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Everything posted by mynus
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Is there an official changes list compiled yet?
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I have multiple C traps out on different angles and a D trap laid where he would land if he tried to sj. iad over the C trap. Been working wonders. C trap directly in front of you plus one about mid-normal jump height in front of that one. Pretty easy to set up at the beginning of the round. Seriously in this matchup you have to out-annoy the most annoying char in the game...
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
mynus replied to ludwig van's topic in Archives
not sure but im downloading it off nico right now so Ill do a search and upload it or point it to Jourdal if its not. However that specific video it is only a tutorial on punishing Kanji's R-action. Here is the playlist for the other chars...http://www.nicovideo.jp/mylist/2695184 -
So pktazn1213's youtube account was deleted for copyright violations....wtf.
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GGs to VR-Raiden & joeboy185. (also MalikHenry & Starl1ght). Thanks for hosting joeboy. I needed that Yu exp.
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No clue but I couldn't find any open US rooms for a good while :-/ BTW ggs earlier, I wanted to play you more but was dinner time with the wife.
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P4U just did a PSN update. Afterwards, where did all of the players and rooms go?! Cause a search just returned all of like 5 rooms; all Japanese lol
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EC players on rite now?
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East Coast good players; add/invite me :-). Need more xp by getting bodied. Im on now until late.
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Some optimized Burst Punishes with Naoto -anywhere on the screen!- Burst Punish: 5C (air-hit) > iad j.B > j.C > Mudoon > Megiddo D > 5A (x2) > 236A~D > [Megiddo D hit] > 2[C] > 2B > 5C > [236B~D x14]. -Death (+10.5k) (3/4 screen ~ -3 position) 5C (air-hit) > iad j.B > j.C > 66 5C > SP Double Fang > (delay) Mudoon > 66 Megiddo D > 236A~D > [Mudoon hits] > 2[C] > 66 5A (x2) > 5C > [236B~D x12] > 236A~D. -10k (uses 75 meter) (This carries them rediculously far into the corner. Delay Mudoon until after they start rising from the SP Double Fang so they get maximum hang-time!!) (Corner) 5C > iad j.B > j.C > OMB > Megiddo D > 5A (x2) > 236A~D > [Megiddo D hits] > 2[C] > 2B > 5C > [236B~D x11] > 236A~D. -8.0k (Midscreen) 5B (air-hit) > 5C > iad j.A > j.C > rejump j.B > OMB > 2[C] > 66 6A (x2) > 5C > SP Double Fang > [236B~D x10] > 236A~D. -7.1k
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
mynus replied to ludwig van's topic in Archives
This Please, Skype = mynusdono Added. --------------------------------------------------------------------------------------------------------------------------------- On another note, at or near the corner Naoto can easily chain all of her normals (save 2C & 5D) into her R-action (projectile ver.) to punish ground based bursts (air based bursts can of course be countered but the projectile follow-up will whiff) instead of jump-cancelling her normals to try and bait/punish. Not only does the resulting punish combo (if you have the meter) do 7.4k, but they lose 2 ticks off of their fate counter to boot. What makes this even better is that on block, Naoto cannot jump-cancel her 5B. However, throwing out 5B and letting it recover, can bait the opponent into counter-poking and then being blown up by the R-action if you have good reactions. This becomes real easy if you space yourself properly, as they would need to throw out a move with more range, which would be easier to react to. Off of R-action: R-action (projectile follow up) > 5B > 5C > iad j.B > j.C > Mudoon > Megiddo D > 236A~D > [Megiddo D hit] > 2[C] > 2B > 5C >[236B~D x9] > 236A~D. -7.4k *note: when directly in the corner, the projectile hit of the R-action will cause the opponent to fly over Naoto's head. You can quickly dash under however and still connect the 5B easily (or 2A/5A if you prefer). Don't wait too long to dash under or you will get a backdash instead of forward dash out of the corner. -
Question is...Why would you go to a damn ADORES for GG lol?! ( ̄Д ̄)ノ
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
mynus replied to ludwig van's topic in Archives
gotcha. -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
mynus replied to ludwig van's topic in Archives
There is a thread in the Naoto forums with everyone's PSN/XBL tags as well as there location, so check that out. I need some more Mitsuru mu xp after last nights Big 2 so feel free to add me (PSN: mynus_jp). Im in NYC. -
[P4A] Naoto Shirogane - Wiki "An army of idiots, hmmm?"
mynus replied to ludwig van's topic in Archives
No prob. School is killing me too, I wanted to update it a long time before. I leave the non-smp combos to you then. -
[P4A] Naoto Shirogane - Wiki "An army of idiots, hmmm?"
