Jump to content
Dustloop Forums

BagLunch

Members
  • Posts

    1,013
  • Joined

  • Last visited

Everything posted by BagLunch

  1. Big thanks to Nigel for backing up the old thread. So who's looking forward to BlazBYUU CS2? (CS2 makes me think it's an Adobe product...)
  2. Have Tim Schaefer write the story, put Jack Black into it, and name the game Brutal Legend.
  3. Reel 2 Real or no deal
  4. See the SRK thread for a full banquet of whine.
  5. 505 Gamestreet yessssssss Do you think that Midas Interactive Entertainment would be interested in publishing it?
  6. I dunno... Yatterman's corner infinite deals quite a lot of damage before it gives your opponent 1 full meter, and against some lower health characters, if he can land an OTG super afterwards it might be fatal by the time they do get that 1 meter. A metric that is getting attention is how much damage a character's infinite can do versus how much meter it gives the opponent. Does that deserve a or a ?
  7. Call assist and then throw your opponent.
  8. I want to have a 7 Commandos team. You wonder how that works because there are only 2 man teams? One member is Super Joe, who can switch between Bionic Commando and Commando forms. The other member is Captain Commando, who can call his 3 Commando Companions. 7 Commandos team. Do itttttttttttttttttttttt
  9. This question kinda applies to both Anji and Dizzy, since it has to do with poking. Anji's got a similar tool with HS Fujin, only maybe even more annoying because its startup invulnerability allows him to pick me out of my ground pokes. At a range that normally I should be controlling, he gets brash and starts walking in, knowing that being slow/guessing wrong vs. far 5S isn't much of a price to pay compared to guessing right vs. far 5S. 2H gives me a much bigger return on a CH, but it's still vulnerable to Fujin and is even worse if Anji chooses to IAD. There's got to be a better way through than this midrange guessing game that seems to be tilted against me.
  10. It's probably to reflect a similar addition to Advanced mode in 98UM.
  11. http://www.watch.impress.co.jp/game/docs/20081012/snk20.htm I don't even know how to describe this image.
  12. And $65 is pretty damn expensive, especially after the GST and PST.
  13. Seems in tune with my thinking... interesting note about Robo there! A thing which I've been wondering about is what ways are there to get the hits needed to get enough gravity for the loop to work without using mettagiri. Also, just to clarify something you wrote: you said that only heavy characters can be looped, but at the end you mention that everyone can be looped except maybe aba and johnny?
  14. A thing which I've always been interested in is looping people with the ground flower (now that it vacuums in AC). Thing is, it's hard for me the judge the exact condition that will allow for repeated comboing ground flowers... just because you can hit them with a pogo P (bag punch) doesn't mean that the flower you do afterwards will actually combo. and vice versa. One thing which seems to get a bit better results is to start with the command grab, because that stick on 8 hits in addition to the air combo hits, but it still isn't reliable. I'm sure that a bunch of it is character specific what with weights and hitboxen, but I wonder if anybody knows about making this work in detail?
  15. Rei should probably be on par with Raoh. Jagi = Jagi tier
  16. You can easily combo from mettagiri if your opponent is cornered. To make things easy for yourself, do 5P 2S -> air combo. You can do it somewhat differently, but starting with the 5P makes it easiest. My experience with Faust is this: - if you don't press buttons, they get in for free - if you press the wrong button, they may get in + CH You really do need to play against humans to get a feel for that, because you'll soon find that relying too heavily on far 5S and 2H can land you in a world of trouble: 5S can be countered by many 6Ps/moves with upper body invuln/low profile runs, and 2H can get you ruined if your opponent did an IAD. The combo of pogo, pogo S, pogo H cannot be used all the time because in many midscreen situations the pogo knocks your opponent too far away for the ground flower to be able to pick them up.
  17. That's interesting. I've read things (mostly hearsay) about very slight input delay in 98UM, an input delay that is supposed to exist across all Taito Type-X games due to some hardware/software reason. Of course, I've yet to see a rigorous verification of this, but I wonder if the PS2 port, they are attempting to emulate this element of the Type-X version.
  18. They just decided that it's a feature. Which is fine by me, since Lucky now has a command grab super.
  19. What, you want Brian to do EVEN MORE damage?
  20. While I'm happy that Garland is in the game, ever since Light Warrior was shown to be just one guy who didn't particularly resemble any one of the FF1 characters, my hype for this game borders on 0.
  21. It's going to play like Onimusha Blade Warriors, except with tagging and one plane.
  22. Garland had better have a bajillion moves that give knockdown.
  23. Why waste the upload http://www.sendspace.com/file/7118is
  24. I have them all. But where to upload them to?
  25. In order to dodge the Morrigan mandate, and just in case Lilith AND Demitri get selected, you'd better hope that they have at least 4 Darkstalker reps so that we can get some of the more interesting folks in. Since Tatsunoko is a bit of an odd choice, I hope that Capcom goes and puts in some real crazies in addition to the usual suspects. In fact, since Tatsunoko has so many old works, it'd be great if Capcom pulled characters from their old games for this. The Forgotten Worlds guys, or the spear gun guys from Buster Bros., or whatever.
×
×
  • Create New...