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Andru

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Everything posted by Andru

  1. They must have RC between the crescent and the 2DD? I cant see how else a 2DD would land after a TK cresc.. You can do like, TK crescent hit near corner > RC >2DD> 5C 6C loop.
  2. Yo, Anime Castle posted up the vids for the finals and the "bragging rights" vid..lol Shine with the pose.. http://www.youtube.com/user/animecastle I still don't get how I played Winner's Finals and then ended up playing Loser's Semi's... don't care that much about it though lol
  3. Yeah, and due to that, I almost always TK7 first. If the 6A hits and you TK7 you're pretty much guaranteed another 6A, in which you can adjust. VS. Bang in challenge 9 you can TK9 the whole way, but that will drop the ender, I'm pretty sure.
  4. Depends on my opponent. If they love throwing out meaties then yeah. But there's a lot of people who love to bait that shit too.
  5. I will save my vs. Tager replays and start uploading them.
  6. Hay guyz. Fun tournament, lol I was that Lambda rep =)
  7. ssssssssssssssssssssssssss

  8. Oh god the last panel. XDD
  9. Wow, really good, I like his use of A parser, but I don't think it would work out too well for us, what with American style play and all.. I like seeing good Lamb play outside of corner loop
  10. The middle of 5CCCC mash will whiff on a crouching Litchi.
  11. I'm really not liking the fact that the answer to almost all of Lambda's bad matchups is, "IB everything", I really need to practice IBing..when I try I usually eat a combo. Maybe it's because it's online usually though. I know the timings of most character's blockstrings by heart by seeing them so much, but still. And yeah, 6D whiffs completely on him, 2D can catch him sometimes though, but when he's sort of close..he might j.c and trade or even CH if he get in fast enough..
  12. Placeholder for now, feel free to add any insight/discussion on the matchup to the thread.
  13. Placeholder for now, feel free to add any insight/discussion to the thread.
  14. really? it's pretty annoying, kinda hard to zone him out because chains..he can get in fast, and when he's close it is not a good place for you at all with 50 heat he can punish zoning tactics with snakes super from very far your dp does not work very well against him i'd say 40-60 on that shit

  15. dat litchi dat haz dat bang dat ragna

  16. New char, time to get up to date on the strats in this matchup. On start she shouldn't be too bad to deal with..you can zone her freely with 214D or D~C depending on spacing, poke at range, playing the normal zoning game. You really want to stay away from the corners though, if you get caught you will take considerably more damage if you are near one. If possibly try to force her into a corner instead. Can't get too predictable with your poking either, because she can parry and get in fast. (Plus like 800ish damage for free) Her hitbox is similar to Ragna's, on corner loop you want to start with a TK7 and then optimally alternate when necessary between 7 and 9. An annoying thing about this matchup is her 3C, she can hold it and use it to advance towards you, similar to Tao's crawl it goes under your projectiles. Even if you try to j.2dd to hit her the spacing must be very accurate. 236D can block this option out for her and force her to wait it out / jump in. Pretty sure it's punishable on reaction by 3C and 236B too. Once she gets 50 heat you need to be very careful. I'm sure many of you know this by now but your zoning options become unsafe unless you are a FULL screen away from her, she can punish anything you do on reaction because her Big Bang Smash super freezes time while it charges up. I would advise against using 214D~C especially because Makoto can just run up to close the distance and hit you with super were your opponent so inclined. Her heat gain is very fast..always be wary of it. If you are close enough you CAN knock her out of the startup with a fast move. 5a/2a etc. The majority of Makoto players will choose to end a parry loop with a 2D. This is untechable until you hit the ground, they will try to mix you up, you have no choice but to play her oki game. She can fullscreen parry your 236236D super, also~ One parry will autoparry the whole thing. Although..in the situation, they're probably more likely to just IB for the meter. Her orb attack can stop your projectiles if they touch and if you block it on level 3 charge it'll take a primer.
  17. i must search the forests of windmere to find one suitable

  18. so hawt i will make her my bbygurl

  19. letz complain about matchupzzzzzzzzzzzzzzz

  20. alright the girl is cute but it's time for a new one

  21. Dunno, on clash I hold back but I still get hit. Either you can't block or input lag on netplay screws me over.
  22. Sometimes I try to Gravity out of tager pressure and I eat Magna Tech Wheel - First hit clash then rape in my face. Ow.
  23. Amazing work, so using these.
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