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mynus

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Everything posted by mynus

  1. Check this out.... Midscreen to -3 position. Itsuu B -> forward dash -> 5D -> haku -> hatsu (if at -3 position use chun instead) -> staff 2 -> tk chun -> -> {a} 6B[m] -> 6D[m] -> hatsu -> riichi A -> ippatsu -> tanki hatsu -> 5B -> 6C(1) -> 4 kote -> jB -> djBCD -> falling C -> slide 6A, 3516dmg--50meter OR -> {b} 2C[m] -> 4D -> 5D -> iad jC -> staff2 -> 6D[m] -> 5B -> 6C(1) -> 4 kote -> jB -> djBCD -> falling C -> slide 6A, 3110dmg--47meter *Shounen was using this all weekend. Get that corner carry to kokushi oki anywhere!
  2. I will cry rivers, rivers of joy.
  3. It's not that bad dude :-/
  4. In there. Should be able to bring pc for Melty if a laptop is ok.
  5. Is BBCS:EX confirmed for this? I would come just for extend casuals if not, that's how much arcade withdrawal I am in right now :-(
  6. Nah no gundam I'm on blast in that game in Japan lol. I went to a ski resort the weekend I got back so I missed the tourney. I've spoken to Josh and Ahmaad last weekend but this weekend if there is no session I should come thru to next level. Josh hasn't played BB at all in a while tho.
  7. So, I've been in NY for a week now... Where the Hell are the sessions?! I really need to play some BB. I brought my ps3 bbcsex copy with me, when can we do this? Miss you fools.
  8. In EX you cant jB > jC > jB. Just because there is a jA in there before the jC it doesn't matter, it still counts as starting with a jB gatling into a jC and attempting to gatling into another jB. This cannot be bypassed by adding another attack in between the jB and jC. They are not different gatlings...just different option routes to create one gatling.
  9. - You can only gatling in one direction either j.B > j.C or j.C > j.B once within a jump. j.BACB is not possible in EX.
  10. Xie, This is Chaz from NYC. How long will you be in Japan? I live in Tokyo it would be good to meet up and be able to get some games in with you before you leave. If you have a phone hit me up I'll PM you my number.
  11. I really want to find a throw option off of 2D set...any ideas?
  12. Ill make vids for these and the previous ones I posted tomorrow.
  13. Some new BBCS:EX lab research--- ItsuuA combo routes Position 0: ItsuuA > 66[D] > haku ~ ]D[ > chun > staff2 > tk chun > 6B > dash 6D > hatsu > riichiA > ippatsu > tanki hatsu > 5D > chun > 6D > 6C(1) > 4kote > jB > djBCD > delay falling C > 6A. 3576 dmg, 56 meter. -From 茶音 (Chaon/Chaoto)'s combo vid. Position -1 ~ -4: ItsuuA > 66D > haku > chun > staff2 > tk chun > dash 2C > 4D > 5D > iadC > staff2 > 6D > 5D > chun > 6D > 3C > 5D > 6C(2)~staff2 > ItsuuC > 7C > 5D. 3090 dmg, 57 meter. - Do not hold D after the itsuuA. The corner carry on this is rediculous... - After 6C(2) part, possible to also go into - 6D > 3C > 4kote (3089 dmg, 56 meter). This route gives you: high/low/throw/kokushi. Postition 0 ~ +1: ItsuuA > dash 6kote > haku > hatsu > riichiA > ippatsu > tanki hatsu > 5D > chun > staff2 > dash 6A > 6B[m] > 6D > 3C > 5D > 6C(2) > 6D > 3C > 4kote. 3211 dmg, 49 meter. - Character specific. Position +2 ~ +3: ItsuuA > dash 6kote > haku > hatsu > riichiA > ippatsu > tanki hatsu > 5D > chun > staff2 > 6D > tk hatsu > haku > chun > 5B > 6C(1) > 4kote > jB > djBCD > delay falling C > 6A. 3354 dmg, 53 meter. Airthrow Combo - Position -1 ~ -2: Airthrow > ItsuuC > [5D] > hatsu > chun ~ ]D[ > staff2 > tk chun > 2C > 6D > 5D > chun > staff2 > 6D > 3C > 5D > 6C(2) > 6D > 3C > 4kote. 3305 dmg, 54 meter. -guaranteed corner carry w/o occasional side swap. Midscreen 4D Combo - Position -3 ~ +3: 4D (RC) > jB > 6C(1) > delay air chun (side swap) > dash haku > hatsu > riichiA > ippatsu > tanki hatsu > 3C > 5D > hatsu > chun > 6C(2) > 6D. 2756 dmg, (requires 50 meter; net gains 27). - worth the meter if it will be kill combo.
