-
Posts
501 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Alex073088
-
that right there still me its a waste of timing even taking anything that you write with even a bit of recognition, nu is broken dude, if there a thread posted saying who do you think the most broken character nu would get way more votes then rachel. And i dont count rachel being c tier meaning anything, shes bottom tier and shares her tier spot with no other character. Shes has no favorable match-ups, and only two even matches with arakune and hazama, the rest of the cast own her. Unplayable theres way to many matches up that shes not going to even come close to winning.
-
your right bout litchi,she does need more then one combo to kill someone, her and possibly bang...but i think they do the damage they need in cs now, which is why there s tier.You have your opinion and i have mine, i validated all my points...with them nerfing every single aspect of rachel she is now unplayable in cs, blazblue pressure and damage can be overwhelming sometimes and with a character who doesnt excel at anything at all but sucking its going to be to frustrating using her.AS well as hakumen however, his meter refills regardless of where he his rachels doesnt. and to me nu is the broken, arakuna is plain stupid while rachel is jsut a falt out good character in good hands(such as mine lol)
-
lol i seen that vid before when he a perfect on rachel, he spammed his 6d on rachel when she was blocking because he had nuthing to worry about
-
Lets go over every point you just made, because your still not saying justifying how rachel is broken, there's nuthing wrong with having good tools, and the tools are only good with proper wind managment Frog-i love this guy, i swear im going to hate him in cs i want him to hop around to create panic in my opponent without having to freakin wind him to make him any good...frog was good, it hit enough times on guard to help u regen atleast one bar of wind or close to it on block, and on hit u can reset him on top of your opponent for oki. however the frog certainly isnt no where near as overpowered as arakunes curse bullshit, and litchi's dp. The frog was only good for pressure/zoning/oki/regen wind/ in no way could u just set a frog out when being attack and all of a sudden u end up becoming so powerful you as the player had to make the frog once u were allowed to set it out and when placing down a frog u need a pumpkin to make sure your opponent did not gain any ground to pressure you for free. It doesnt even activate zapping right away when it reaches the opponent and u can just grab rachel and it will go away.Its one of the safest and most reliable ways of getting in without having to worry about running into bullshit, or your opponent just running away from your pressure, the frog means nuthing to nu..... Wind-u need it for everything to get in, to combo, to zone, make the pumpkin useful, one of the greatest and funniest things about playing rachel is finding ways to restore your wind, as well as keeping the pressure on your opponent once you get momentum going if allowed. all the tools they gave her meaning pumpkin/frog/cannons/oki/her super all help in restoring her wind and u have to find a way to get all these out before your opponent gets to.If your constantly doing j.2c which why i win nearly all of my rachel mirrors and its getting blocked or punished your not regenerating a damn thing your just blowing it, and its so easy to rushdown a windless rachel. For some reason, people dont barrier rachel midscreen thats on them, i never had an issue with rachels j2.c pressure u can clearly see when her body leaves the ground via jump cancel and block on reaction, i have been barrier to far away as well as ib and punished by dp's and hakumens drive super...so i rarely use this mix-up now and instead go for long pressure to break my opponents guard or to push them into the corner or get them to make a mistake...j.2c is not as good as you say a friend of mine(matt coma) also agrue saying that once its block u can be barrier way or punished for jump canceling j2.c into something...once again inorder to make it useful u need wind. I cant count how many times i have baited a rachel to do j.2c so i can make them whiff and punish them after doing an air combo on them theres so many ways to deal with it when its used like that, the best is to properly space and make her whiff the landing which many high level players do and punish her. to boot u can easly dp it, cat chair it, guard point it(bang), hakumen drive counter,jin 5d, ragna can 6a it, noel is very quick on her feet to make it whiff, tager can "fist of steel it" or even spark bolt it. Though i admit it comes down pretty fast at the cost of one of four or however remaining winds and can be made safe its still very punishable, its definitley not fuckin with i-no's air special-move similar to rachels j.2c winded directly toward your opponent. 3c, is it wrong, that at the cost of another wind ur at frame advantage on block?espically when every character in the game execpt maybe for carl has moves that are plus on block that they can do without needing to use a bar? and inorder to make this combo u mentioned do-able u need 50 percentage heat and one wind bar,making the big damage u mentioned situational like i said, ur not always gonna have 50 percentage heat.And if you are doing a super on someone i would hope it would hurt, everyone elses super in the game hurts when it makes contact why is unfair that rachels does damage too?