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XDest

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Everything posted by XDest

  1. If you can't connect anything with FC 236B 66 5C, you can always OMB or OMC and get that needed 5k.
  2. If you need more corner carry, it's possible to do the first variant with CH j.C air-to-air CH j.C -> land -> delay -> 5B -> 5C -> IAD -> j.A -> j.C -> 5C -> 236236D -> ~
  3. An interesting note about air grab: if your opponent has fear status, then a lot more options after the grab become available without OMC/OMB because the fatal counter goes for throws too. Rikir and I saw this today when we were playing.
  4. God damnit that sucks.
  5. I try to think of it this way: Mid/Full screen: Just shoot them Close: 5A, j.A, 2A, or roll, depending on the attack If you can get a couple C traps out, your opponent's air game isn't very scary since you have a few more options available. 2B is garbage, unfortunately.
  6. When I asked stunedge for help in CT he said the same thing. ... I kept mashing though.
  7. I'm probably just showing up to get my ass kicked in P4U. The last times I played BB were at apop and toryuken, heh. Haven't even touched the game besides that.
  8. Wait isn't there one near Silvercity
  9. Your trap placement is getting so much better, and you're much more patient. I can learn a few things from this too.
  10. Good games to Kyle, I've got so much to learn about this character still. I'm not confident enough in doing IAD combos online yet, gotta grind those more.
  11. I posted that a while ago. You can also switch a couple things, like 214D 5AA 236A~D 2A 2B 5C 236BxN. Even easier: 5B 2B 5C 2C 236236D 6[6] 214D 5AA 236A~D 44 2[C] 5C 236BxN.
  12. You know what's weird? They seem to have kept overhead on 236C being repeated, but not done once. How useless.
  13. You don't need the 2B there I'm pretty sure.
  14. On some characters it requires a specific delay between 5C and the JC. On some characters it's impossible. Against Tager, Valkenhayn, Bang, Arakune, Relius, Hakumen you don't have to delay at all, it'll just work.
  15. Yeah, I was S grade, but I wanted my 666 PSR. So I lost so much I got to B in a matter of hours. Took me forever to get back up and get my 666 to quit, never got my S back. Maybe with a different character.
  16. I'm having a bit of trouble with this. Trying to lay traps is almost useless in this matchup, and j.B/2B covers any option I have coming in. If I can get in, that's usually where I'll win this, but getting to that point seems really difficult.
  17. Yeah, this is really hard to deal with against half the cast. I'm so used to having good normals. It sucks not having a good anti-air again, had to deal with that shit all CT. I really want to play Naoto, but I think I'd do better with Yosuke, ugh.
  18. I didn't even know that existed, thanks.
  19. This game really needs a connection filter. I keep getting 0 bar connections when searching for "fast connections". Seriously, if I want fast connections I'm not going to be accepting 0/1 bar. It would be even better if it was CT/extend style custom ranked match, you end up seeing everyone that's on and can pick out the known good connections instead of leaving it up to the system.
  20. It seems like if I don't have properly placed 214C traps at all times I lose this. Labrys' j.B is god. It also seems I should never press the forward button unless it's to get away from her. Gotta play this one so lame.
  21. It seems like 3 straight wins against somebody the same grade or higher. Might be wrong though.
  22. I'd love some tips on this matchup myself. It's weird not being able to use traps/shots properly. And it seems like all my normals lose. It seems like a get random hit into SMP loop matchup, but I'm dropping it more often than not despite practicing.
  23. If you do an IAD combo you can do this for 50 meter. 214C -> 66 -> 5B -> 5C -> IAD -> j.B -> j.C -> 5C -> 236236D -> 6[6] -> 214D -> .. -> 5AA -> 236A~D -> 44 -> 2[C] -> 5C -> 236BxN
  24. j.A mash for life, I'm so bad at P4A right now oh man. I hope I can learn soon, it's pretty embarrassing. Also shoutouts to the third 236236A actually hitting.
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