Jump to content
Dustloop Forums

Alex073088

Members
  • Posts

    501
  • Joined

  • Last visited

Everything posted by Alex073088

  1. http://www.nicovideo.jp/watch/sm10791754 I have seen this posted and i checked the pages for you guys Aoniku(rachel) versus u-11. aoniku was one of the better rachels in ct.
  2. i think you will do fine in cs, i think you have a very good understanding of the game imo.

  3. If tager is spamming grab after j.c i would jump cancel, j.c if possible, 3d.+j.b to see if he's mashing. tagers standard throw has so much range and it recovers very fast.This should allow you to saftely land for a blockstring by conditioning the better players not mash. k2 mentioned ib j.c command throw, im pretty sure tagers are gonna do it. Maybe we should only jump with pumpkin available although it goes away super fast. And your right in the air they are good for covering your retreat, im going to try your suggestion and also seeing if i can use them for mix-ups midscreen. I understand that j.2c>lobelia a is punishable by tager on block, can anyone see if it get blocks if you can wind your self away from him before landing to make it hard for him to punish the recovery?
  4. Np:keke:, there should be tournaments in the baltimore area for cs, at this place called xanadu's(near st.agnes hosipital) im not sure if you been there before. If you have you should know of me alot of people seem to know of because of my online posting i guess from srk( i dont post there anymore way to many sf fanboys). Right now though im pretty much the only person who is eager to play ct out of a room full of people(at xanadu). Your response to the jumping habits of my opponents is dead on i should do some barrier run canceling and try and go for air throws. Against bang ragna jin who have those really good jump normals though its a little tough thats. I normally air throw on my opponents habit, or habits that players use to try and gain advantage. The only bad thing would be about timing you j.2c a little higher will allow the opponent to react to it because it will no longer be an instant overhead.Which i guess wouldnt be a bad thing because not many characters can stop it, hakumen can drive your next option after j.2c though. But you know i really hate when my mix-ups are blocked it sucks so much, i dont really go for 5b>j.2c to much on the better live players i do jump winding do 2b stuff with my pumpkin out and it never gets blocked.also 5b>3c>rod is near them =D thanks. I dont know we will see if i can still pull off some wins on your tager when cs drops. I dont have my tager infinite anymore in that game =/.
  5. To evil wolf: I agree, tager can capatilze on a mistake(/like omg i ib now its time to 720/) severly while we are not able to do so. i think cs is unbalanced in a different kinda way, the zoning top three made it very hard to do anything once they were allowed to get things started using there projectiles, which were hard to stop in the first place. in cs projectiles bounce off shit all over the place. However we have two characters who are offensively broken, and woulda have been fine if they were the way they are in cs if they allowed the ct tops to remain the way there were with reasonable adjustments. taokaka included. I once told a friend that balancing a game does not mean nerfing the better characters and strengthing the weaker ones. espically when this applys to characters that require breathing room to be effective. The match against tager is such an uphill battle.zoning does not work almost against anyone who isnt ragna. Infact i wouldnt even activate the rods i would leave them there, and use that as a way to extend your range for 5b>j.2c/3c>sword iris mix-ups combos, when you activate rods and there blocked you really lose alot of your advantage. And since theres a delay in activation you have to zap a little sooner then if there sitting or running past it at the time. i would suggest doing your best to be a tank and counter every method he tries (tager) using to harm rachel.I mean we cant keep rushing him forever. all of our are moves are unsafe on block, and we will run out of our nerfed charging wind. leaving us a sitting duck.
  6. To k2: there where ways around rachels mix-ups midscreen which was to barrier, if your opponent is barriering which all players do, 5b>j.2c will whiff. i dont even mix-up mid screen unless it was with a pumpkin(without frog) and im in range to lick there face if i wanted to. Otherwise i just save my wind and do a safe blockstring. And people jump around so often that 4b and j.3c+3d misses them, you can also mash buttons if you go for 4b in t. mix-ups are gurantee in the corner which i thought was fair as long as wind was managed right. 6a was the only thing we somewhat had to make it so that people dont abuse the sky against us, and also one of our main ways to punish people who jump out of pressure resets all the time and to net us some damage. rachel air to air against everyone is really bad, and players jump all over the place when fighting rachel with there superior jump normals. Its hard to lock players down because of it. To me there's nuthin wrong with giving rachel atleast one good normals because we all know the rest are crap.(execpt j.2c) nu still has 3c, ragna still 5b, tager still has 5a j.b j.d, jin lost j.b but his new normals is only slightly worst then j.b, litchi has j.b j.b 6b, carl has j.a and ground normals that severly out range you, taokaka has good air normals but that doesnt matter you have a hard time locking her down in ct and in cs its seems almost like an impossible task(the only way is if the player makes a mistake), arakune has good air options, possibly one of the best aerial characters in the game bang j.b j.c j.nails hakumen new cs pokes are godlike etc etc We coulda had 6a but we got shit 6b isnt broken it comes out really slow, and it was the only only way we could get a punish off unsafe things done on block in its respective range without it we arent punishing anything its takes way to many frames to get out of blockstun walk up hit 5b, or 2a before there jumping away or able to block again. Rachel only got 7k with 3rods and herself without very little proration, anything else and the opponent should have been able to tech out. Taokaka gets 7k off taunt loop now without meter. none of ct tops got 7k without meter, even with it. The guard breaking was a bit much, but still other characters can also guard break us, and there still doing it in cs because we cant do anything about it. And for being ss tier rachel requires more work and learning then almost any character in that game carl would be a step more work and learning. you should be rewarded not punished like in cs, i have way more fun knowing that i have the tools to win. Rather then knowing that there gonna be some matches where i lack so much to compete with just about everyone in the roster and its very easy for them to abuse certain things on me because of how the character works. I dont plan on losing when cs comes out, but i will never agree that rachel deserved to be nerfed like the way she was in cs.
  7. i was wondering, how do u guys feel about ragnas character select screen art in cs as compared to ct? i personally think ct looks 1000 times better then it does in cs now.
  8. not really i saw a rachel mashing the chair with 50 meter to rc it against taokaka in the corner and the rachel kept getting hit on counter over and over and over. the chair came out the taokaka blocked it. then rachel went right back into blockstrings =). you still need some space to get it started. if you like i could get that video for you
  9. what the equipment that use you and all the parts if you dont mind telling me

