sergetrigger
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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
sergetrigger replied to DaiAndOh's topic in Archive
You can also get the d.5c in if you time the second 6c>j623b right. -
GOD DAMN YOU CONTROLLER! LET ME DO 6C INSTEAD OF 3C AND LET ME FINISH MY DAMN COMBOS WITH SUPER CRASH ALREADY! D: Anyway, hey does 5b no longer pull in the opponent? I could have sworn it does ala CS1 style. EDIT I swear, 2011 has to be my worst year ever... Now my ps3 has died... YLOD. Def out of commission for a long time. ;__; RIP 80 gig ps3. Word of warning, be careful when going to the store. That's how mine died, I was playing online normally and turned the ps3 off, then read online that the store is back up. Turned it back on after an hour, and died as soon as I got to the store.
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What? How the hell would you teleport at the end of it? You just teleport as soon as the frog glows, which can give you a good escape if you use c teleport or a counter hit with a teleport which is risky.
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1)Cat chair is a reversal, it's pretty much her version of inferno divider. It can/will help her escape blockstrings, especially with IB. 2) J.c gets beaten by 2a. 3) You could always teleport off frogs, even back in CT. You just gotta time it right. 4) CS1 Tempest Dahila always used up wind, to get king george, she needed max wind. CS2, it doesn't drain any at all, and yeah, it's used to recharge wind meter now. Oh, she can move after King George comes out.
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His 2a keeps beating my j.c everytime, and it feels like his air attacks beat Bangs every.. single... time.
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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
sergetrigger replied to DaiAndOh's topic in Archive
Wow... 2.8k along with carrying them to the corner. -
OS trick does work, but not against command grab. Just make sure you're close enough for command grab. If they're doing 5d, Bang will move forward a bit, and you can catch him with a late command grab.
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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
sergetrigger replied to DaiAndOh's topic in Archive
Isn't his astral unblockable? I know it was back in CS2. -
His drives are punishable, they all leave one part open such as 2d will leave him open for low attacks even during the guard point. His 5d blocks high and mid, i believe... J.d is his overall safe move since it blocks highs, and mids but im not sure about lows since he's in the air and I never encountered someone who uses a low against j.d His 6d is his whole body guardpoint, but it ONLY LAST DURING THE FIRST FRAMES, once he moves his leg he's safe to hit but most people are just scared of it and block it during the whole duration of it. Haz's command grab can counter his drives, particularly 5d, 2d, and 6d. I'm not so sure about the last one since I never really done it against 6d, but I believe it can counter it.
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This has to be my most annoying match up... PERIOD. Every litchi I encountered always jumps out of my pressure, and keeps me from crossing up. halp plz. ;_;
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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
sergetrigger replied to DaiAndOh's topic in Archive
So I've been messing around with the astral a bit, and I found the greatest combo to it ever. 2D, astral. Even if they block 2d, you can still jump cancel into astral and get the win. -
[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
sergetrigger replied to DaiAndOh's topic in Archive
What do you guys use for your go-to drive? -
It's CT all over again.
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This is my own personal opinion. So correct me if I'm wrong. I just played a couple of matches against a real good Rachael player... And it's bringing back memories of CT Rachael. Be prepared to be zoned, rushed and pressured just like the good ol' days. She can zone you just by flying around and launching poles at you. She can rush you FROM AFAR by wind air dashing low to the ground which is pretty much a full screen dash with a crazy amount of speed. Be always prepared for this. She can keep pressure on you by either using the pumpkin/frog/poles. Her aerials will beat yours, her 2a low profiles your j.c and will be in her favor, and the cat chair feels like it has gotten A LOT faster and doesn't require her to use wind to combo off of it. The frog can be summoned twice, making her oki game a nightmare for you. Her wind super, I think tempest dahila, DOESN'T WASTE WIND METER! Oh and with the inclusion of new air unblockables, her cannon becomes very annoying when approaching. Don't bother with blockstrings that much because she can cat chair out of it. I was cat chair'ed out of 5a 5b 2b. Honestly, it feels like her cat chair is her inferno divider based on the fact that if it misses, BAM, ANOTHER CAT CHAIR! Also don't bother with 5c for anti air, since you're gonna have to be pretty much psychic for it to connect. 6c worked but imo, it didn't give that many options mid screen and it usually sends her too far up for j.d to connect, I can't do 6c IAD j.4c yet so I'm not sure if it would even work. EDIT Oh yeah, against her oki, 6d + teleport (I would say B is the best one in this fight) is your best friend if they're using the frog for oki. It's usually gonna be frog oki into fork. The fork has some weird properties, sometimes it wouldn't catch me, or sometimes the fork will make rachel turn around after the attack start up and still catch you. So use your best judgement.
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I just tried to combo off j.d 2b into j.b. It doesn't connect cleanly and I can't get anything to connect afterwards. It might just be my messy inputs so I can say for certain... However j.d 2b 5b connects and looks hilarious. EDIT I just saw your post right after I posted this. So j.D prorates waaay too much to even do more hits right? Which I guess also kills any chance for a 4 seal combo.
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DJFoodstamp. I always hate fighting his Carl. Honestly, in my opinion, you just have to outplay him... even though that sometimes seem impossible especially against Carl.