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Blade

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Everything posted by Blade

  1. A game historian friend of mine was asking about older GG Games and wanted to know if EX Mode characters actually had Frame Data. I doubt it, but I wondered if there's an actual way to obtain Frame Data outside material books?
  2. I got Ky, though I was shooting for No Preference or Bedman, oh well.
  3. I'm not entirely familiar with Terumi's voice sets, so I'd have to look and see what taunts are unique to Ragna.
  4. You'll have to ask for specifics, as I'm not doing every BB Quote.
  5. My thoughts on 6H: Special Cancel on either first or second hit might be nice at range, but up close make sure you only use it mid-combo. 5K > 6H seems viable. Other thoughts: 2K > 2S > 2D / 2K > cl.5S > 2D works as routes for 2K (2K is good after a blocked Task A Prime), alternatively 2S as a combo-starter seems to do lots of damage. "Jump Hover" in to air Deja Vu is a nice alternative 'mind game' instead of the usual j.3K or j.3S. 2H/3H still work to keep characters in the air, useful as a followup to Helios OD. Task C feels unsafe now that Blitz and Baiken's parry are common things, I'm wondering when it might be good to use it?
  6. Tell Strider Hiryu that.
  7. http://www.siliconera.com/2017/04/25/marvel-vs-capcom-infinite-debuts-september-19-2017/ Ultron Sigma. Capcom wants our money badly with that Limited Edition. (I want Chaos Legion in this game)
  8. This move is too good. T-T
  9. Blade

    Need Steam Advice

    Thanks much for the reply. It seems I have a lot to learn. As for what you asked about in regards to a Desktop environment, I am actually trying to save up for a high-end PC that is suited towards Game Design (3D rendering, Animation, Art, and Programming) rather than simply a Gaming PC. So assembling a good PC would probably be more reasonable for me. The main reason I had considered a Steam Console is because of DRM and my overall lack of knowledge on Steam. It's been said that Gaming PCs and Game Design PCs are the same in spec, though I'm not so sure about that (also I originally planned on not distracing myself with games if I plan to be a developer). Still, yes, I am interested in games like BlazBlue and Guilty Gear 2 Overture, as well as a few other titles I missed on Xbox and Xbox360.
  10. I am heavily considering expanding my game library in to Steam, but I'm a old console Pad warrior, and my PC is an old fossil that can barely run Photoshop. I'm considering one of those Steam Consoles I've heard about, but I know next to nothing about them. Any Steam regulars who can give me the skinny on how Steam and Steamtech works, would be appreciated.
  11. For me it's the reverse, Kum's Leg charge DP is annoying as heck to find a way around outside of projectiles, especially players who can spam it. As a Ky player though, I'd try my best to hide behind projectiles and not rely on my pokes as much because Kum has ways of beating out normals. For Kum players, I'd assume you want to pressure Ky with your fastest, meatiest moves. Ky's VT can be baited or Blitzed. A combination of Tuning Ball YRC and Air Hayabusa Otoshi j214K (hold 6) will get you in his face real quick. 623chargeK RC might also work, since it functions like Grand Viper.
  12. ^And why would that be? Perv.
  13. My concern is Audio quality. I want FLAC format of the new OST if possible.
  14. My background is Guilty Gear, BlazBlue, MKX, and Samurai Showdown, looks like "Latest" in coming to PS4, so I may consider it.
  15. http://gear-project.tumblr.com/post/159647751874/arena-bios-addendum
  16. I asked this question a while back, but it might be better served in the Zepp Museum which is more Art-Centric. I am looking for Art and Concept designs Daisuke Ishiwatari did that PRE-DATE Guilty Gear. And just to remind people, no he did NOT work for SNK! I did my research on him and this is the info I've collected over the years: http://gear-project.tumblr.com/tagged/ARCSys-merger-myth http://gear-project.tumblr.com/tagged/Sammy http://gear-project.tumblr.com/tagged/Atlus http://gear-project.tumblr.com/tagged/The-History-of-Guilty-Gear http://gear-project.tumblr.com/tagged/Exector I am trying to find materials on Exector as that's the only major lead I've got so far. Oh, and Amusement Media Gakuen (Daisuke's and Mori's old college). http://gear-project.tumblr.com/search/Amusement+Media I know AMG sponsors the BlazBlue Radio episodes, but if possible I'd like to find even more background information and just more history on Daisuke's works. I apologize if this seems out of people's depth here, but I'll take any leads I can get.
  17. True enough. Though some DO argue DI might need a nerf, I'm not one of them.
  18. That looks very character-specific though. I'm hoping there's some kind of shenanigans you can do with 6H cancels (depending on which hit you cancel with). I might even consider using 6H for RC juggles if it pays off.
  19. If Air BR was changed, did DI Air BR get changed as well?
  20. A YouTuber's guide to Guilty Gear: http://gear-project.tumblr.com/post/159530809044/i-want-to-get-my-girlfriend-into-gg-but-ehe
  21. Also noticed Air Bandit Revolver got changed... what exactly happened there? It was actually useful in mid-air for air tech grabs at times.
  22. Got a question about his new 6H... does it still lead to high damage on Counter-hit? (Also is it a Mid or a Low?) i.e. 6H (ch) Bandit Bringer >Fafnir > 6P> 5H > j.D > Kudakero (both hits) > VV > VV knockdown?
  23. Guess I got no more excuses for not buying KOF.
  24. I explained it. http://gear-project.tumblr.com/post/158811424614/wait-nsfw-as-in-not-safe-for-work-what-is
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