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Blade

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Everything posted by Blade

  1. So you can have up to 4 layers on screen spritewise... Let's say I wanted to make Stun Nebula a semi-3D effect: w <--Viewer's Eyes Forground Sprite ring half Main Lighting Sprite/Ky's Layer Background Sprite ring half Background itself If this works, I could make some pretty neat hi-rez Ray Divider effects. I'm also wondering if this trick would work for Slashback as that doesn't just get larger but zooms out ala 3D.
  2. I'm not sure I did it right, but it's similar anyway:
  3. Never piss off a girl who can grow her nails longer than an inch in an instant.
  4. Honestly I'm not sure about that, 360 does support multiplayer, but this game doesn't seem like it would work out "locally"...HOWEVER, that does not mean you couldn't string 4 360s next to eachother in a network hub in some place and set up a tourney (not that anyone would have a tourney for a game like this...)
  5. Speaking of rings, I haven't figured out how those 3D rings are made for Dizzy/Justice in Mugen...
  6. Cecil can apparently switch between Paladin (Air Combos) and Dark Knight (Ground Combos)...sounds interesting.
  7. Forget Goddess Justice, I wanna try Omni-Psych Super Dizzy Level 3 (or is it 4?) Tch..fine fine... Goddess Justice is here: http://www.freewebs.com/helltoastincmainsite/ Omni-Psych Super Dizzy Lvl 3 here: http://www.esnips.com/doc/040d7a3c-8c56-49a0-8e18-c2a5414ff2e2/Omni-Psych-Super-Dizzy-Lv3
  8. No, no we haven't.
  9. Don't provoke him man, and this is getting way off topic... I'll have to post A.B.A.'s back story sometime later.
  10. When you say "Fast Recovery" you mean for moves that hit or moves that whiff? Or air recovery? By the way, I made this in Photoshop, so you can know what to expect with it. Got a question? What all can you do with sprites in Mugen? Rings/etc..can they be flipped/rotated, etc? How is that done for animation? Been playing around with Polar Coordinates and Distort and got this...
  11. I'm gonna throw this out there for anyone who cares/doesn't care or knows... Does anyone know if there was ever a listing for GGX/GGX+ Robo-Ky's GG Mode Frame Information? Or at the very least an XX version of the info? I just need frame data and such for Mugen so that I have something to work with.
  12. Well, I finally Chiseled out MOST of Darkside-Ky's movelist, so here's what you can expect: DARKSIDE-KY MOVELIST Specials Ein Voltage Throw Input (6 + H) Mash H for up to 14 Hits….Also Aerial Ray Divider I (Ground Only, Hits 3 Times, close to character) Clean Hit Properties…High Uppercut if Clean Hit 236 + (Hold S to delay up to 5 seconds/102 frames, releases in the place launched, launches opponent on contact) Move Notes: Does Stun Edge Animation which does nothing at first…does Ray Divider Tap to release if on ground/Air Javelin if released in air. Ray Divider II (Ground Only, Hits 3 Times, far away from character) Clean Hit Properties…High Uppercut if Clean Hit 236 + (Hold H to delay up to 5 seconds/102 frames, releases in the place launched, launches opponent on contact) Move Notes: Does Stun Edge Animation which does nothing at first (slightly faster than RDI)… does Ray Divider Tap to release if on ground/Air Javelin if released in air. Stun Nebula I (Hits 3 times in place, placement just below in front of character in air) Clean Hit Properties…Knockback to Wall Bounce if Clean Hit Air 236 + (Hold S to delay up to 5 seconds/102 frames, releases in the place launched) Move Notes: Does Cross Animation which does nothing at first… does Ray Divider Tap to release if on ground/Air Javelin if released in air. Stun Nebula II (Hits 3 times in place, placement a ways in front/below of character in air) Knock-back to Wall Bounce if Clean Hit Air 236 + (Hold S to delay up to 5 seconds/102 frames, releases in the place launched) Move Notes: Does Cross Animation which does nothing at first… does Ray Divider Tap to release if on ground/Air Javelin if released in air. Impala Feint (Also Aerial/Feint/Warp) 623 + (Hold D) Impala Hunt II (Also Aerial) *Hits Twice Knocks Up-Back Slightly/Wall Stick* 623 + D Inverse Crescent (Ground Only, Flips over as a jump on top of opponent for Pop-up) 214 + K Inverse Crescent II (Air Only, Knocks the opponent up, resets Air Options, cancels into itself) Air 214 + K --Inverse Javelin (Knocks opponent to ground for massive ground bounce…Floor Slide if there is a Clean Hit) [During Inverse Crescent/Inverse Crescent II] H Inverse Vapor (Air and Ground/Arcs overhead and strikes downward causing Floor Slide in the opposite direction/towards corner) 623 + S Inverse Greed (Causes huge popup on hit, untechable for 60 frames) 214 + S Forcebreaks (Costs 25% Tension per Use) -Sacred Divider (Appears where the Ray Divider would have appeared, Hits 1 time for moderate Damage, untechable on hit, stays out for an extended amount of time…can reflect projectiles, used as an alternative to Ray Divider) [During Ray Divider I/Ray Divider II] 214 + D (Holding D delays the attack) Nebula Rays (Air only, cross hits 2-3 times on contact and fires a Stun Edge of varying angle) Air 214 + D, (S or H) Move Notes: Hits 3 Times if no S/H was input and lasts longer; Hits 2 times and fires a slow Stun Edge if S or H is pressed afterwards. Inverse Sphere (Can be done in the Air or Ground, 5 Hits on full contact, stays in place, creates vacuum) 41236 + D -Peak Driver Can be done on Air or ground based on the previous move’s origin. Creates Wall Stick. [During Inverted Sphere] 46 + D Grand Vapor (Slides under projectiles for multiple Hits, Rises up as an Uppercut) 214 + D…464646 + S/H for extra hits Overdrives (Costs 50% Tension per Use) FINAL Ride the Lightning (Creates Vacuum effect on Startup, 1 hit untechable startup spark, then launches forward at high ramming speed, knocks opponent up on hit for massive damage) 632146 + H Aces High II (Rising Attack, 5 Main hits, 3 Cross hits, Greed Sever Cross for knockdown, 9 hits total) 623 + H [Can be used optionally as a follow up to FINAL Ride the Lightning] Excalibur (Arcing Wave that causes instant knockdown on hit…Auto-guard-break) 632146 + S Destroy Attack (Enters Instant Kill Mode which gradually ebbs away at Health, performing the attack Eliminates Tension Guage) Zwei Voltage P + K + S + H ….236236 + H (Forward Kick to Initiate) EX Movelist Coming Soon… Lightning Movement Elegant Stun Needle Cross Crescent Spike Charge Charge Burst Action Charge Breaker Dash Aerial Rush Titanic Vapor Holy Brand Emerald Sword Lord of the Thunder Lightning Rhapsody Drei Voltage Ein-Zwei-Drei Voltage If anyone has any doubts about this movelist, I made several sprites to accomodate, though I have yet to do any CLSNs/Animations for them, the frames are there, and I plan to add particle sprites soon. And if there's anything that you think is broken beyond broke, give me suggestions on how to tweak it (frames, recovery, etc) and I'll consider any ideas.
  13. *note guys, when I quote people, I don't include the picture that they posted...that's annoying to include in quotes* @Dark Dizzy: That's fine, give me a few days and I should have one up for you, I hope you don't mind if I use this in Mugen too? Here you go, Marth: Other colors I plan to use: Link Krad (DNAngel) Specter Cloth Capricorn Shura Green (Rookie) Holy Order Uniform (see GGXXAC+ art for details) HOS Red and Gray Classic GGX "Kuro-Ky"
  14. Ummmmm....wordpad? Step 1: Unzip a character folder (one with files inside it, not another folder) Step 2: Put in in Chars (Substep: Check to see if the Character.def file is the same as the folder, if not type it as "characterblah/charactername.def" in select.def) Step 3: Put the file name in Select.def (open via Wordpad) Step 4: Save Select.def Open Mugen and give it a test to see if it works! Bonus tip: How to BAN a character that's broken!! Type something like ";GodGouki/GodGouki.def" (with emphasis on the ; in front) to block it.
  15. For FRC timing, it's the frame right AFTER Chemical Love flashes brightest/widest
  16. The fact that he's dizzy "away" from Justice should tell you how nasty she is at Crossups in the old games...
  17. Here's an idea... Necro Install: Super Armor of Course but fast Tension Gain for Forcebreaks Undine Install: Be able to summon multiple Fish "Options" and do other ice-related attacks. Basically whereas Necro is about Defense, Undine could be offensive.
  18. What is Marth's colorset? That can help me.
  19. I'd like to request some fanart if I may... I'm looking for those crazy maniacal "Kuro Ky" pics I occasionally see, the ones where Ky has gone nuts and crazy and such. I need something for my Mugen Project you see.
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