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sergetrigger

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Everything posted by sergetrigger

  1. I love combo'ing into an astral, such with Ragna j.c j.d j.c j.214c astral, or with makoto after a 5D in the corner... I used to be able to combo into bang's astral but for some reason I can't do it at all anymore.
  2. You're the best around. That's the point I'm trying to make.
  3. ...I keep thinking this to myself.
  4. ^ What about Makoto?
  5. In my opinion, I think it's Hakumen, Rachel (Oh god... her zoning in CT was bad enough), and Tager. But those 3 are just either pure defense and wait to counter attack. Ragna is a bit of an agressive defense player, but I think that's my playstyle with him. With agressively defense, I mean something like IAD and IB in the air. I think the same could count for Bang.
  6. Hmm, that explains a lot. Also, doesn't the ps3 automatically configure it to 720p?
  7. Alright, so I've been playing CS a lot recently, and i've noticed that I keep messing up my inputs such as Bang's j.4b, would come out as a dj.4b and screws up my cross-up game. Same goes for the DP motions and the 632146 motion too... I figured it might be my controller, but just incase, I decided to pop in CT and try the motions again... Executed them perfectly. So, is CS stricter on inputs or something?
  8. Ok, seriously, I can't get this damn j.4c to jump cancel. If I do, Bang just jumps away from the opponent. What the hell do you guys do?
  9. So what's a good launcher so you can continue an air combo after j.4c?
  10. I felt like such an idiot earlier today... I completely forgot that Bang has a new input for FRKZ, so I kept doing 214214D and nothing would happen... Anyway besides that, I'm having trouble jc'ing the j.4C, is there a trick to it or something? Each time I try and do 6c j.a j.b j4c j.b, the j.4c will just drop me to the ground.
  11. God knows how many matches I lost till I started winning... When I got up to level 25-30 or so, my win percentage was around 30 or 40%, then I started focusing on my main's strengths and weaknesses, and what basic bnb's to learn...
  12. ...Really? I've been landing it with the extra 2b 623b. Hell, I even got 2d, j.d 2b 623b, d.2b 623b d.623b before.
  13. Ugh, I've been messing around with triple crash combos. I'm sure I asked this before, but is it possible to start it with CH 2d? I've been getting very very mixed results with it... Sometimes I land it, sometimes I completely miss. But this one I've kinda came up with on the fly while fighting this one Jin... 2d(?), j.d, 2b, 623b, d.2b, 623b, d.2b 623b, 2369D, d.6c. And right after that, it sets them up for a command throw tech trap... It's not sure if it's completely legit since when I did it, the beat became cold right after the D nails.
  14. That last match was complete luck. didn't think that rapid would even work.

  15. What's the safest way to get into FRKZ? I usually do j.d, land 2b, 623b, FKRZ then d.6c, j.d and go into a combo from that.
  16. Eh.. I go for the flashyness, not trying to be efficient.
  17. I've been trying to come up with a new combo using an rapid cancel. So far it's [5a....]6c, j.623b, RC, 6c, j.623c (for about 4k.) or j.623b, land, 5b, 6c, j.a, j.b, A shuriken, j.C (3.5-4k) I've gotten the 5b to 6c a couple of times but the timing is waaaayy too strict. The 6c to command throw is pretty decent if you just want to surprise someone with it. Also, if you wanted to daifunka right after the RC or after the second j.623b, just delay it for a split sec or else you'll just run right past them. This pretty much works for everyone except Rachael, Carl, and Noel. You can hit this against Jin but you have to have the 6c as the first hit. Oh, and I've been having trouble landing the triple crash combo. After the d.2b, I can't seem to get the 623b to hit, any help?
  18. So, i've kinda have blazblue... but for 360. MAKING THE BANG BROTHERHOOD PROUD! ...So far i've been kicking ass and beat some level 80 nu to death. I should be getting blazblue for ps3 soon, maybe next week or so.

  19. Alright, so i'm back... except i'm on xbox live now. My gamertag is Obamalied2me... Don't ask.
  20. If he backdashes, send nails. He'll be forced to block. I noticed that most tagers are doing tick grabs now, so if he ever does a 5a and that low kick he does... Jump.. Or else you'll be eating a 360.
  21. Nah.. She has too much priority. You'll be stuck there.
  22. Wait... I'm wondering something. When you break the grab for the claptrap... is it possible to do a j.d and teleport when Nirvana hits me?
  23. Won't make the pumpkin or george disappear. If it did, then we would have a bunch of rachel players complaining.
  24. Ara's are like my kryptonite right now. But yeah, just hit me up. And for the 6d, it's more that the autoguard starts at frame 1.
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