(the extra rods are also situtional u will not catch your opponent with two or three rods plus rachel in every super situation) Her damage, let me first say that every character in that game can kill you in two combos period, is it broken that rachel can do the same but has to need wind inorder to match there damage? while everyone else in the game just needs to land a hit on you? and please tell me a combo that i can do without meter that will do 4k of damage on noel, jin,and tager that i can do whenever i land a hit and need nuthing else...i really would appreciate that 6a, im done with this, you said so your self its not the strongest anti-air...im gonna leave it at. theres nuthing wrong with something being good and theres a ton of ways around her 6a. when i said on defense i wasnt talking about health, i was talking about under pressure when it came to rachel underpressure versus nu under pressure...;it is much easier for nu to get out the corner then it is for rachel, nu's attacks come out way to fast and she can backdash mid screen out of alot of shit where rachel is stuck there,electric chair can be grabbed baited, or even clash and then your fucked. nu can just throw swords once your backed out to far and dash cancel to saftey or even pressure.she also has an invincble super, where as rachel does not...health wise rachel wins, under pressure wise nu has it better, to top that off rachel is so damn floaty u can react to her jumps so easyly. In my opinion, you havent really proved that rachel is so broken that shes undefeatable to the point where you can get around any of the things you have mentioned, i will say the frog is good, but lets take away the frog entirely.....how do u expect to keep momentum? How would u expect to by time to regen the wind you used already doing damage, we all know at neutral game rachel gets her ass whipped. Kro, i dont know, but it looks as though 6a just hit him before his attack came out, i was being told the guard point was removed making 6a totally hard to use now. If its still there well just have to wait and see when data does comeout
-
the answer is no, it doesn exist till cs, and u coulda posted your question in the discussion thread
-
point im trying to make is that, it cant be broken if theres way around it, nu and arakune thers no way around there shit unless the player themselfs makes a mistake
-
i really like that rachel player wish he woulda have kept on going after that jin fight, he did some nice block strings, and its kinda funny running away at the end....as far as 6a i actually did see it in this video which has been a first. And i dont like bang or litchi!
-
nuthin wrong with good oki rachel needs good oki and she gives up damage to place proper oki on her opponent, rachel is a character with short ranged slow normals, needs to manage a bar of 4 winds that only recharges every 3secs while shes on the ground, and a character who has the ruffest time getting out of pressure in the entire game.On top of other things like more damaging otg rachel specific combos, and the worst grab range in the whole game. 3c mix, plus 9d did like the amount of damage a grab would do(without the combo afterward), and the reset air combo need twos to keep the momentum for rachel.J.2c, is punishable after a 5b instant block, and can be somewhat seen on reaction. most rachels will go for this so why not block high like i always do in a situation where u think she might do it, then inorder to get the knockdown u also needed to winds for this combo also on some characters.Once j.2c is blocked once u can barrier rachel away and anything else she does will whiff completely, or u can jump away. Nuthing wrong with having a good jump attack that has no priority and needs wind.Everyone else in the game has good jump attacks that doesnt need to be manage by wind, like bang's j.c, jin's j.b, litchi's j.b, ragna's j.c, nu's swords, arakune's shark, noels j.c, carl's j.2c j.c j.a, hakumen's unbeatable j.c, Everyone in blazblue did alot of damage, rachel's most damage combo's were extremely situational...where the other characters in the game could do them off small pokes...if anything noel for the kinda character she is does too much damage with her bnb's. And 6a....rachel has no dp or invunerable moves outside her astral heat while everyone else in the game does, and many many attacks come out much faster in the air to where u have to predict there airdash movement by doing the move before they get there inorder to meet there attack with 6a, the guard point might have been a bit much they should have just made it top invunerable like ragnas 6a at a certain point.6a is slower then the frames need to grab so more times then i can remember i been grabbed out of my 6a, and on the ground it does beat anything...against another rachel a poorly predicted 6a can net u a 6b counter. And rachel corner pressure is good, i myself do LONG frog and pumpkin resets when my opponent is against the wall, i know if not spaced right u can be interepted and the opponent can escape just like anyones wall pressure, the funny thing is when rachels back is against the wall u dont hear us complaining we have the ruffest time getting out the corner, players go off on rachel when shes against the wall, infact when im mirrioring rachel and she reaches the corner and under my frog oki that she is the only character i do not fear finding away out and i go off on her and try so much shit on her that i never would do on other characters with dp's and decent long ranged attacks or teleportation. So i think its honestly fair that she can put down the pressure because she does the worst when put under it.
