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XDest

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Everything posted by XDest

  1. People who start every round 2 with IAD air grab, despite it never working for them.
  2. When does anyone ever get hit by full charge 2C?
  3. I still have nightmares about input delay screwing with drive cancel timing.
  4. Doesn't directly chain from 236C, but the 214D will still be out before they tech in almost every situation. It's more for people already respecting your wakeup game.
  5. Why do that as opposed to 236C -> [2]9D~2~B or 236C -> 214D?
  6. You're right. I have no clue then. Maybe people want the taunt in the combo. Maybe the taunt lowers hitstun enough that when they're out of the blowback animation that you can reset them with j.2B or some other meaty right after. I've seen that used in a few matches. Maybe there is a reasonable explanation to why some Tao players are still using that route.
  7. I have it pre-ordered as well.
  8. It's because of the amount of untechable time on the new low to the ground 5D blowback I believe.
  9. Right now for Tao's 214D it says: - 38 frames recovery in CSEX. Can cancel into an attack at frame 16. - 15 frames recovery, 2 frames landing recovery in CP. This seems like a drastic change, I wonder if the CSEX one is wrong.
  10. http://www.dustloop.com/wiki/index.php?title=Taokaka_Frame_Data_%28BBCP%29 Taking back what I said before. - j.2B was changed to 19 frames startup, so now that makes a lot more sense. Active/Recovery is the same. - 214D had its recovery halved, changed to 15 frames and 2 landing (wait why did she need that?)
  11. He plays P4A, I know that much.
  12. From: https://www.evernote.com/shard/s43/sh/0e9b830d-5702-4866-a1d5-0c8e1e1c2a8f/c7f1fbbc1497cce8cfc1b1cf907c8732 ・2Cがキャンセル可能に、2C>B二連牙が繋がる 2C special cancelable. 2C -> 236B works now.
  13. Just A&C World on Mondays and Fridays.
  14. If you want a character with a fast low 2A boy do I have the character for you.
  15. I might be up for some in about a half hour to an hour.
  16. Toan's is actually different. Most of the other netplay Lambdas seem to be fans of Pisces Albafica.
  17. My internet has actually been d/c'ing every half hour to an hour. That's what this is about: https://twitter.com/TheMostXD/status/361703382882336769
  18. Might work on more people if the j.B hitbox really is bigger. The fall speed is also faster, so that's probably why j.B -> j.2B -> j.C will no longer work.
  19. How about this: You're Ragna at full health. Your opponent has 1HP.
  20. j.C -> land -> jump -> j.A looks like a pretty nice IOH. One of the other times he did it with j.A -> j.2B and the j.2B crossed up. Looks hard to block. http://www.youtube.com/watch?v=6KcPcD3DfQI#t=2m42s
  21. CP's CH j.D is looking more powerful than CSEX's. http://www.youtube.com/watch?v=BjGYTapbXCQ#t=12m42s ~3.9k without using j.236Bx5 or j.236236D.
  22. Not a timely response, but yesterday had a really good amount of people. It seems a lot of people can make it on Fridays. It was nice seeing the Waterloo players again.
  23. Going to create a new thread for this nearer to BBCP's release, since this is mostly a CSEX thread at this point.
  24. @Primiera: If you're not specifically ending with a knockdown, just go for the damage and go back to neutral. If the opponent does something silly like just mash an attack after teching on the way down you can AA him. @Myoro: AB2 -> 6C -> optional 6C -> super jump back -> j.236Bx5 (only the 4th+5th or just the 5th should hit) -> jump cancel forward -> j.236Bx5 (only the 4th+5th or just the 5th should hit) -> jump cancel neutral -> j.236Bx5 (only the 5th should hit). If it's really prorated you might have to go for just the 5th hit hitting them for each, but usually for the first set of 5 you can do the 4th and 5th. Some characters might have to be timed differently before the first 6C after AB2 is activated. Some you can't do one 6C into the super jump and need the second 6C for the correct height. Arakune/Tager it needs to be done a little differently, usually I use 6C -> 236C -> 6C against them. Keep practicing until it's consistent, it's just a matter of execution. @NeoGio: I'm pretty sure neutral super jump is character specific, isn't it?
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