-
Posts
822 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by doragonkoroshi
-
Ok well, in the mean time let's just get it down somewhere in this thread. Smp=same move prorate. In a given combo, untechable time will decrease for moves as you use them, but the game only tracks this decrease in untechable time for up to 10 different moves (not hits). So if you introduce an 11th move, the untechable time for that move will maintain its normal value. In the case of Naoto, that 11th move is usually 236b, which is why we see so many reps of this at the end of a combo, but if you try to loop it without a combo leading up to it, you can only get 3(?) reps. There are also moves such as mudoon and 1 more burst that increase untechable time, which is why mudoon shows up in so many combos even though it does no damage. This is my current understanding, and if I'm wrong or if I'm missing something, please chirp up.
-
Hey guys. I had to do a little looking around and off-forum discussion with Kyle to find out how these combos work. For example, i was wondering why some combos say 214d, 2ab, 236a after mudoon when i could just do something like 214d, 5b, 5c, 236a. I think i understand now, but i think there needs to be an explanation of what smp is on the first post or something. Also kyle said mudoon extends untechable time? If so this needs to be stated in the first post as well.
-
did anybody see any testament at the loketest?
-
Accent Core +R LOKETEST CHANGE LIST Thread
doragonkoroshi replied to Spirit Juice's topic in Guilty Gear General
Oh i thought it was saying rakushou is still in, hitting dead opponents does the same thing. I'm doing more harm than good:( -
You know i saw no mention of 1hit at all so far. Really odd if you ask me, considering 2 hit is so bad now...
-
Accent Core +R LOKETEST CHANGE LIST Thread
doragonkoroshi replied to Spirit Juice's topic in Guilty Gear General
RAKUSHOU(勝ち挑発)は存在している。死体 殴りも同様。 I think it just means when they're dead and on the ground. I do slash beast to dead opponents all the time and i think it's stuff like that it's referring to. -
Hey dude. Are you going to write a blog about your loke test experience? Is there more to be said about the experience than just the changes in the game itself? Also, seems like you had a pretty interesting situation with running into your students in Tokyo. I'm not telling you what to do, but all I'm saying is I'll read it if you write it.
-
Accent Core +R LOKETEST CHANGE LIST Thread
doragonkoroshi replied to Spirit Juice's topic in Guilty Gear General
Hey, I think hitting a dead opponent also counts as rakushou now. You should add that. -
Hey, I think I saw on the wiki that hitting a dead opponent now counts for rakushou just like taunting after the round's over. Is this correct?
-
-couldn't sweep>bl (bl startup increased?) -even if you don't hold the button, beasts pause after summon. -front beast, guaranteed to come out after you hold the button.( i assume if you're holding the button, you get hit, then release, beast still comes out.)
-
for the first note, it says they're unsure about whether it's guaranteed or not, but there is knockdown after the wall stick. Next it says that yoyo return stall is alive and well. I can't tell if this means the bug or not, but it seems like holding hs return is almost a given, so i wonder why it's in there unless they are talking about an instance of the bug.
-
Hs exe "hikihagashi" removed. i think this is launch/lift/knockback that hs beast causes on normal hit. The term literally means "tear off" and the only other occurrence of the term in the wiki is where the property(+knockdown) is added to kliff's 2h. Edit: the more i think of it, it's more likely that pickup from kd was removed. That would also explain kliff's "down hikihagashi" on his 2h. Oh well, we didn't need that awesome property anyway.
-
I think i saw that you can no longer combo into badlands from throw. Wonder if it will be possible to curse or anything. Video shows charge beast, teleport, release beast for crossup. Wonder how well this will work in practice. Also wonder if this can be used with tree oki, or if tree oki even works. Also note on bl, says air bl knocks away too far, drastically reducing the number of possible loops. I'll double check but i think that's the wording used so loops not necessarily totally impossible at this point, or inconclusive.
-
Accent Core +R LOKETEST CHANGE LIST Thread
doragonkoroshi replied to Spirit Juice's topic in Guilty Gear General
Ah that does make sense. Japanese. -
Accent Core +R LOKETEST CHANGE LIST Thread
doragonkoroshi replied to Spirit Juice's topic in Guilty Gear General
Are you sure dude? The only thing separating 3hit gatling from 6h and teleport is a comma. I wasn't sure if that meant and or or. Are you? -
Accent Core +R LOKETEST CHANGE LIST Thread
doragonkoroshi replied to Spirit Juice's topic in Guilty Gear General
Aba, konzetsu recovery decreased, 5h>2s gatling possible. Doesn't say 2h, is that from the video? Don't explain: apparently all. -
Accent Core +R LOKETEST CHANGE LIST Thread
doragonkoroshi replied to Spirit Juice's topic in Guilty Gear General
From wiki: potemkin: js bounds on air hit. Is the person that said it just knocked down sure? Wiki def says bound on normal air hit. Also if you frc hammerfall it staggers on ground hit. Not sure why you have to frc to get stagger. Is it 2hit? Chipp: fb gamma - was able to 3-hit-gatling, 6hs, teleport, and opponent was still stuck. -
Accent Core +R LOKETEST CHANGE LIST Thread
doragonkoroshi replied to Spirit Juice's topic in Guilty Gear General
^the twitter posts say she has no airdash period, but somehow that got confused with "no triple airdash" -
Accent Core +R LOKETEST CHANGE LIST Thread
doragonkoroshi replied to Spirit Juice's topic in Guilty Gear General
Slayer 5h i believe should say stagger removed, slide down on air hit. I've seen a tweet that says it doesn't stagger on normal hit, but you can still 5h >pilebunker, and another tweet that says 5h slide down on air hit, but nothing about slide on ground hit. Can anyone confirm/refute? -
Accent Core +R LOKETEST CHANGE LIST Thread
doragonkoroshi replied to Spirit Juice's topic in Guilty Gear General
for Bridget, on FB bear punches, should be wall stick on air hit (according to the video) right? -
Efute was able to get sweep, horizontal dolphin, hs rolling, (2s, horizontal, hs rolling)x2. Might be something there.
-
^it's what the tweet said shrug
-
robot standing p can't jump cancel, aerial dp doesn't activate super(?)
-
Chipp: FB Gamma captures for a set amount of time, regardless of how much you hit the opponent
-
Just to put you at ease a little here, the promo video actually shows venom's c.S 2nd hit into 6h on a standing opponent.