-
yea so thats why u NEVER ever see 6a used as an anti in blazblue C.S anymore u see j.c now, although in ct i mix- between 6a, j.b, j.c because alot of j.attacks come out way quicker then 6a does(before it reaches its guard point) some ppl even jump to high over it, or try and bait it then dash with a nice j.c or j.b move. without the guad point and the increase recovery, and it never being top invunerable like ragnas awesome 6a, its no point in using 6a anymore.
-
so pretty much u can just jump and hit bridget then, i seen so many 2p>run throw matches with starship frc mix-ups i thought that they wouldnt have the oppurtunity to jump away, it works though only because people are just lazy.
-
explain please? outside the corner frog pressure which she can be hit out off, or escaped if pushed back to far
-
lol my friend told me rachels 6a was top invunerable and im sitin here wondering why moves are consistently beating out my 6a before the guard point came out, so anotehr friend told me it wasnt top invunerable...i checked the frame data chart and it let me know that it was not invunerable at all, shes not invunerable at all any where unless shes doing her astral heat. i also read that 3c has more revocery in cs now, wtf?!? did they really mean to just completely shit on a character who was good but definitley not broken( like arakune and nu?) a character who did have troublesome match-ups in the game like against jin,litchi, nu, arakune, shit once tager gets in he can even give rachel some shit, and u have to completely change your pressure when fighting him due to the fact that he can sledge thru ur pumkin, lobelia, frog, and zap pressure...6b is gone so no more slegde baiting within your pressure. Why the hell did they add more frames on summoning the pumpkin when it goes away so fast like that?
-
hey i was woindering why dont people just jump your 2p(+3) on block pressure, and just j.h.s slash or sumthing does starship activate quick enough to catch a jump fd or jump instant airback?...to avoid the mix-up of being thrown or starshipped? and if close enough is +3 frame advantage will run-up 2k more then likely catch them on counter hit if they try to attack?
-
ok after seing that match against carl im going to stick with rachel and accept that i will not ever beat most of the game characters such as nu, edit after seeing the end of the match against carl: im now undecided
-
yooooo the wind is sooooooooo fuckin stupid now, i just watch a vid the rachel was doing all she could to refill the wind with blockstrings and nuthing no charging i swear half the match she had no fuckin wind
-
do u think do ksmh without the punch or the kick variant after ward and starshipping or pressure afterward is a good idea? it worked really well for that bridet player
-
hey if ur on xbox live, lets play rachel mirriors sometimes if thats kool with you, um i finally saw and realized a 4.k combo with rachel after she bbl thens j.2c fatal counter. but after that okay is okay, but corner pressure is trash now...atleast until someone figures out a way to keep it going in a sensible way. and we are dealing with character that need wind to combo from shitty short-ranged poke starters like 5b,5a and 2a. and when trying to keep down characters like ragna who get almost 5k off a counter hit uppercut without meter if theres one small gap, or nicely timed pushback or instant block, it almost doesnt semm worth the risked, and they will try it because with the damage reduction rachel cant not make ragna wish he just blocked instead. Everyone in the game can corner pressure very well it seems....execpt rachel now.then everyone has two bursts, i can tell honestly say most of the times i have lost my matches with rachel its because i was caught with there burst and they had enough meter or lucky enough mix-ups on me to pressure me to death because i was forced to block after they landed a burst on me if they didnt have it they woulda lost.....now everyone has two, they get two chances to burst rachel into pressure if u get a lucky hit.