mynus replied to ludwig van's topic in Archives
Updated the wiki with Naoto smp combo list and notations. Got some nasty new stuff including smp combos off of R-Action & AoA air-bounce hit lolz. -
Updated the wiki with Naoto smp combo list and notations. Got some nasty new stuff including smp combos off of R-Action & AoA air-bounce hit lolz. Here's a tidbit: AoA (air bounce hit) > 5C > iad j.B > j.C > Mudoon > Megiddo C > Megiddo D > [Megiddo C hit] > 236A~B gunshot (x1)~D > [Megiddo D hit] > 2[C] > 5C >[236B~D x7] > 236A~D. -5.4k R-action (projectile follow up) > 5B > 5C > iad j.B > j.C > Mudoon > Megiddo D > 236A~D > [Megiddo D hit] > 2[C] > 2B > 5C >[236B~D xN] > 236A~D. -7.4k Burst Punish: 5C (air-hit) > iad j.B > j.C > Mudoon > Megiddo D > 5A (x2) > 236A~D > [Megiddo D hit] > 2[C] > 2B > 5C > [236B~D x14]. -Death (+10.5k)
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Mynus PSN = mynus_jp GMT = EST (-5:00) Location = New York City, USA
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All this info including throw smp combos are in the first 2 opening posts. Additionally I have some new starters which are sexy as hell. @Biargh, can you please add these to the SMP section you set up in the OP please? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 5C [CH], iad j.C, j.D, 236A, OMB, Megiddo D, [5A x2], 235A~D, [Megiddo D hits], charged 2C, 2B, 5C, [236B~D x9], 236A~D. -7.7k 5D [hits], 5C, Mudoon, Megiddo C, Megiddo D, [Megiddo C hits], 236A~B gunshot x1~D, charged 2C, [5A x2], 5C, [236 x12]. -Death (+10.5k) [Megiddo C hit], 5C, iad j.A, j.C, Mudoon, Megiddo D, [5A x2], 236A~D, [Megiddo D hit], charged 2C, 2B, 5C, [236B~D x14]. -Death (+10.5k) [Megiddo D hit], 2A, 5C, iad j.B, j.C, 5C, 214A~C gunshot x5, Mudoon, charged 2C, 2B, 5C, [236B~D x13], 236A~D. -9.8k Place Megiddo D, 2A, [Megiddo hit], 5B, 5C, iad j.B, j.C, Muudon, charged 2C, [5A x2], 5C, [236B x9], 236A~D. -6.2k
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Naoto SMP Starters: *All combos that do not kill end with 236A~D to set up oki.* *Shoutouts to Omni for going over and showing me some stuff in training mode during Big 2 this week.* *Screen Position is divided into 11 sections (-5 to 0 to 5). {-1 ~ -5} refers to the back half of the screen behind your character facing right. This method was used in Blazblue as well.* ------------------------------------------------------------------------------------------------------------------------------------------------- Near Corner (Roughly 3/4 screen distance): 5A (x2), 5K, 2C, Mudoon, Megiddo D, 2A+B, 236A~D, [Megiddo D hit], charged 2C, 5C, [236B~D x11], 236A~D. -7.4k 5A (x4), C gunshot (x5), Mudoon, Megiddo D, 236A~D, [Megiddo D hit], charged 2C, 5C, [236B~D x8], 236A~D. -6.1k 2A, 5A (x2), 5B, 2C, Mudoon, Megiddo D, Sweep, [Megiddo D hits], charged 2C, 5C, [236B~D x6], 236A~D. -4.6k 5B, 5C, 2C, Mudoon, Megiddo D, 5A (x2), 236A~D, [Megiddo D hit], charged 2C, 2B, [236B~D x11], 236A~D. -7.9k 5B, 5C, 2C, Mudoon, Megiddo C, 236A~D, [Megiddo C hit], Megiddo D, 236A~D, [Megiddo D hit], charged 2C, 5C, iad j.A, j.C, 5C, [236B~Dx9], 236A~D. -8.1k 5c, Sweep, 236A~B gunshot (x5), Muudon, Megiddo D, 5A (x2), 236A~D, [Megiddo D hits], charged 2C, dash 5C, [236B~D x6], 236A~D. -5.8k Sweep, 236A~B gunshot (x5), Mudoon, Megiddo C, 236A~D, [Megiddo