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XDest

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Everything posted by XDest

  1. Speaking of the corner, is there anything good you have found for 5B+C? I can't really figure out anything better than the midscreen ones, while at near-corner I can get a lot better damage.
  2. That's really situational, they have to be low enough to the ground for the 5C. But if you do get that, you can get a second loop of the j.236B route for 3800. j.D~B -> (5C -> JC -> j.236B -> .. -> j.D~A -> j.4D~A)x2 -> 6C -> 4D6~B -> 6C -> 236AA -> 5D~A -> 6C -> 236C~B [3818] Otherwise, just use the routes in the OP, they work in pretty much any height.
  3. It can be done from exactly midscreen, so it does have good corner carry. Any further and the former combo is probably more applicable.
  4. 5B+C -> j.236B -> j.D~B -> 5C -> JC -> j.236B -> .. -> j.D~A -> j.4D~A -> 5D~A -> 6C -> j.236C~B is 3192 5B+C -> j.6D~6 -> j.4D~A -> 6C -> 4D6~B -> 6C -> 236AA -> 5D~A -> 6C -> 236C~B is 3159 I don't see all that much difference. Although when you get to near-corner you can use the one I posted a page back, which does around 3600.
  5. You need to do it as soon as possible, but it actually doesn't work at all vs some characters. 236CC -> 2D~C -> 6D~6 -> j.236Bx5 will probably work in its place for those characters. Although I'm unsure about short starters with that since it takes more time. Remember that you should probably only be using j.236Bx5 if you're finishing out rounds with it.
  6. XDest

    [CP] Taokaka Q&A

    The people who say Tao combos are hard probably don't play Tao. No microdashes necessary, few TKs, no IADs, no complex inputs at all. Any actual difficulty in combos would come from different delays and confirms, including drive cancels on hit. Compared to some characters, that's definitely not hard to do. Although 6B -> j.236B whiff -> 5B is definitely something to get used to in terms of timing. Now actually learning the character is a different story altogether.
  7. XDest

    [CP] Taokaka Q&A

    Try to figure out all the movement tools at your disposal at any given time. Count your jumps/dashes/drive cancels. If you're not thinking about this, then you aren't really playing Tao yet. Think about where certain drive cancels would be useful, and which drives would be useful for which situation. 5D, 2D, j.D, and j.4D will probably be your most used drives, with 4D and j.2D mostly being combo parts, and trick edge mostly having specific uses (like back to corner combos). 214D, j.B, j.C, and 6C will also be used a good bit in neutral. Simply figuring out all your mobility options, and where to use them effectively in each matchup is probably going to be the hardest thing to get used to for a new player. Sit down in training mode, and figure out each of your options, then try remember them.
  8. Going to be in Ottawa for the next few days. Might stop by tomorrow.
  9. What about 5B+C -> j.236B -> j.2D~B -> 5[C] -> 6C -> 4D6~B -> 6C -> 236CC -> 5D~A [3400]
  10. Thanks, I'll add this to near-corner.
  11. air-to-ground CH j.D~B I use the same combos as a j.C or j.B air-to-ground starter.
  12. XDest

    [CP] Taokaka Q&A

    #30 Do a 200 hit combo!: (Demo recommended, you can make up your own) OD -> bowling ball from one corner -> push opponent into other corner into 6C range -> 6C -> 214214C -> bowling ball hits once -> 214214C [202 hits, 4841]
  13. So, A cancel backdash and C cancel air backdash will both make flash kick whiff. For example if somebody is just waiting to mash flash kick you can do something like 5B -> 5C -> 5D~A -> 44 -> 6C. Just doing 5B staggers then blocking a flash kick also seems like a good idea. Never try to air barrier it, you get nothing off this. Either try to make it whiff, or regular block/IB it on the ground. Anyone got any other suggestions vs flash kicks?
  14. Discuss the Mu-12 matchup here.
  15. Discuss the Nu-13 matchup here.
  16. Discuss the Yuuki Terumi matchup here.
  17. Discuss the Valkenhayn R Hellsing matchup here.
  18. Discuss the Tsubaki Yayoi matchup here.
  19. Discuss the Taokaka mirror matchup here.
  20. Discuss the Relius Clover matchup here.
  21. Discuss the Ragna the Bloodedge matchup here.
  22. Discuss the Rachel Alucard matchup here.
  23. Discuss the Platinum the Trinity matchup here.
  24. Discuss the Noel Vermillion matchup here. This matchup is a lot less annoying now. 2D sails over lows and whiffs up close, and 4D doesn't beat lows. Instead of guessing, just stick to being wary of 4D while pressuring.
  25. Discuss the Makoto Nyanyanya matchup here.
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