-
lol after i watched those vids i made the decesion to drop rachel in cs, im not going thru the tourment of having to work even harder then anyone else just to get beat in the end by medicore players using jin and nu(v-11)...its already such a pain fighting jin and v-13 as rachel in ct, the matchu looks the same execpt rachel now lacks even more to where no matter how good you are u will always lose and im not talking bridget johnny low tier losing im talkin about just flat out frustration. Blazblue being a 2-d fighter, u cant even bullshit thru wins like u can on 3-d games(with spacing, proper strategy based on punishing unsafe moves and making them ur opponent whiff) or slow ass paced games like streetfighter iv(where the match goes back to sqaure 1 every few seconds where no 1 has the advantage anymore) sigh...unless they atleast allow the pumpkin to stay out longer, adn fix the wind BACK to ct wind for consoles then ill deal, but will they, i seriously doubt it.
-
j.b i found works sooooo much better then 6a against bang's jump.c
-
if he iad, jump c, 6a is not beating it...that shit cuts through supers.
-
this match-up is sooo damn easy...you have to be the best and i do mean the best with hakumen inorder to even come close to wining in this match-up against rachel.I would take advantage of the match-up now in ct, because in cs, rachel is his easiet match-up. How ironic. spam lobelia, in an inteligent way, always have out your pumpkin and place frog afterward, rush him down making sure not to be so close for a drive counter on his part. If he counters a lobelia with snowstorm dd, just wind all the way up and it wont hit u. Always remember to retreat plus throw air lobelia's when forced on the defensive as rachel...you cannot fight hakumen face to face unless he's already blocking or surrounded by rods, frog, pumpkin, u have wind, and rods.
-
thanks,^.^ although i feel so humiliated for losing those matches, i was so unsure of everything cuz its been so long since i played any real players outside the computer.As before next tournament i will do tons better. And makouko yes thats the zappa player, HOWEVER, he was not at his best either he plays way way more crazy then that he was so scared to be overly aggressive due to the fact im aware of where and when to punish although i could not believe he whiiffed that dragon punch as roah and i did not punish it...errrrr..lol normally he hits it on block and then rc 's the shit. Vomit i dont know if i should just let him summon because as of right now im not sure of what else to do, it wont clash everytime. and after each clash he will just throw out another one. when i jump he air throws....if i block it im under so much guard stun, i back dash he'll just either backdash summon, or chase me into the corner and vomit some more. http://www.youtube.com/watch?v=OqWGQcAJBE0 look at some of the competition....and u can hear me playing bridget in the background against a sol.
-
http://www.youtube.com/watch?v=McW09J0JJLA http://www.youtube.com/watch?v=3bKF-lI9tXU I didnt do as bad as i remembered, but at the next tournament if they are recorded again i definitley will do much better.....i was very rusty...still dont know what to do about vomit thats when i started losing was during his vomit spam....And that potekmen i needed to find a better way to lock him down...i will do this all at the next ranbats. damn i still dont know about vomit i get air thrown or pressure for him spitting it out at me sigh.......
-
Oh okay well, i dont think bridget has very good tech throw set-ups but after and air combo bnb u can yo-yo set if its not out already and do an additional third jump to catch an opponent trying to escape landing in the corner. U can also air throw an opponent after they get by razor bear while airborne though its bit hard to do this. Throw set-ups that i have used that works for me would be.... * close 2p, throw * Roger get, slide, they block it, run up throw. * roget get, it slides they jump, air throw. * normal air strings on block land walk and throw * c.s1>4set> throw * 5p> whiff on crouching opponent> throw * (though i dont use it) Frc starship> run throw.