I hate his stupid DP that kills j.2c pressure.
I hate being punished with hells fang or distortion for summoning pumpkin from across the stage.
I hate how unreliably 6a is in the match-up.
I hate how once I'm in the corner I don't ever seem to get out.
I hate how all Ragna's normals > my normals.
gah!
But I do love Ragnas glass jaw. <3
http://www.youtube.com/watch?v=-_CclVgxp3s
2:07
I see. It lost you the second round just throwing it out in the air when you could have done j.b or j.a.
Running up and using air super is safe, so it's not like it's a dangerous option. I mean, it's definitely a better idea to save meter for RC-ING but it's not such a stupid option that it endangers the player like... spamming DP with Ragna or Jin.
I don't understand half the things that Noel did.
All that 22bbbbbb-ing after scoring a knockdown was lolz.
And at the end he landed a 28d with 100% meter against an already bursted opponent and let it drop to run in with another 2d.
I was disappointed when you landed that 5d CH on Tager and followed up with 6a. Follow up with 5d 6c 214a BnB.
When you have meter, RC that 3C during mixups.
Maximize damage with 6c loops into drive juggle. You go for 6C air bnb way too much when you could be tacking on way more damage with drive juggles.
It must be tough to win without any block strings in your game.
I'll just be working (SLOWLY) through the Rachel combo thread and blockstring guide. I've already been watching tons and tons of Rachel vids to get a feel for how the flow of my matches should eventually pan out.
She's got a MUCH steeper learning curve than Tao and Noel.
I'm trying to get into Rachel and eventually get competent enough to main her, but all these combos are making me frazzled. There's so much variation that I don't know where to start.