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Antihippy

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Everything posted by Antihippy

  1. Because he's still slow as fuck, big as fuck and sledge is still as punshiable as fuck. Walk speed is nothing to write home about when he can't even dash. At range lambda still have him at her mercy. Just need to watch out for magna ball thing. Actually from experience the first D sword of 5DD has more hitstun and blockstun. Because 5DD is actually pretty slow in between now, but it still combos. Not sure about the next D. I might be talking out of my ass here though. Anyone care to confirm? Even in CT people could backdash 5DD anyway to avoid 4DD, so it's not a big deal. I use 4DD as a mix-up option between it and 236B anyway. Get them scared of 236B/236A first and you should be able to hit them.
  2. Man, I kinda want to hate bang, but bang's cool so all's good I guess?
  3. Man, this is one hell of a match. http://d.hatena.ne.jp/video/niconico/sm9420188 Bang seems to be able to do pretty much whatever he wants now.
  4. Couple of good lambda vids starting 16 minutes or so. http://www.nicovideo.jp/watch/sm9407556 I think the green one is reria but it would be nice to know who the red one is.
  5. http://www.nicovideo.jp/watch/sm9405012 http://www.nicovideo.jp/watch/sm9405744 2 vids of one really good lambda.
  6. You can do that CT I believe, just not much point really. Though in CS any you can get really counts.
  7. He's asking for on block, which would only matter for 2147D/DC. On hit you still can JC, but I'm not too sure about on block. Should be able to though.
  8. I meant don't use it specifically for guard crushing. Other than that yeah, it's a great move.
  9. 2 actually. You wouldn't really want to use j. 214D or zwei C too much. They're pretty punishable.
  10. It's not meant to be a main goal, just like a sort of constant threat that it will happen. It puts pressure on the opponent in that sense.
  11. http://www.youtube.com/watch?v=XhD9drc42dY http://www.youtube.com/watch?v=vAQChYekJ6Q&feature=channel From the Bleed (or something?) cup. Not really that good but she's winning a few.
  12. Yeah, it's been throwing me off quite a bit.
  13. Melbourne is obviously the best state.
  14. Aaaargh I have serious trouble doing 214D~C after kick super. Is it positioning or do I just need to practice timing? Do I have to double dash or dash just once?
  15. Hmmm, is it true that you can't jump during barrier on the ground?
  16. We should have a video thread for lambda. Got a few good ones lately.
  17. I think it's just lamb's 5C holding airbourne peeps in place to make linking to 6C possible. Before 5C just pops them up too high. Also, after playing awhile, I've gotta say that 214 D seems like it's going to be used alot more now.
  18. There's a CS machine in Melbourne at Box Hill, Timeout arcade. Normally $2 to start, $1 to continue.
  19. Is it okay to post non-american ones?
  20. Problem is that they tech it even without delay. At least I think they do. Yeah, been going to timeout for awhile. Only been playing CS for a few days though. I could email or something to meet up. Scrubbing out with hazama too.
  21. 2C still lifts. One good thing she has now is that 5C holds air bourne opponents in place and it can link to 6C. Can't remember if you can do it in CT or not. Zwei B is also good for her melee seeing that it's easy to link off C moves, knocks the opponent far away, and also pretty hard to punish. I have a pretty tough time linking 5C after grav well though. Is it counterhit only? Also, one thing I noticed is that zwei C's hit box activates late, so it's pretty easy to get hit out of. Still really fun to play.
  22. 6A is a better anti-air anyway. Head invincibility and still links to 2C. And, err, if you use 2C and he does D nails you still get hit by them anyway. So I don't really understand your logic there.
  23. That is actually not the reason why it's an even matchup. I'm not even sure if j. C really beats nu's 2C. Going by how the hitboxes are shouldn't it at least clash? Also, bang's 3C is rubbish. I wouldn't use it for anything at all. Also, didn't you see in his post that he said that he felt this matchup is even? Yeesh.
  24. http://d.hatena.ne.jp/video/niconico/sm9166961 At 3:13, air throw rapid cancel to zwei C combo does 4.8k damage. Nice. Also, seems like we could just dash forward after TK crescent for 6D. Easier to time?
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