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Everything posted by Alex073088
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aside form dlc palette i think the one i used the most was black hair green dress green eyes pallette, but i use the dlc colors far more often now, my favorite is, light blue hair, black and light blue mix-ed dress.
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Cs pumpkin is almost pointless now, and the nerfs done on the frog cuts what rachel was capable of doing in half, you lose wind, the ability to re-summon it while it was out if the situation calls for it, you lose the opponent wanting to jump away from it saving you wind or forcing them to take risks to avoid its shock, proration makes it shitty to use to even wanna combo off it. and you lose blockstrings that lead into frog eventually hopping its way over to the opponent to continue your pressure which restored on wind
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Due to rachel's huge off the groungd hit box many characters get extra damage that they wouldnt get on others, just tagers huge body gives other combos that they couldnt get on others.most of rachels gattlings whiff on characters depending on distance and what might be causing pushback. espically on characters with slmi hitboxs like litchi, and noel(even with wind added sometimes). rachel no longer mix-ups in cs, all her mix-ups have extremely holes, and to mix-up in cs u need a rod there, if the mix-up is blocked you are in stupid trouble. theres no out playing character who jump spam with good pokes like hakumen, or litchi, and rachels air to air is really not good against either. tagers 5a>all of rachels normalls(not possible beating her 2a have tried that one yet)
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rachel has no pressure without frog and pumpkin and its difficult to get these two together because players run away so much causing you to waste wind in the process only for u to run into there normals, or start zoning and them fly right past it. Not to mention that everything you do is limited by a wind meter, everything you do no other character is under that limitation. and when you are bursted after using wind it is so hard to get back on your feet..i have lost so many matches after having the life and not being to get my momentum back due to a burst and free pressure.
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alright now, you just mentioned a few things about tager in ct that are the same with rachel, rachel also has no invincble dp, however a long invincible backdash is a very good thing to have after instant blocking something and getting 6k no meter(adding spark bolt) off the whiff punish from throwing. rachel normals are slow, and have no range and are easyly barrier guard. you can actually instant block 5b, backdash(tager) or dp before the next 5b comes out. u can barrier her to make her whiff after she did a jump in attack, something on ground, whiff and then punish because rachels normals are stupid on whiff espcially 5b for as short ranged it is.
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plus dude as i mentioned before u make on mistake with tager, and you eat so much life without needing meter to do it, cs rachel is nuthin like that she trash compared to ct tager. (then to mention all her normals have less range then tager throw that does 4.5k+)and we are playing online, that 6c combo i did was whiffing after the 5b part, im not sure why i practiced offline and it was working so im got online timing fucked up but i got fucked for that alot because u backdash thrown. anyway im pretty tired, and when im not tired i get really impatient. atleast i got to astral someone to night before i went to bed. =) are using cs rachel when the game comes out by anychance?and why did your astral disconnect?
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it may be two pokes for you but it not to pokes for rachel, u have to sit there and endure the whole thing, then hes still in your face to make sure you can do anything with out punmpkin/frog, rachel does not have pressure theres no way to get that close to all the characters that runaway in this game with 5b, unless you let them pressure and make a mistake.
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i hope u seen how, although i did beat him, how bang just runs away then as soon as you stop to zone he throws nails and rush rachel down for a free mix-up, like i said before 6-4 rachel is not right. you have to work really hard to keep bang from rushing you, and its far to easy for bang to play keep away. and he gets in easyly. and the person that i astralled, his connection was lagging so hard. and you guys were trolling hard with you 5a clashes.
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hey man i live in maryland, maybe we could meet up and do some offline games in blazblue if you like i dont play in psn network cuz i dont have a playstatino 3 =/
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good thread man, also to add, razor bear, takes out note midscreen, and running away and j.s prevetns i-no from blindly running at you for an air throw.
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Rachel's normals versus everyone else suck tremoundously, they all lack range and/or have bad recovery while underpressure if something is done unsafe on me, sometimes i dont get a full punish knockdown due to not having the range to connect everything.carl can pretty mash whatever he wants on rachel is normals shoo ou fast and have much better range. ragnas 5b kills all rachel normals. no explanation on any of litchis normals versus rachel. v-13 versus rachel even up close v-13 normals come out way faster and have more range. jin's 5d and j.b, bang's normals arent that good. hakumen is untouchable once he gets in, your forced to block. Also voidd, abuses j.2c, i afraid to use that move, its ways to punish it
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i been this at busch gardens this whole week, and voidd first introduced me to rachel and her pressure ways while in the corner, im no sure how much better he's gotten but we both go pretty even. Back then i was actually muh more a zoner. but now i rushdown and havent actually been in a fight with my newly discovered rushdown rachel. about lobelia a, it can be jumped and punished on its recovery, people do it to me all the time. in ct it recovers way to slow for what it is, i even think if your close enough to your opponent, it will be thrown past you, and it may be punishable on hit when very close. The thing with her wind, if something is blocked, and theres no enough wind to mix-up, or place down a frog to maintain your offense you hve to retreat. Rachel normals are only good versus tager, however i have found that your 5a spam...is incredibly good versus my normals rachel has nuthing that fast and of that range. fork is to slow.
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its not that easy as you know, i have to be very careful with my approach, and im constantly thinking of ways to keep my momentum off the fly without giving my opponent a chance to counter attack or escape. Its a very on the fly kinda thing with her when u do have them under pressure. As far as rushing in, there dp;s, guard points, running away, people chasing me in the airm all sorts of things that prevent me from an easy rush. i have to footies incredibly well while also, keeping an ye on wind usage. oh btw i practiced a new tager specfic combo last night if i land a fork on you, or a low then you will get to see it ^.^
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thanks people are making it seem as though rachel is fine, but wait till they run arcoss a person that knows what there doing thats using ragna, carl, litchi, hakumen, or bang the only reason why im strecting the issue so much is because i know what its like when there not as good counter parts(rag, lit,) got in my face and i had to block its incredibly tough to do anything and get bakc to your feet. and it makes the game unenjoyable. now your forced to run from the start of the match to summon gimmicks that are nothing more then jokes now(boosted by a slowly charging wind gauge), all the while everyone is on your ass. ready to deliver you damage you once could deliver to them, momentum that u were the best at, and pressure that made them wish they had prevented you from getting out a single summon, Sorry just releasing stress from encounters that didnt go good for me if ragna, jin, noel, bang, taokaka , carl, caught up to me, or the damage done by hakumen and tager.
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bout blazblue, what fundamentals do u feel like the game stays true to( didnt want to get off rachel topic on forum), all fightings have footies, heck i use footies with rachel when make sure i dont certain summons at certain ranges from my opponent. Also timing my pumpkin and relentless rush at my opponent with my pumpkin to meet them when there forced to land.