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XDest

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Everything posted by XDest

  1. It seems silly to have an ego for a game that just came out. At this stage, everybody is just starting to learn. But I guess people want excuses for why they lost other than themselves.
  2. Is it just me, or is j.B's hitbox way better in the videos I've been seeing? Also, it looks like 236C is no longer an overhead, oh well.
  3. Oh I saw you on ranked last night, only person I saw up late with a good connection. Good games.
  4. Yeah ggs, I still need to work on a bunch of stuff.
  5. Don't care much for it actually. I want my blue and purple back.
  6. Ugh Naoto's 2B is pretty bad it seems, is there anything better to AA?
  7. Same. I'd probably do better with Yosuke, seeing my success with fast mobile characters. But damnit I will learn this character. By the way, laying trraps and countering all day, then using hamaon as Naoto's daisharin is the best. I just do a fuzzy j.A and people die. I'll even do 5B 5C 236236C, and some people press buttons, it's awesome.
  8. I think I read something about 6C not getting SMP. So combos might actually be a little similar to CSEX, meaning that 4D~A in combos should stay. Here's hoping. It seems like the biggest thing right now is losing 6A float, but we seem to be getting a few things to make up for that.
  9. So the most consistent variant I see is 214D -> ... -> 2A -> 2B -> 236A~D -> ... -> 5AA -> SMP loop. Does the 5[C] variant add that much to them?
  10. ggs to any random people I've played the last few days. I'm so incredibly free right now.
  11. Ugh, PSN is acting so weird, keeps disconnecting rooms again.
  12. 6A in most combos should be pretty irrelevant now. It doesn't launch on grounded opponents, look at the loketest video.
  13. - とりあえずDDはエリアルからダウンとれるのか。〆用かはたまた拾えるか air super is a knockdown.
  14. Replaces gold burst, and bursts now charge up. Depending on health, overdrive will last 5-15 seconds. If a character had an install, it will usually be their overdrive now. Ragna's is blood kain, Taokaka's is AB2. If not, they'll have something new to use. It will always buff something. With overdrive, Hakumen and Tsubaki actually have two installs.
  15. Are they actually giving it out today, or are they being strict about release dates?
  16. Oh, I see. So I guess A and B cancels use up jumps now like C cancel possibly? That sounds more likely to me. Edit: Oh, I see what you mean now. In previous games you can do double jump, any cancel (even C), and air dash afterwards. But you couldn't do triple jump air dash. A bit inconsistent.
  17. - アンコールはダウン技か。ボーリング起き攻めできれば完璧なんだけど Cat Spirit Encore causes knockdown, bowling ball oki seems really good now.
  18. I'm probably getting both too.
  19. Does Taokaka still have 3 jumps and 2 air dashes? I heard something about it being limited, but it might just be after drive cancels.
  20. Sounds good to me. I'll keep updated on this loketest, I don't think things have been completely tested yet anyways (apparently everyone forgot to check her counter assault)
  21. なんか空中行動回数減ってて、一度ジャンプしたあとのJDABCは空ダできたんですけど、二段ジャンプしてからのJDABCの後は空ダできませんでしま
  22. The amount of people that already get hit by 236C at 30 frames is shocking. I'm really happy that it'll be a legit option now. I really hope I'm reading that part about the jumps/dashes wrong.
  23. So many Taokaka changes, I cannot contain them all.
  24. From Matoi's twitter (https://twitter.com/matoi_taokaka): - ヒント:6Aで浮かない Taokaka's 6A no longer floats. - 猫3発生早くなったのはいいけど、それだけですまない気がする。初段補正相当きつくなるとか、DEでキャンセルできないとかはありそう Cat Spirit 3 is faster, probably can't cancel into drive anymore. From https://twitter.com/ricomeekun: - ボーリング多段ヒットなうo(^▽^)o Bowling ball is multi-hit now. - とりあえず6C同技。猫2は二匹で2B始動5ループo(^▽^)o Something about 6C same move proration most likely. 5 loops off 2B in AB2? What is he talking about? - It also sounds like something has changed about jumps/dashes after drive cancels. Sounds like it's not possible anymore? - They might also be talking about Tao losing jumps/dashes? - しゃがみに6A(1)猫3つながりますよo(^▽^)o 6A -> 236C works on crouching opponents because of the speed buff. - 5D対空でスライドダウンしたら余裕でダッシュ6C繋がるんよo(^▽^)o Standing 5D causes slidedown, possible to combo into 6C near the corner? - 端じゃなければダッシュ5Bよっゆーでひろえるよo(^▽^)o Dash B after standing 5D is possible. - 通常技は6Aが1.2段目両方当てても浮かないのと3Cがはやくて三段目がスライドしやがら出る。4Dの軌道が低く発生が早い、地上の相手に当ててスライドして5Bで拾える。猫3くそ早い。アンコールはスライディングして相手が仰け反ってすごく有利フレーム取れる 3C is faster, 3C(3) causes slidedown, 4D is faster and doesn't jump as high, Cat Spirit Encore is sliding (like 2B?), adv on block? From Tsujikawa's twitter (https://twitter.com/tujikarori): - 21Fの猫3…ゴクリ Cat Spirit 3 has 21 frames startup?! Don't know what to think of some of this...
  25. Well, it's what originally prevented things like taunt loop, even though move properties were almost identical, but they thought that SMP would prevent things like that anyways. But people starting exploiting things more and finding more loops anyways. So they might have just said screw it and put back in the timer. Edit: Vulcan, much better attempt at romanizing Bullet's moveset, I'm not too great at it.
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