Jump to content
Dustloop Forums

XDest

Moderators
  • Posts

    1,374
  • Joined

  • Last visited

Everything posted by XDest

  1. Oh yeah, Toan you were really testing my defense there, good stuff. Some of those rounds I felt that if I pressed any buttons at midscreen that I would be screwed, that's pretty awesome. I don't usually feel that way against Lambda, I had to be a lot more careful than I usually am.
  2. Speaking of that Hakumen: http://www.boonce.org/up/classic%20fanmail.jpg I can't believe people still use that insult. It's pretty funny how butthurt he got. When I started using a bit more patience while approaching he wasn't really getting off any of that. He likes to whiff normals into counters way too much. After you've seen it a bunch of times you're just going to wait and punish it. kurostuski: Want to play more? In CT I was only on 360. CSEX is the only BB game I have for PS3 currently.
  3. I personally don't even try to challenge j.2C (unless it's just starting up), I try to move around to make it whiff, and then be in the right place to whiff punish it.
  4. I've heard it's also Fridays now. I'm going to go check this week.
  5. Look at my previous post. People don't play BB that much in Toronto right now but it's still possible to get online games in, might change when BBCP comes out.
  6. Just saw your post on the Toronto boards. A&C World sometimes has BB on Monday and Friday afternoon/evening. You might want to try there to play offline.
  7. Not a Ragna main, but I did send an FR over.
  8. Thanks, I wanted to start streaming some BBCP when it comes out myself, but I didn't want to lug around my desktop. Good to see there's an option like this out there.
  9. Had some fun, hope you guys have BB next time. If anyone wants to play me online, just add me on psn/xbl.
  10. CH 6C
  11. Alright, the deal is gone, but I might exchange my train ticket anyways. Can you PM the location/details?
  12. I wonder if that was a typo when ender 4 was written out. While it is a valid combo, most people use j.8D~5 there, not j.9D~9. If you look at Japanese match videos, you'll see exactly that: 2D~C -> j.8D~5 -> j.6D~6 -> j.C -> .. _> j.9D~9 -> j.3D~3 -> j.236Bx5 It's actually listed there as ender 1. But I like using 5C -> j.8D~A -> land -> 9 -> j.C -> j.8D~A -> land -> 2D~5 -> j.8D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.3D~3 -> j.236Bx5 myself as an ender when I can. It does around +100 damage, and it looks cool.
  13. j.9D~9 is for near the end of combos, it doesn't replace j.9D~5. For example: j.8D~5 -> j.6D~6 -> j.C -> .. -> j.9D~9 -> j.3D~3 -> j.236Bx5 or corner 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236Bx5 If you need corner carry at the end and it's an ender where you can do j.3D~3 -> j.236B -> j.3D~3 -> j.236Bx5 you can actually do j.3D~3 -> j.C -> j.6D~6 -> j.236Bx5. Although it isn't that often that you need to do that, unless it's early in the combo and you've used up all your jumps.
  14. According to via rail, there's a 5:30AM Friday train I can take back to TO for really cheap. If I can have a place to stay until I can get on that train, I'll show up Thursday. I'll need a response soon, I don't know how long that deal will last. Edit: I didn't know ribfest was going on, what a pleasant surprise.
  15. That's a shame, I have to catch a train back on Thursday night. And that will be almost directly after work. Wednesday would be the only time I can play.
  16. Why hit Makoto's DP when you can slide under it?
  17. I'm currently in Ottawa for the next two days. Anyone want to play some BB tomorrow night?
  18. Yeah, that's the main reason why there's almost no Tao players in the west. Not many people have the patience to go through that. Low health and little defensive options means you can't afford to make mistakes. She's one of the strongest characters in the game, but you don't really see it until you have been playing her for a while. So just keep going. Off air throw you can do: (opt. 22C/6A) -> 6D~6 -> j.D~A -> 6C -> corner ender or 5D~B -> 5C -> ender Off back throw I usually do: 22C -> 6D~6 -> j.D~A -> 6C -> corner ender or 5B -> 5C -> ender If the 6C is whiffing in the corner there's three possibilities. The first is you simply did it too slow after the A cancel. The second is that you didn't delay enough when they were too high, and therefore they're still above the 6C. The third is that they're too low, and a 6C will never hit them. The second and third are only usually a problem when doing the second 6C (6C -> 6C or 6C -> 4D~A -> 6C). Remember that 6C -> 4D~A -> 6C doesn't work on some characters, and you will need to do 6C -> 6C instead (like against Rachel). Just keep practicing it. Regular frame traps? 5B -> 2C is one. 2C -> 6C is another. If somebody is trying to mash out of hitstun, ending a small combo in A cancel then doing 5B/2B will beat them out. 5B -> 5B and (2B -> 5B) -> 5B isn't a frame trap, but it's still pretty close (5B is -1 and 6 frames startup). If they try mashing out of that, you can always 5B -> 2C. Most things into drive end up being true blockstrings instead of frame traps. C cancel is +2, but you can't do anything fast after it because you don't have the range, but you can mixup different movement options or do 2D~C. 6B -> 5B/2B is another frame trap in CSEX (6B is +2 in CSEX, -2 in CP, but there's tons of other frame traps in CP to make up for that). The main problem with 6B is that if they're mashing, they'll probably beat out the 6B itself because of its speed, unless they're mashing a low. It's always an option though.
