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the_d3v

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Everything posted by the_d3v

  1. But we already have a Tager alt. The green Mike Z one.
  2. LOL I'm surprised such scrubbiness can come from DL.
  3. Does anyone have any idea of the actual colour maps for these characters? The only one I know of that's been revealed is Parasouls'
  4. Error with your link, the correct one is. http://www.destructoid.com/preview-soul-calibur-v-210405.phtml More like parry/Just Defend. With this, plus Super and EX moves, plus the timeskip, the game is feeling more like Daishi's love letter to 3rd Strike/Garou. P.S. DAT ASS!
  5. That only means that it's not "on disc" stuff that's just not unlocked.
  6. Just as long as this gets proper testing (unlike what SBX supposedly got) it will be fine.
  7. Well, there's still Leixia.
  8. So apparently, for the PAX build, Cross Rush launches were scaled pretty hard after a certain point.
  9. Anyone wanna add me up on PSN, my ID is unityd3v. Also, just for reference, we ran tests on this at SRK Tech Talk. No difference whatsoever in input delay between both PS3 and XBox 360 version. Game shows constant 4 frame input delay, which according to multiple sources is the same as the arcade board.
  10. I recall seeing an episode of this on Animax-Asia. Game looks interesting. The 4 players plus the bar in the middle remind me of some old DBZ game for the PSX/SS. Hoping we get to see some gameplay soon.
  11. Obvious Dhalsim is obvious (as if he wasn't obvious enough in the E3 trailer). That said, hoping for some full screen juggles and Tag Cancel action off that Yoga Flame. P.S. please let his Yoga spinning air dive kick headbutt things be overheads, for unblockable Tag Cancel shenanigans. EDIT: Please no hitstun scaling. For once this generation Capcom, please let us break a game properly (not like the, "hey, we pre-broke it for you" approach to MvC). /prays for near V-ism/A-groove level shenanigans by the time the game is a year or two old.
  12. No LeiLei thread is complete without talk of pendulum cancels and spamming dat Tenraiha.
  13. Dunno, but there was mention of it being the possible reason you could only continue a combo via tag for so long.
  14. No sure how they'd implement Yun and more importantly Genei-Jin in this. Seeing that it already has chains, I'm guessing what this would entail would be a removal of histun decay while he's in Genei.
  15. GGPO and arcade perfect (990512 too). Proof that Capcom does listen (and knows which set of fans to listen to).
  16. Hoping we get more of this. IMO, this is one thing I feel was lacking in MvC3 (compared to 2).
  17. Whiffing pokes builds meter? Awesome!
  18. Beautiful! http://www.youtube.com/watch?v=ui2hjNKo6DU Now it's starting to feel like a proper Marvel Versus game already.
  19. 2ch tier list for the game lists everyone in either S or A tier.
  20. Or, maybe they let this slide since it doesn't even go against the purpose of the proration in this game anyway, which is to prevent MvC2 style infinites. I mean, this is a fair bit more complex than doing short launch 9lp, mp, lk, hk repeat with Iron Man.
  21. Makes me wonder if I can use it for some of my own ideas. Ammy already has a "false" infinite on Sent with 9L,H,H,H (repeat) that is killed by proration after 2 loops. I wonder what tacking a combo into hyper, DHC into X-23's Weapon X Prime will do.
  22. 329 hits. For those wondering how the hitsun deterioration was defeated, it's been discovered that cinematic hypers reset it.
  23. No. Deadpool is actually Nathan Drake, that is when he isn't Desmond Miles reliving his memories of being Madara Uchiha, Hades, LCpl Kojo "Romeo" Agu, Operation Overdrive Red Ranger, Raphael the Ninja Turtle, Musaad Mayfield, Vossler York Azelas, Vashyron, Brawl, Hitler and a Morning TV Show Host on Ugly Betty.
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