I have a question... Do I have to do 6a or can I replace that with 2b? Such as
Ragna
5d
5d > 9 dash > j.d > 3 dash > land > 6a > 6c > 9 dash > j.b > 6 dash > j.d > 3 dash > land > 2b > 6c > 9 dash > j.b > 6 dash > j.d > 3 dash > j.d > land > 2c > oki.
I'm only asking because each time I do it, I either dash away from them when I try to do it, or I mess up the 6c afterwards.
I was wondering, do you guys use B nails at all? I find myself using them in the corner a lot since it will block any attempt of them leaving the corner with a jump dash or aerial.
I usually try and bait the carl player to come after me. They would either start out with Nirvana's multi-stab move or come straight after me alone... After that, I try and bait them to use every possible Nirvana move so she gets decommissioned and go after Carl with j.C and 3c's
...I sadly think, this is actually an aerial game for bang. Yeah, Tao can drive in the air to get to you, but most of her pressure work comes from the ground... Especially from that 2a poke. Lure them in, hit them with a drive nail if anything.
J.c in my experience, actually knocked tao out of her air drives if timed correctly, same goes for J.b.
Basically, as long as tao can't get you in that ground poke, you're fine.
And that lunge super she has... 2d will punish it
^ Yeah, getting frozen in place is a bitch... Luckily, they are pretty predictable with it, a 3C can stop it or at least get a counter hit from that 4D they do (The ice lion head).
Also their attack patterns are always the same, they always go low, then into a couple of sword slashes, then a drive. If they're zoning, just 2d the ice sword and C teleport. It usually gets up to their faces and surprises the hell out of newbie Jin players.
And always expect the DP on wakeup... God knows how many times that happened to me. Also, their DP can stop Bang's super... Had it happened to me, they'll do one of them first then quickly buffer in the second one to punish. And they can do this out of A and B ice car...
I actually like fighting Nu's with Bang. As the OP said before, it's a fun and near even match, except it's more to bang's favor since his super can go through the swords and surprise any Nu player.
Almost forgot, Steel Rain is very useful against a Nu who likes to camp..
There's something I just realized about Hakumen players... They like to grab... a lot. Especially after an air dashed j.C. They really do like using his drive, however this can be avoided by doing a high and low combo, same goes for his counter super which only attacks when it's hit high.
Hi, I'm new here, and I need some help with a BnB combo. Specifically,
[5A/2A/j.C/j.4C],5B,2B,623B, d.5B,2B, sj.A,B,C, optional A-shuriken combo
I can't seem to input that dash for the 5b. Any tips?
Most Hakumen's that I play, I've seen that they approach with a air dash C. You can always time it or bait them to do it and catch them with either a j.D when they meet you in the air or a 2D only when they are coming down. Just try and not get caught in a corner or he'll destroy you with that sword.