  19. Zoning is completely legitimate if you're using a character that emphasizes it. It's just like if you're using Hakumen, why not stall for some stars? If you're using Tao, why not fly all over the screen? If you're using Carl, why not use sandwiches? (yes I know there's specific matchup related answers to all of these) Same kind of deal here. You play to your character's strengths, and to your own strengths. If you fare better with zoning and keep away, more power to you.
  20. You're not going to confirm that, you would have to guess most times. I guess j.C -> 66 -> 5B would give you enough time, but right off 5B, probably not. Guessing it right off CH 5B can be very beneficial though, since you get corner carry for free without doing the character specific 5B -> 5C -> JC -> j.B -> j.2B -> j.C -> 6A or spending meter on 5D -> RC -> 6A. Also, 5B -> 6A will be gone in CP as a crouch/ch combo starter, replaced with stuff into 236CC. Hopefully that's easier to confirm.
  21. Well if you could at least crouch confirm into 2C -> 6C near the corner that's a good start, that's relatively easy to confirm into as well. Remember that if you get the 6C wallbounce but are too far away, you can do 214D -> .. -> j.2D~B in order to continue the combo fully. For air to air non-CH, you'll probably have used up too many jumps for that ender. You might be forced to do a simple one. With air-to-air CH you have all the time in the world to confirm into something good.
  22. You have to have the better neutral. Tao has tons of ways around nails too. Bang usually has a bunch of problems playing against Tao, not the other way around. Experiment more, the reason you're getting beat out might be spacing/movement/timing related. Or you might not know specifically the right attacks to use in certain situations yet. Taokaka is also very air-dominant, just look at how she plays. In my experience, a lot of Bang players get tagged by Tao's 2D, because they try to approach from the air with j.A or j.B, which don't have much of a vertical hitbox. And his j.C isn't really a good option against her either in that situation. It's also pretty interesting to see what Bang players have had to say about this matchup in previous iterations, not much has changed: http://www.dustloop.com/forums/showthread.php?11516-CS2-Bang-vs-Taokaka http://www.dustloop.com/forums/showthread.php?8354-CS1-Bang-vs-Taokaka And our previous thread had some good info on it too: http://www.dustloop.com/forums/showthread.php?12176-CS2-Taokaka-vs-Bang It is hard to get out of pressure as Tao in general. It's usually better to not get into that situation in the first place. Bowling ball oki is pretty bad in most situations. 5D~A/C is fine for smaller combos or stuff you didn't confirm. Both will leave you at the advantage as an ender. In the corner you have a couple more options. You can finish with 236C and mixup from that knockdown. You can do some kind of mixup from a low to the ground j.236Bx5 ender. I'm not too great at oki with her so NeoGio can probably answer this better. In CP it's a lot more straightforward, corner carry via j.D~B into 5D~A blowback ender into mixup. You can do 2A -> 5B -> 6A on crouch confirm, but it's not really worth it unless you can end a round with that combo. Getting a 6C into 5D~B -> 66 -> 5B, 214D -> 66 -> j.B/j.C, or 214D -> 5D~B, or some other kind of chase is an option. Another would be an easy 5D~A ender. 2A isn't really supposed to end in damage, unless you have meter. Use it as setup. It's spacing. The last hit of 3C whiffs on far opponents. 3C is mostly just for corner combos anyways now. Here's some examples: CH j.C -> 66 -> .. -> 5C (low enough to the ground) CH j.C -> .. -> 5D~B -> 5C (for corner carry) CH j.C -> land -> 7 -> j.D~B -> 5C (path is better in CP because of no j.D SMP) From the 5C go into your ender of choice. Depending on height and space from the corner you might be able to go into JC -> j.B(2) -> j.D~A -> 6C or JC -> j.236B -> j.D~A -> 6C, if not you can always do your normal midscreen ender. Looks fine to me. If you have any specific questions, feel free to ask.
  23. Popularity really ends up being this: - Did you score a lot of counter hits? - Did you finish combos with limit/spellcard/both - If you had a spellcard declared, did you use it? Popularity actually ends up being a reward for zoning, rather than a reward for aggressive play. Blockstrings don't really give you popularity, and if your opponent is doing it right they're not losing much popularity during it either. In a game like this it doesn't sound too bad. What bothers me more is no throws, autoblock, and no autocorrect at all.
×
×
  • Create New...