  10. you still having fun with nerfed rachel?
  11. dude lol arakune is stupid broken.i know rachel is overpowered vs rest of the cast. but as we both saw today it much more easier to abuse arakune's broken mechanics in every match but v-13

  12. to answer your racehl thread question, im almost 100% sure he's gay. To be honest i think a few of them, i dont say anything but theres so much homo ass shit that is posted in that rachel sanctury thread. And everyone acts like its so normal. I think thats why jason d. kro, and others only come by there to leave advice and then are complete absent for a long time.

  13. No worries about paying me back. ill pick one of sometime this week. Its really really hot so im not going anywhere till after dark. The only thing that i know i picked since i last played you was that infinite that works on tager and you apply wind to keep it going. And that j.2c+2d air combo into super which is super easy to do on tager since he's so big. I also know that since tager has severly limited options against rachel most of the match and notice that tager players who are more better then average have certain habits once they acheive a little bit of advantage. I also learned that characters who arent rachel have ways to punish backdashing very easyly and safely like taokaka i think 6c, where she can charge the move all the way up and put her palms forward and she gets a wall bounce. tagers 5d, jins 5d and ice car, so i learned not to back dash as often also

  14. you know, after playing chance wizard that one time i really gotten stupid good at teh tager match-up. I can bait out alot of his options and understand how he gets out of pressure alot easier. To top that off if im magnatized by tager yea, i may b in trouble but its not the end of the world. Before your xboxlive expires you need to play him. there are alot of ways he gets in alot of command throws off tech traps and mix-ups up by adding extra damage for those that dont tech inorder to avoid them. Anyway i been saving alot of my money from my job its only 20 dollars for 3 months ill be more then happy to pick up an xboxlive card for you from gamestop and give you the code if you would like as a gift.

  15. k ill delete some one for you okay, try again it a spot we can play as soon as my homeboy stops mashing on my 360 controller against the computer.

  16. join my room sir =)

  17. dude join my game on blazblue if possible got omniscythe and taoish in hear let me know if u can get on. ill clear my room a spot for you.

  18. i think im going to just zone and chase her down as a mix between both. air to air against taoish is a big no no! i get hit on counter and he gets a combo for it 0.o

  19. k, dude im getting annoyed with taokaka, she runs away the whole time and only comes in during zoning its really tough to deal with. if i ever get my hands on her dude its over lol.

  20. join my room rage! now!

  21. hey if ur on xboxlive send me a messgae or add me my xbl is alex073088

  22. just block them, then barrier then backdash them. be more patient and calm down. noel options have alot of risk.
  23. why was every player falling for empty j.2c+3d after frog set in the corner?
  24. true but, its hard getting ranga in a frog combo, i liked it because i think i regens one wind. i was looking at the wind meter after the combo was done. and that rachel seemed to manage it well. Also after 4b>5cc+d>lobelia b>air dash>j.b>j.c>sword iris>bbl>frog>lobelia a>Ragna falls>3c>frog combos>swords iris> the player got 3k without needing to use 2 winds to get a fatal for almost 4k. whats gonna set us apart from most rachels is proper wind management. getting the most of every situation by using the least amount of wind possible. he pulled off 3k(bbl air combo) in the second round of the taokaka video also using one wind to j.c+2d

  25. you did an incredible job with ur learning curve list

×
×
  • Create New...