  14. Lab Research - Midscreen airthrow combo (position -1 ~ +1): Airthrow > itsuuC > [D] > hatsu ~ ]D[ > chun > staff 2 > tk chun > 2C > 4D > 5D > iad jC > staff 2 > 6D > 6C(2) > 4 kote. 3139 dmg; 41 meter. -Nets you corner with oki. 3C[m] counter hit combos: Position 0 ~ 3 - 3C[m] CH > 2/5D set > dash 5C > 2C > 6C(1) > chun > dash hatsu > haku > chun > dash 5B > 6C(1) > 4/6 kote > jB > djBC > hatsu > chun. 3013 dmg; 35 meter. -remove the dash 5C for Noel/Makoto or 6C will whiff. 3C[m] CH > itsuuC > 6 kote > hatsu > riichiA > ippatsu > tanki hatsu > 5D > chun > staff 2 > tk chun > 6D > tk hatsu > haku > chun > 5B > 6C(1) > 4 kote > jB > djBCD > delay falling C > staff 2 > 6A > 5/2D set. 3892 dmg; 54 meter. 3C[m] CH > 5D set > 5C > 2C > 6C(1) > delay aerial chun > (side switch) haku > hatsu > ricchiA > ippatsu > tanki hatsu > 3C > 5D > hatsu > chun > staff 2 > 6C(2) > 6D. 3362 dmg; 43 meter. Position -3 ~ -5: 3C[m] CH > 5D set > 5C > 2C > 6C(1) > delay aerial chun > (side switch) haku > hatsu > riichiA > ippatsu > tanki hatsu > dash hatsu > haku > chun > 5B > 6C(1) > 4/6 kote > jB > djBBC > hatsu > chun (> riichi B). 3290 dmg; 46 meter. -crossup/side switch aerial chun will not work on Noel/Makoto since the 6C in the 5C > 2C > 6C sequence will whiff on them. Position -1 ~ -2: 3C[m] CH > 5D set > 5C > 2C > 6C(1) > delay aerial chun > (side switch) haku > hatsu > riichiA > ippatsu > tanki hatsu > 5D > chun > staff 2 > tk chun > 2C[m] > 4D > run under 6C(2) (> 4 kote). 3290 dmg; 41 meter. -again no go on Noel/Makoto. *Anyone have any ideas how to get rid of the repeat prorate aerial chun in this combo and still net corner + oki? More damage is always a good thing.
  15. Good Stuff. I take it people have been busy wearing their white lab coats? Good shit cleaning up the boards lol it needed it!
  16. Thanks for the damage and meter values sG. I guess i need to update them with the optimal combos recently discovered lol.
  17. So yeah....how are they getting that Chun to connect after the staff launch....what the eff. http://www.youtube.com/watch?v=m8Tj0XSVrzY&list=HL1324736904&feature=mh_lolz#t=0m26s ....timestamp.
  18. I have no words...
  19. BBCS:EX Litchi Corner Mixup Routes - Mixup options I have been implementing for Litchi's more meterless oki game in EX. My Youtube playlist: http://www.youtube.com/playlist?list=PLE6BFF8B876DF9332&feature=mh_lolz Info and notes for each mixup route from the Litchi forums: http://www.dustloop.com/forums/showthread.php?12883-BBCS-EX-Litchi-Corner-Mixup-Routes&p=1219770&viewfull=1#post1219770
  20. No, not auto set, but you get to gatling in to 5D/2D after staffless 6A.
  21. I've actually been doing it off of 5B[m] > 2C > 6D[m] > haku > hatsu > riichiA > ippatsu > tanki hatsu > hatsu > riichiA > j2B > hatsu > haku > chun > 5B > 6C(1) > 4kote > jB > djBCD > delay falling C > 6A. (3982 dmg). - They just have to fall as low as possible after the - j2B > hatsu - section. -That 6B combo looks so sexy lol. -I've also separated the vids i put up in the corner mixup route thread by staff (launch), and staff (hold) options and threw up 4 new vids. Ppl have been getting scooped all day by the throw options lol.
