sergetrigger
Members-
Posts
144 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by sergetrigger
-
[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
sergetrigger replied to DaiAndOh's topic in Archive
Hey, what do you guys use to start off combos or keep pressure? Back in CS1, I used to use 5b/j.C/j.4b because I loved it a lot more than 5a. Is that still safe or am I gonna have to start all my combos with 5a? Also is it safe to use j.4c as a starter due to higher damage output? -
Speaking of instant blocks, I heard that CS2 changed how it works. Is this true?
-
[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
sergetrigger replied to DaiAndOh's topic in Archive
Is it possible to do any combos after an RC after the first hit? -
Pressure, tons of pressure. You can't just stop and let them catch their breath, that's gonna be your downfall. For Bang, or at least for me, he deals a lot of pressure, especially with his nails. It's usually gonna be like "OH AN OPENING! G'DAMNIT POISON NAIL!", "OH I GOT HIM NOW! WTF GUARDPOINT TELEPORT?!" or "AHA! ...fuck 5a" <- My usual reactions during Bang mirrors. For Ragna, I would say he's scary due to his get-in-yo'-feis style. I'm always eating either a 5D or a 6B when I play against a Ragna, or Outlawassassin... His Ragna was scary. But if you're getting caught in the same blockstrings, try instant blocking and countering with a drive if you're playing as Haku.
-
[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
sergetrigger replied to DaiAndOh's topic in Archive
RC the first hit? -
[CS2] Bang Gameplay/Video Discussion and Questions
sergetrigger replied to DaiAndOh's topic in Archive
I was watching a video with some of his new challenges, is 6d>623b now an actual gatling or will I still have to do 6d>6239b? -
Bang can teleport with his astral, works similar to his drive attacks. He can tigerknee it off 5D, and 2D, both counter hit, and 5d only connects in the corner. Same goes for his throws but in the corner only after the kick. Valk's is a dp, so it's a pretty decent anti air which hits multiple times. 4 hits if I remember correctly. Makoto can combo into hers from all her D's and some special attacks, she can connect off her 214A~D but doesn't cleanly connect off Lv3. Same goes for her 2D. I usually try and go for astrals, usually combo into it with Ragna, Valk, Makoto, Tao, and Bang. The problem is either, I don't have enough heat and they're down to very little health where even trying to get extra heat is not even possible, or I messed up the setup and failed to astral. Honestly, the only one I can't do half the time is Haz's. That whole 1632143 motion is a bitch.
-
What the hell works for air to air? My j.b gets usually get destroyed by anything he does, and I don't have that much confidence on j.c in this match up.
-
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
sergetrigger replied to Lord Knight's topic in Archive
I have a question... How do I stop myself from going auto combo every single time... I mean I know other combos, but I keep going to the same one over and over, and each time I try and pry myself away from that one specific combo, i would either lose badly or blue beat. -
I haven't checked the board for a long time now, has there been any new FRKZ combos in CS2?
-
I love you, Beast of fire.Thank you so much for the gluttony fang tab, I know it's been requested before, but can you please tab thin red line?
-
I'm kinda glad that bang got moved down in the tiers, but seriously... I've been getting kicked out of nearly every room because they see my main is Bang. Anyway, I hardly post on here, so I was wondering if you guys can give me tips with my Bang.. http://www.youtube.com/watch?v=tPAn-1ccYVM That's a match I had yesterday, and any help will be appreciated