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doragonkoroshi

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Everything posted by doragonkoroshi

  1. Oh! That makes sense.
  2. Are you absolutely sure about this? I think the way it works, is that while there is a set pattern, the marking lasts for a set amount of time, and the patterns may get cut short depending on whether or not there's time left for the last attack. The only factor I can think of that may change this is distance from opponent during scythe attack. If opponent is far away, it will take up more time for the bird to get there, and there will be less time left on the marking clock when the attack is over. Anyway, I definitely remember the bird may sometimes squeeze in an extra attack in certain cases, but not sure if that is because it often doesn't get to the eighth attack because of extra time for scythe, or because there is an additional ninth attack sometimes. If you look at the 1st and 4th pattern, (the ones with only 8 attacks listed) you can see that pattern 1 involves 3 scythe attacks, so it will take the most time, and while all other patterns only have 2 scythes, maybe some of the different attacks in the 4th pattern also add up to make it take longer than the 2nd and 3rd pattern, so that there's a slight possibility that a 9th attack will come out sometimes on 2 and 3.
  3. Brett, if you're in Nagoya, we should play online sometime. I'm going to A-cho again tonight and could use some notes maybe whenever the videos come out. I've been lazy and not really hitting training mode a lot since the game's been out, so I don't have anything new and useful to contribute, and I'm not even really used to the new oki or anything, so I do have some things to work on. Mostly I have a friend over here that always wants to play me online, so... Anyway, glad to hear you're enjoying Testament, Jason.
  4. Yeah, you can't hold the beast for that long, but you can alter when it attacks for a short time by holding the button. To add to what Alzerath was saying about forced crouch, there is more hit stun on a crouching opponent than on a standing opponent, so certain combos that work on crouching opponents might not work on standing opponents. As in the above example, f.s>6k>^6h won't work on a standing opponent, but it will on a crouching opponent. However, 6p is an overhead, and in 99% of the cases when you hit with, that means that your opponent probably blocked low, and is already crouching. However, (especially vs. the computer who just randomly decides not to block sometimes, and to slashback everything at other times) this might not always be the case. So having 6p force crouch means that you can always go for the same combo on a grounded opponent once you've confirmed your 6p has hit, and you don't have to worry about that off chance that maybe they somehow were standing but still didn't block it.
  5. http://sp.ggacpr.net/ranking_view.php?p=1&mode=exe&type=psr_rank&character=al Risk Ratings from the new game card things. FAB off to an early lead. This thing just started today I think, so not many names up there yet.
  6. yeah, guess i was mistaken... but he's obviously a good player
  7. He really shouldn't be walking around in Shounen's colors and winning so much if he's not going to be Shounen...
  8. ^I think the fact that it's at a-cho, is normal color, and the fact that he is doing so well with narrows it down to just him. Also some other idiosyncrasies with how he plays that people have mentioned in video discussion thread. I don't think there's any confirmation besides that, but that's more than enough for me.
  9. From latest Mikado, Dizzy looks decent. I don't know if that good, but... As for Kliff, I can definitely see how the nerf to his airdash would hurt him a whole heck of a lot.
  10. ^The Shounen show.
  11. https://www.youtube.com/watch?v=CfXdV1sbbzw https://www.youtube.com/watch?v=wflmMPlLiRw https://www.youtube.com/watch?v=opht7OVmLrw https://www.youtube.com/watch?v=DjJPloxSHCc https://www.youtube.com/watch?v=rJ9I_7Y9G-4 https://www.youtube.com/watch?v=J_bueO--QwY https://www.youtube.com/watch?v=37R1lrmjKAs https://www.youtube.com/watch?v=Cr4al6xLHCU https://www.youtube.com/watch?v=avTUE8g0l8U Also, LOTS of Shounen: https://www.youtube.com/watch?v=hgD-b6chNLU (^turns out NOT Shounen! But still a good Testament!)
  12. ^Dang. Like 2 weeks after 1.1? I think I liked 1.01 better, but I guess this needs a little more time to settle. I think it will be okay with the Evo thing, guys. Just try to build and sustain the scene for a year after +R comes out, and we'll be guaranteed a spot next year on the merits of the scene's strength. GG community doesn't have the financial backing of SG (USA based game wanting to generate sales through showcasing at huge tournament) or ST (old people with decent money/nostalgia factor from people that don't actually play fighters I guess???) What we have is the best game, and we'll just have to rely on that to win enough people over by next year. This is, of course, assuming the port of +R is more playable than the port of AC+... As of now, we have a 1 frame difference between consoles, with reports of the more responsive one (ps3) experiencing crashes in certain situations, and I'm sure there's more stuff I'm not even aware of. Of course a workable online feature would be a huge help, but hiccups in local play really need to be worked out if our game is going to be playable at tournaments going forward.