  22. Yeah I should have mentioned that it is only for Relius, Hakumen, and Tager. Thanks.
  23. When is 6A ever safe lol? Only off of a staff2 or daisharin/kokushi. --- I am here: http://maps.google.com/maps?ll=35.803476,139.598397
  24. Pressuring in the corner, Litchi has some pretty nasty mixups off of staff plant (5D & 2D). These add a lot of variety to her corner mixup game. Taking some inspiration from LK's corner mixups vs. Tager, I've uploaded some vids to my Youtube account to demonstrate. I've divided them into routes from staff (launch) & staff (hold). Staff (launch route)---- Low Option: http://www.youtube.com/watch?v=rBZ_Kv7_1oc&feature=context&context=C35a0477ADOEgsToPDskIvuZm2GiJKNTlNm15jRciL - With the change to followup Chun, this allows for time to link 5B(m) > 6D(m). Use 5D > 6A after Tanki hatsu so you don't repeat prorate your combo. High Option: http://www.youtube.com/watch?v=tbtFxTT6YfY&context=C35a0477ADOEgsToPDskIvuZm2GiJKNTlNm15jRciL - Standard starter off of 6A. Instant Overhead Option (Relius, Hakumen, Tager): http://www.youtube.com/watch?v=9fctSw7oUMM&feature=context&context=C35a0477ADOEgsToPDskIvuZm2GiJKNTlNm15jRciL - Pretty evil setup if they have seen the low option already and you have the meter to spare. Otherwise save the meter for Kokushi. Can use off of 2A as well. More of an instant overhead than true fuzzy. (Thanks sG) Throw Option: http://www.youtube.com/watch?v=CZ8IStbPD8k&feature=context&context=C35a0477ADOEgsToPDskIvuZm2GiJKNTlNm15jRciL - With the change to Litchi's back throw making the corner crossup 6B combo impossible, this route will still net you corner, and the staff will completely whiff so as not to screw up the multi-hit nature of the throw or prorate your combo before you even get started. Cannot be barrier guarded to induce purple throw. Staff (hold route)---- Low Option (5D set): http://www.youtube.com/watch?v=-cKjptdLEy8&context=C3a48a2aADOEgsToPDskKbzzWN1pZz9zWcXDbFQJ_m - Make sure the staff launch catches the right as the haku hits so they do not float too high, which depending on the char make the followup 6D[m] either whiff the second hit/wall bounce, or worse whiff completely. If you screw up and net the hard knockdown from the first hit of 6D[m], you can salvage the combo with 5C pickup. I slide off the D button as soon as haku connects, so like ---[D] > 236A~]D[. Low Option (2D set): http://www.youtube.com/watch?v=_t7P9FQ_SZM&context=C35a0477ADOEgsToPDskIvuZm2GiJKNTlNm15jRciL - Similar to 4D combo route. High Option: http://www.youtube.com/watch?v=p1TVbnuQ6SI&context=C3c24d0fADOEgsToPDskJUQmLXKRCTRNaN4B1mpuuR - Staff2 makes this safe if for some reason you fail to hit confirm o_O... Throw Option: http://www.youtube.com/watch?v=SHvNc4tWYb8&context=C30527edADOEgsToPDskKusWDsHDM6nlBEVyQUwpdw - Staff2 hits only. Release ]D[ as throw connects. All of these options go in and out of her 6A > 5D/2D set combo enders. Can easily kill with 1 corner carry and 2 subsequent mixups. Disgusting.
  25. Im so excited. I will try to be there if I can. Elswise I`ll just stream monster that shit. So hype!
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