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Alex073088

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Everything posted by Alex073088

  1. Guide to fighitng zappa This guide is here to help fighting zappa much easier if you ever happen to run across him anywhere, inorder to beat zappa you must understand how he works, in this guide im going to do my best to make it short and simple as possible and lists all the gimmicks I have came across while fighting one of the best zappa’s in our 50 states. Zappa naked At the start of the round zappa will look for the most effective way to summon either a sword, dog, or ghosts at random(and I heard based on what time the clock says at a specific moment) based on the character he is fighting. Things you should know about zappa…. *orbs that circle zappa’s body, when you get hit by various things such as zappa’s summon dp, the dog unblockable attack, sword pullback frametrap, which all give him three, and any ghost toss on hit gives him one. When he has 8 he can summon roah, and things become in his favor considerbly. *Summon or zappa’s dp, Its pretty invincble and you don’t wanna get hit by this at all. If he happens to hit you with this zappa gets 25% tension, a knockdown, 3 orbs needed for summoning roah, and summoned weapon…he also summons roah this way. When blocking summon stationary you can punish him naturally with 2p>2d. however…when he runs then slides then dp’s its weird on block you don’t get 2p anymore. When this happens throw him, its free.( you can even throw zappa’s dp on startup ^.^) *godly backdash, quite possibly the best backdash in the game..it easyly backdash callbacks, roger rush, active poking *2hs ,the big head the ring lady move, dizzy’s bridget fast as heck, if you get hit by this move three times our twice and you get dizzy’ed by something else its round over, zappa’s instant kill is unblockable *Bridgets 5p will whiff on him his crouch, meaning you can call back>run>5p>whiff>throw. *zappa can cancel his dust into special moves, like how we can cancel it(bridget 5d) using yo-yo techniques *zappa run forward animation ducks the world, meaning 6set callback ,razor, punchbear will whiff completely on his run forward animation.f.s also whiffs on his forward run animation. *VOMIT!!!!omg this move is so good for zappa, it comes out super fast..a good distance in front of him, once it lands on the ground and your not blocking low u are staggered for a free combo, if you happened to block this move…its as though your frozen in guarding animation, he gets a free mix-up if you decide to block this. And if you’re a character that lacks a decent j.hs or chip’s j.dust you will get air thrown(into a summon and 3 orbs) by good zappa players for trying to avoid this in range for an airthrow..airthrows are breakable.If you try and air dash in on him you will likely get hit by vomit while airborn or be anti-aired. *Bridgets 2p vs zappa, In the match-up thread it says to 2p everything, zappa can summon over your 2p as well as do 5k which hops over it and hits you on counter.However it’s a very useful attack to knock off any summon he may have when theres an opening. *If zappa ever has full tension, and the player is good, there is a combo he gets off a low starter, that gives him 8 orbs in one go through, the combo ends with you getting roah dp’ed against the wall for destruction. * he has low health but its not quite as low as yours(bridget’s) though ^.^ *after each time you knockdown zappa, at random may automatically be given a summon so pressure on his wake-up is guranteed without interuption at random times…meaty 5k works good as well. *naked- AA w/ 6P. Zappa has no non cross-up normal that beats Bridget 6P.
  2. thants furix for correcting bjholmes, in my honest opinion not everyone should be moderators...some people are nit picky for no reason, and abuse there privilages even though no onw is going against the rules of the forum. I really appreciate that, so much. i posted about him being him the wrong previously. I was wondering also btw, what type of daa goes in the archive section for the characters of blazblue and guilty gear

  3. u posted in the match-up thread complaining about these characters on the 25 of feb. but i just checked and it you worte u no longer needed help, i was also offering to help out of nothing more then kindness to another rachel player =)

  4. type this in at the forums, then afterward, go to part1 and part2 section on the front page...oh and after i psted bout that fake new character add, someone on dustloop amended the wiki page

  5. BB:CS Match-Up Chart after reading this you will know why im not ata ll eagered to play the next game

  6. hey i was wondering, what kinda thing go in the archive section for each character?

  7. what part of maryland you live in, mayb we could do some offline games if u like to in blazblue.

  8. hey, it sucks that you obviously arent on xbox live to play, but anyway im going to post some matches..of me fighting jin and tager after i get my capture card today to help show you want ct rachel must do inorder to prevail in these match-ups. Also, when under pressure by many of the characters in the game just know that its just hard to do anything or get out...dead angle is your best option...and if you were zoning(and are zoning right) you should have enough dead angle before the pressure becomes ridiculous...i have trouble dealing with tagers pressure as well u have to take a chance by jumpin here and there to avoid gettin command thrown they normally go for it when they really really need it.

  9. the most annoying thing is jin, chasing you in the air with j.d to prevent you from summoning anything...if you try and zone him he'll ice car to interprut you before you get much out. the best way to start if jin wont give you a breather but also is playing a in and out your face game is to shoot lobelia out the sky on to the ground because on the ground jin may be able to time a nice ice attack from afar or ice car your attempts to puts staffs out on the ground. Super jumping and winding your pumpkin toward jin forcing him to block it helps bring the pressure on him, i feel as though against good jin players you must be able to play a decent rushdown rachel...if your hit with d ice car while zoning to much you will end up in the corner being forced to endure horrible rushdown.If jins playing keep away and waiting for a perfect time to ice car, and starts spamming sword. AIR DASH+j.b+5/6 D(wind)....and catch his recovery that is my very very favorite thing in this match that you can do rush him down for being a scared pussy.
  10. At the end of the day dude because you can seldge right through zoing getting you under rachels monstrous offense is the way to make sure i acheive victory its actually quite fun seeing how far and long i can continue to lock characters down...my two favorite things about rachels pressure is when u set a frog and your opponent techs away from it you cant use the pumpkin to catch there tech and pressure them more...further into the corner. My second thing is douing bbl on you blocked an seting a frog down and forcing you to block it...remember that? bbl des so much guard crush and barrier guard usage espically when i have a lobelia or so place there.

