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Everything posted by Antihippy
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Actually, according to heroic legacy, it doesn't beat sledge. I'm going to guess that either her DP's hit box doesn't extend far enough, or it's counted as a projectile.
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You say that as if tager can't predict/react to reversals and punish them. :P
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Problem i see is that as lagless as it is if he does a sledge as you set up a stein he still could sledge without much worry. And lasers don't seem to have enough stun really to keep him locked down if you want to play that game. I'm going to assume that if you go for the better blue lasers you won't be able to JC and also it's have some lag in the startup and recovery? And the fact that you really need 236D for major lockdown and zoning games from what I've seen. Of course, your pokes would probably give him some trouble, but tager can deal with close range.
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Her 6C is actually the spike thing that appears midway. 63214C is the one which looks like Nu's 6C.
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No, what? o_O Only 5C was counted as a projectile.
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Seriously though, the more I see of her the more her playstyle reminds me of dizzy. Guess it's time for Dizzy mains to convert to blazblue? :P
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I see that mostly as everyone being scared of lasers. I dunno. Got to see more videos or someone show me otherwise.
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Is her drive really that lagless? Seems to have some lag.
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6A was always a decent air. Does Mu's 6A have the same properties? Head invincibility?
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Yeah, it's not as retardedly bad as tager's sledges. Though tager's sledges are actually pretty good on block too, so... I dunno, I can see lambda giving alot of problems if Mu haven't got any stein set up, but once she does it could give lambda's zoning games some problem. 6C also seems to be a decent enough poke against lambda, though is it cancellable on block? I think you can cancel to D's on hit but on block I dunno.
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236B is pretty safe btw. 0 on block. You don't need RC to make it safe, though you can RC to put yourself in advantage and apply pressure. Unless I'm misreading your post.
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Is it safe on block? Also, any idea on her meter gain? Good or bad.
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What's 236A? Also, is it just me or did I see her with something like dizzy's scythe?
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The pink where they basically ripped the palette from lambda/nu's pink. I have a soft spot for white and pink though. She looks interesting so far, I gotta say. Any idea on how the stein's determine which direction to shoot at? Sometimes i see them shooting down, straight or up. Is it just auto-aiming at the dude?
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Pink is clearly the best.
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Low invincible, so yeah.
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Meaty 4B is good once in awhile. I like using 4B to fish for counterhits, buts it's not... recommended. :P
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Seriously though, now that I've followed the argument a little bit more, you do know that most of our JC frames are the same save for 5/4D? And the people wanting JCable 5/4D is because it would make her mixup game more interesting. None of us are complaining about difficulty, damage or punishability. Your hate for Nu is seriously getting to you a little bit.
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Oh, I thought you were saying that overheads are useless and too predictable. o_O And I agree to a point, but also that it's fast enough that some anticipation is required, especially if you're using it along 2147DC feints. 17 frames isn't that slow, even for a overhead. Plus the fact that it has good reach and could go over low attacks (or at least I haven't been hit out by any lows makes it a good mixup option. Still don't get your spoilt comment.
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Skye I have no idea what you're even trying to prove now. Seriously though, yes overheads are slow, but the whole point of a mixup is to use a variety of options to get your opponent guess wrong. And sometimes they won't react in time or guess what you're going to do correctly, and you win that little contest. Seriously though, if you want to play the frame game, bang's 6C is 15 frames and hazama's ressanga is 19 frames which needs to be started from a move which you can only cancel on the 6th frame. And people get hit by them, trust me. I know it's hard to believe, but they do. And you keep saying spoilt. Who's being spoilt about what? Seriously though, you lost me there.
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You can't punish act parcer A on block when there's nothing to block. :P You meant B/C, and no they're pretty safe, it's just that in general you don't really want to be next to them but if you are, it's something that's not a huge problem. You'd mostly want to use them mainly in combos though. I play zoning lambda anyway, and she's still pretty great at that. I'm more miffed at no JC for 5D rather than a slow 2C. Her mixup though honestly I feel is still mostly the same compared to CT except for a slow as 2C which does change a few things. 2C was kinda retarded though so eh. And I feel lambda's game is more interesting than Nu mostly with how the act parcers changes things up. Arc sys nerfed her right imo.
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It's 5A, not 6A. His 6A is nowhere near being beastly. 5A, 2A, 5B and nails pretty much means that if he got in, it's pretty close to over. His mobility in the air and nails make it really hard to zone him, and he can pretty much neuter 214D pressure with 2D~C if you don't space it correctly. Still not stupid impossible, honestly. Just very very hard.
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ECT2 shows some pretty good tournament UMK3. http://www.youtube.com/watch?v=UpnvPmArMsI&playnext_from=TL&videos=Xl-CCgFmouc
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Well, her new 2147D is what makes the corner loop possible. So, yeah I guess? The bounce does add a few combo possibilities.
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It's Warner Bros man, not midway. Midway died/went bankrupt.