its like watching a 4 player Smash Bros free for all. lol Awesome games man.
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Hey Chaz great Carl. I'm sure he's way more beast now. Those were impressive matches regardless. Here's the one video of me on the internet. Posted by my opponent. http://www.youtube.com/watch?v=oSiZWlMhEAc
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[CT] Carl Clover Tactical Discussion/Questions/Help
Zoogstin replied to Alternate275's topic in Archive
Yes. There are times when an opponent is on top of you can you can't get out and are about to get royally screwed. Use it so you can have some breathing room. Also you do a counter assault and send them flying into Nirvana's 623D if she's close by for a combo.