C hits], Megiddo D, 236A~D, [Megiddo D hits], Charged 2C, 5B, 5C, [236B~D x5], 236A~D. -5.5k [Megiddo D hit], 2A, 5A (x4), C gunshot (x5), Muudon, charged 2C, 5C, [236B~D x10], 236A~D. -7.4k [Megiddo D hit], 2A, 2B, j.A, j.B, dj.C, OMB, charged 2C, 5B, 5C, [236B~D x12], 236A~D. -8.5k Megiddo D, 2A, [Megiddo D hit], 5A (x4), C gunshot (x5), Muudon, charged 2C, 5C, [236B~D x5], 236A~D. -4.1k Megiddo D [CH], 2A, 5C, iad j.A, j.C, 5C, 214A~C gunshot (x5), Muudon, charged 2C, dash 5B, 5C, [236B~D x13], 236A~D. -9.9k 236B~D [FC], C gunshot (whiff first 2-3 hits), Mudoon, Megiddo C, Megiddo D, [Megiddo C hits], 2B, 5B, 5C, iad j.C, j.D, [236A~D, (Megiddo D hits), Megiddo D x10 ]. -Death (+10.7k) UOH -> D follow up, 5B, Muudon, Megiddo C, Megiddo D, [Megiddo C hit], iad j.C, j.D, 236A~D, [Megiddo D hit], [236B~D x11], 236A. -7.4k UOH -> D follow up, 5B, 5C, j.D, EX Megiddo, falling j.A [Megiddo C hit], 236A~D [Megiddo D hit], Muudon, [236B~D x10], 236A~D. -6.6k Throw, Mudoon, Megiddo C, Megiddo D, [Megiddo C hits], 236A, [b gunshot x1 ~D], charged 2C, 2B, 5C, [236A~D x7], 236A~D. (Does not work on Kuma. Use: Mudoon, Megiddo D, 5A (x2), 236A~D, [Megiddo D hit], charged 2C, 2B, 5C [236B~D x4], 236A~D instead). -5.7k ------------------------------------------------------------------------------------------------------------------------------------------------- Mid-Screen: 5A (x3), EX 214A+B, C gunshot (x5), Muudon, Megiddo D, 236A~D, [Megiddo D hit], charged 2C, 5C, [236B~D x8], 236A~D. (uses 75 meter) -6.2k 5B, 5C, Sweep, EX 236A+B, Megiddo D, 5A (x2), 236A~D, [Megiddo D hit], charged 2C, 2B, [236B~D x14], 236A~D. (uses 75 meter) -Death (+10.5k) Sweep, [or 5C, Sweep], 236A+B, Mudoon, Megiddo C, 236A~D, [Megiddo C hits], Megiddo D, 236A~D, [Megiddo D hits], Charged 2C, 5C, iad j.A, j.C, 5C, [236B~D x11], 236A~D. (uses 75 meter) -9.8k (Death with the 5C starter) {-1 ~ -5 position} Critical shot [214214A~C], 5C, iad j.B, j.C, Mudoon, Megiddo C, Megiddo D, [Megiddo C hits], 236A, [b gunshot x1 ~D], [Megiddo D hits], charged 2C, dash 2B, [236B~D x10]. (uses 100 meter). (Does not work on Kuma. Use: Mudoon, Megiddo D, 5A (x2), 236A~D, [Megiddo D hit], charged 2C, 2B, 5C [236B~D x11], 236A~D instead). -Death (+10.6k) Critical Shot [214214A~C], OMB, dash charged 2C, 5C, iad j.A, j.C, Mudoon, Megiddo D, 5A (x2), [236A~D, (Megiddo D hits), Megiddo D x7], 236A~D. (uses 100 meter). -8.9k Critical Shot [214214A~C], OMB, dash charged 2C, 5C, iad j.A, j.C, Mudoon, Megiddo D, 236A~D, [Megiddo D hits], [236B~D x9]. (uses 100 meter). -Death (+10.8k) ------------------------------------------------------------------------------------------------------------------------------------------------- Cornered: Critical Shot [214214A~C], cross up 2B, 5C, iad j.A, j.C, Mudoon, Megiddo D, 236A~D, [Megiddo D hits], charged 2C, 5B, [236B~D x11]. (uses 100 meter). -Death (+10.5k) ------------------------------------------------------------------------------------------------------------------------------------------------- Punishes: Burst Punish: Use 5A (x3) starter or 5B, 5C, 236A+B starter. R-Action Punish: Use Fatal Counter 236B starter.
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
mynus replied to ludwig van's topic in Archives
No. Besides, j.C is not an overhead and can be blocked low.