  11. hmm, well its not easy being that good...if i dont lock you down..you will just lock me down i have to do many things to keep the pressure on you...like watching my wind, some how sneaking a frog down in your face without you slegding me and it to reset my pressure. if you noticed i generally didnt do 5b, 3c because tager falls to fast on the ground for me to combo det a frog down or anything, so i guess next time ill just not use wind and set a frog down on him if 3c doesnt not hit...however if its blocked i loovvvee how its frame advantage by usiing wind allowing me to continue pressure...if i cant get a frog in your face while your blocking...cuz i cant waste all my wind doing mix-ups all the time...i have to use my pumpkin to continue my block strings....which you can sledge..but its very difficult to tell when im going to win the pumpkin back ward to continue me strings...or do it immediately after a blocked lobelia.

  12. its all good however i remember the score being 10-7 for me me winning ten times and losing seven though. i know we didnt play 22 games man, and one match i remember my controller dis connected after an air combo and you purple distortion drive through me into death.....what do u feel as though is broke about rachel? it takes me a long time to kill you ^.^ and if you so much as grab me i lose more then half my life and have to endure a tech mix-up...possibly taking extra damage!!!

  13. oh and i learned we are both the same age ^.^

  14. hey man intense games last night! did you learn anything from playing rachel last night? I know i learned that tagers dead angled is godlike.....

  15. hey would you like to play over xbox live with me? ill add u okay ^.^

  16. thanks, very nice use of the cat chair...i had no idea in hell you could cat chair in so many situations like that when rushing down espically after a blocked pumpkin.

  17. this is axisbeast form xbox live? i remember fighting you with my rachel on xboxlive, you dont give up however my rachel is way too good to lose to tager...even at your level sir!

  18. http://www.youtube.com/watch?v=lLisfHSLpwc the combo ky, at 2:23 can be done after any 3p on counter?
  19. http://www.youtube.com/watch?v=d_ixIlUiZAA bridget is raping in this video, totally owning on the rushdown tip,(btw im almost done my zappa match-up guide look for it soon) ^.-
  20. Alex073088

    Bridget Q & A

    can you hit starship frc>6s>combo on him?
  21. Alex073088

    Bridget Q & A

    The quickest set is...the 4/back set...the second quickest is the neutral set....i sometimes put the yo-yo out during blockstrings...however its not always a good idea due to the fact that people will be mashing whatever the can when they see you set one...the players in my community look for it now...so when you think they are do a tick throw set-up...like 2k>walkthrow> or do filler>2s>2k> run> starship or 3p> this will scare them from just mashing because your doing different things in your pressure..... and then you maybe to do something like f.s>6set>2s>roger rush>react.... i would recommend doing 2k>5s>4hs>3p/2p/or throw. Also a much more safer set would be to do 2k>5s>jump cancel>j.3s>roll>razor bear>Filler. But at the end of the day the best possible way to set up is after a knockdown...during blockstrings you may get away with it..but not always.....
  22. Alex073088

    Bridget Q & A

    i actually practiced on axl low and it whiffed on him and hes the easiest character imo to combo... I just thought perhaps if i throw my yo-yo upward...that would limit a.b.a j.hs rest pressure after she is knocked back to far....she's not beating a call back with that move and i get a combo on counter ^.^
  23. Alex073088

    Bridget Q & A

    To answer some quesions i asked eariler....after a 3p on non-counter its very difficult for your opponent to interprut a 2p>mix> of your choice The reason no one jumps 2p, run throw tactics...is because of jump start-up....I been playing way to much blazblue where you can jump pressure and barrier block in many instances where you are not able to in guilty gear......when you are at a frame disadvantage and you try to jump out of being pressure by your running opponent....you will just simply get hit while standing on the ground by there next attack as though your werent blocking...so in turn a running starship will catch there jump out..... And god, i was in a.b.a block strings for such a long time period.....she cranks up the guard guard gauge so fast...and she can j.hs..run and throw and kill you in one combo.Though im still learning and wasnt doing to to bad against her when i got my spacing zoing going....im just wondering if there is any real way to deal with the pressure strings and this a.b.a player rarely used reckas...i was jumping instant blocking the unblockable attack....however i was in so much stun that i had to do some more blocking...and her pokes push you toward the corner...and her dust is lighting fast 0.o lol i still had fun and i feel as though i might need to jump slashback her j.hs inorder to stand a chance... can anyone of you guys slashback things on a consistent basis? I also asked a friend who plays millia rage would it be possible if you predict a jump in j.hs to run forward out the corner because throwing that shit is so hard.... I have also found it incredibly difficult to combo a frc starship into 6s combo, the 6s misses very often and i feel as though i just waste tension =(, anything pointers please and thansk i really feel so much more improved by all the advice given and im actually doing incrdibly well against my gaming community here in maryland....
  24. may is a bit hard to deal with she can, frame trap you alone with j.hs, jumpcancel j. h.s again and its increibly hard to air throw, her damage off her command throw and on counter is nothing to feel good about espically playing as bridget the only only saving grace about fighting may is that her most damaging loop is not the easiest to pull of, and a properly timed 6p will net you a combo...but this is properly timed....also it is near impossible to air throw her..she will always be jump.hs spamming all over the place...from a distance j.s with bridget might beat it though....... up close j.air(him bridget) vs may j.air you will more then likely be countered into so much of your life being gone...but the running shennigans tactics are hard for may to deal with though to an extent.And you can meet may in the air with air starship...to help calm her down a bit.
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