sergetrigger
Members-
Posts
144 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by sergetrigger
-
So I finally was able to post a video of this combo. I've been using 6b as a link after 2b fire punch, just for lulz really. 5b 2b 2c 2b 623b d.6b 2b 623b daifunka ashura - 4061 http://www.youtube.com/watch?v=WLP1p9z-_TI 5b 2b 2c 2b 623b d.6b 2b 623b d.6c j.623b (it works most of the time, but for some reason not on rachel.) - 2663, but it usually goes up to 2725 if you can link that fire punch http://www.youtube.com/watch?v=clONvC0Z7k0
-
I've been trying 22c combos such as, CH 214A, dash 3C, 22C, dash 5B, 6A (HJC), j.C, j.D (JC), j.D, j.214C, dash 5D, 22C. But each time i try and go for the dash 5b, they always tech out of it. So guys, I ask you... What the hell is the timing for that dash?
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
sergetrigger replied to Spirit Juice's topic in Archive
...REALLY NOW? -
Doesn't Valk's 236C count as a overhead? I'm pretty sure it acted like one when I got raped by a good valk.
-
Oh god... You just gave me nightmares.
-
How does valk's 6a work? Is it like ragna's?
-
Ps3 dpad > 360 analog > 360 dpad I swear, that 360 dpad is just terrible. When I was playing #reloaded, I kept messing up so many jc's with it, tried the analog and my game improved... Not by much since some of my inputs were still being read wrong. Same goes for when I was playing CT on both consoles, Bang's combos were a lot harder to do on the 360's analog than the ps3 dpad. I think if I had an arcade stick, it would make bang's game a lot easier especially trying to combo into astral.
-
I've been playing around with this combo in training and noticing that using 6c as a starter leads to pretty meaty and flashy combos. (Possible ch)6C>land>623b>daifunka>ashura. Does around 5240. 6C>land>623b>d.6a>623b>d.6c>j.623b. Around 2.7 to 3k.
-
There's this one thing I usually try to do against Tagers... That whole after their bnb, they would do an atomic collider and expect you to air tech. I'm sure you guys see where I'm going with this.. Late tech, still being affected by the magnetism and catching them with a command grab.
-
I don't post much so im not sure if this question goes in the combo thread or not. I heard you can tk the astral, if this is true, is it possible to tk it after a fire punch or 6c? Oh, and does the whole inputting a 540 while doing a ch 2d or 5d not work or something? I used to be able to do it near perfectly in ct.
-
I don't think her parry comes out on frame 1.
-
So what about the d.2d? What's the timing on that?
-
I'm not understanding on how this d.6c>j.623b works now... Each time I try it, i completely whiff the fire punch. Is there a certain timing to it?
-
Heh, I realized I forgot to add the j.d in that post. I meant after the 623b, I can't get the d.5b or d.2b to come out. It comes out as 6b.
-
Ugh, I'm still having problems with this. I keep messing up my links such as with Bang's 5a>5b>2b>6c>2b>623b>d.5b or d.2b. for some reason the game keeps thinking I'm holding 6 and gives me his 6b instead... I even tried letting go for the link, and still get the same issue. It's just probably me anyway... but how did you guys get used to the new input system?
-
I usually taunt when I have a considerable lead... Or in front of a Hakumen who tried to use his astral and all he got was me taunting in front of him.