  13. http://www.nicovideo.jp/watch/sm19968579 http://www.nicovideo.jp/watch/sm19968611 http://www.nicovideo.jp/watch/sm19968642 http://www.nicovideo.jp/watch/sm19969457 http://www.nicovideo.jp/watch/sm19969513 Thursday's Mikado singles tournament. Can somebody please youtube these for my friend Mac Holland?
  14. ^Pretty much if you're comboing from a ground normal, you can't tk BL. otherwise, you should do tk BL.
  15. ^Happy to help. I tend to forget things about this game a lot, but just remember that if all else fails, if whatever you're trying to combo from knocks down, then you at least have the forward beast frc option.
  16. ^You don't need to hit confirm after throw. The throw itself is a relatively long, easily react-to-able confirmation that you have indeed hit the opponent. I think as long as you're not too high up, you should be able to forward beast(frc)>6k>badlands or something. Or in the corner, you should be able to do normal corner throw combo, or if they hit the ground too soon, should be able to do a forward beast pickup into 5k or c.S without frc at least.
  17. Thanks for the helps dyne! Just remember this is going into a video, so we'll try to condense your text and show as much as possible, without forcing the viewer to have to read too much. You don't have to go into as much detail if you don't want.
  18. Got the ball rolling. Help me out and I'll update.
  19. Kyle is kicking around the idea of tutorial videos for every character. This thread is to get the ball rolling on ideas for what needs to be in the Jedah video. This is not the regular Jedah thread. This is simply to help organize the Jedah video, if/when it happens. If the video comes out, we can probably even delete this thread eventually. 1 – Basics - Punish - Anti- Air -cr.mk -lp -qcb p -chicken block -preemptive j. lk/lp (chain cancel for reset overhead options) - Pokes -lp -dash j. lk -dash j.mp -dash j.hp (is this the place to explain dash.hp, land, lp guard break or is that elsewhere?) -show mp hit boxes as they are deceiving, also show ground hp hitboxes as first arm is invulnerable (i think) - chasing ground rolls -neutral jump, descending hk if forward roll, descending mp if no roll -jump/dash forward, airdash->air chain to catch back roll or no roll (jedah will turn around with air chain) - Air-Game -j.hk to cancel air momentum -IAD, backdash->(immediate) airdash PRACTICE THESE -air chain into standing lp guard break 2 - Normals- explain the most used application for each. 3 - Specials- only explain the intricacies (If there are any). WHat's good for building meter, what's got invinc. etc. -show wheel hitboxes -corner wheel->dive throw -ES wheel->unblock (ES is unders "specials", right?) -tech hit into wheels 4 - Supers- Same as "3" -corner wheel->super trap 5 - Mix-ups -renda bonus with cr.lp, cr.lk -dash j.hk crossups HOLD FORWARD, PRACTICE PRACTICE FOR OPTIMAL TIMING -hk on the ground gets you a slooow move, hk too soon in the air gets empty dash, both easily punished -double/triple overheads -jump j.hk (whiff), j.mk/lk/lp/mp -on tall characters can instant overhead j.mk/lk/lp on the way up, whiff j.hk, descend with j.mp/lk/lp/mp 6 - Combo's -cr.lk/lp, cr.mp, STANDING mk, CROUCHING hk -learn spacing for when to end in cr.hk, and when to end in hp/cr.hp -stop combo at standing mk to maintain pressure (+1 frame?) -DF cr.lp, up, lp, forward mp, mk, hk, down lp... 7 - Frame traps & Tick throws (should add 8 - Dark Force?)
  20. Thanks for the info. Good to know. Also thanks for the youtube uploads entnervt. Nico crashes my phone, and i mostly watch videos on phone rather than computer.
  21. ^hey, is there really a village in turkey called Batman?
  22. It's a sad thing, but I'm sure they're trying their best to gef it out to us. Can't see why they would intentionally delay it. Also, jump cancels will eat your inputs if you hit the button during the early jump frames. It has happened from time to time for years. Maybe it's just when you're doing an attack that doesn't gatling before the actual jump happens, so if you'd used an attack that would have gatlinged, it would result in a jump installed normal, but since the attack can't come out until you jump, and since you haven't actually jumped, you just get a jump and your attack doesn't come out. All i can say is you're hitting the button too early and this is not a bug with the port.
  23. Is this confirmed real talk or speculative real talk? I wouldn't be surprised if you were right, just want to know if I should keep my eyes peeled each week or just wait until next month to check again.
  24. No kidding. It looks like Kliff can more or less just iad pressure all day, and testament can't do anything about it. Guess we need to learn to slashback and air throw and stuff like that.
  25. http://youtu.be/fjccbW04Gjk?t=12m1s That commentary.
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