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XDest

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Everything posted by XDest

  1. Discuss the Litchi Faye Ling matchup here.
  2. Discuss the Kokonoe matchup here. There are some black hole setups you cannot even 214214C. ;_;
  3. Discuss the Kagura Mutsuki matchup here.
  4. Discuss the Jin Kisaragi matchup here.
  5. Discuss the Izayoi matchup here.
  6. Discuss the Iron Tager matchup here.
  7. Discuss the Hazama matchup here.
  8. Discuss the Hakumen matchup here.
  9. Discuss the Carl Clover matchup here.
  10. Discuss the Bullet matchup here.
  11. Discuss the Bang matchup here.
  12. Discuss the Azrael matchup here.
  13. Discuss the Arakune matchup here.
  14. Discuss the Amane Nishiki matchup here.
  15. So, is 4D6~B -> OD -> 5B -> 5B -> 5D~A -> 6C -> JC -> j.236Bx5 -> JC -> j.236Bx5 -> j.236236D the best you can get with 100% health? If I add anything else the super doesn't land while in OD. From what I've seen, at lower health you just add onto that, but at the expense of having less moves used before the OD. If you do a mostly full combo before OD, 4D6~B -> OD -> 5B -> 5B -> 5D~A -> 6C or 6C -> OD -> 6C -> 6C seem to be your best choices. If you have a lot of timer and did the 4D6~B early, you can do something like OD -> 5B -> 5B -> 5D~A -> 6C -> JC -> j.236Bx5 -> 236C~B -> JC -> j.236Bx5 -> JC -> j.236Bx5 -> JC -> j.236Bx5 -> j.23236D or 5B -> 5B -> 236CCCCC -> 5D~A -> 6C -> 6C -> JC -> j.236Bx5 -> JC ->j.236Bx5 -> JC -> j.236Bx5 -> j.236236D. I'm sure you can get really creative in that situation, although I'm sure it would be pretty rare.
  16. Good games. Actually it feels harder on my side too since my D button gets locked after exhausting my dashes/jumps. But once I'm in it's hard to get me out again. You definitely still have the best Nu zoning I've seen in NA. No doubt this is a bad matchup for Nu though. Just have to keep learning it I guess.
  17. That's actually not true in BBCP I'm pretty sure. It depends on a the timer and your starter. That's why adding extra hits to combos sometimes allows them to drop because there's stronger hitstun decay at that point of the timer. See: http://www.dustloop.com/wiki/index.php?title=Damage_%28BBCP%29#Hitstun_Decay
  18. You used to be able to do 6B -> 5B on certain characters. Now you can do the whiffed version on everyone.
  19. Thought so. So whiffed j.236B just brings back the old 6B in general (it was +2 in every other BB), but it's comboable against everyone. Good to know.
  20. I personally just haven't played around with that yet at all. I know since it's not actually an OD cancel you get a lot more OD time to do whatever you want. If somebody posts 4D~B versions for each health level I'll put them in the OP.
  21. We should be testing the frame adv off 6B -> j.236B whiff on block. We don't know if it's still - or not.
  22. It's a 21 frame mid instead of a 30 frame overhead.
  23. ggs to Toan, Lich, and Jin_NC.
  24. http://www.dustloop.com/forums/showthread.php?17748-CP-Taokaka-Crawls-Under-Everything looks like it, this is still the CSEX list, but the CP ones seems about the same.
  25. Yeah, that's always been possible. Worked in CS1 just as well. What you should be mad about is it making Hazama's 2A whiff.
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