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Blade

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Everything posted by Blade

  1. Most fights consist of players doing their best to avoid Potemkin's Buster at all costs. So expect lots of jumps, and you should punish with Heat Knuckle or an anti-air whenever you get a read on someone. As for Millia, since she's a "ground mixup fiend", your best answer might be to jump and avoid what she throws at you altogether. If she IAD's that's easy enough to 6P on reaction. Knowing your frame data also helps. j.S and j.H are some of Pote's best jump-ins, j.P is okay for Air to air. j.D is good for mind games. Potemkin isn't all about unsafe gambles. A lot of his moves are good in some respects, like Backwards or Forwards Mega Fist, which can pressure opponents in to blocking high, then get tricked in to blocking a low like 2P or a meaty 5K. Anything that can take you to the corner for 6K loops. And don't forget Hammerfall can eat 1 hit. Pote's backdash sets him up for a Buster as well if they try to attack him on wakeup. Some of his moves can cross players up too if they're too busy focusing on rushdown pressure. Learning to take advantage of Instant Blocking and punishing with Potemkin Buster is a critical skill asset if you plan on maining him (since he's primarily a defensive character to begin with). The goal for Pote mostly is to get close and Buster, so controlling the ground (Slide Head), controlling the air (Heat Knuckle, 2H, 6P), and controlling space (FDB Projectiles, Trishula, f.S, 5H) is what he's all about.
  2. Potemkin's neutral game often depends on how close he is to his opponent for a Buster, really. (If you ask me, that is).
  3. This is just my two uninformed cents, but playing other games is a great way to take your mind off your problems in a fighting game (reading books, looking at video guides, etc). If you fight the same group of players even, and you're getting whupped by them all the time, it might be a good idea to go fight some other players and get some fresh insights in to how other people play a game. Heck, when I feel the urge to ragequit on stuff, I switch to more cerebral games like Tetris or RPGs.
  4. It's precisely because it's easy to bait for Ky that I don't use it. That and it doesn't have much range, so it can wiff when Ky uses ranged pokes for his pressure.
  5. A few of Leo's Normals have back-hitboxes so you can't use Bedman's dash-parry on them unless you know what you're using it against. Leo also has Iron Storm (Eisen Sturm) as a reversal that works from front or back and auto-corrects if you try to cross him up, so either bait that or watch out for it. Another thing is Leo's Kahn Schild parry (D during Brinhyldr)... I usually go for throws if I can when possible, but you can also go for Task A. You can dash parry Leo's Graviurt Werde (sp?) projectile if he does it from long range, but try not to get predictable with using it, unless you're good at double dash parries. (Note to mods, why isn't there a Bedman vs Zato thread?)
  6. Last time I fought a Rank 22 Ky player, this really felt like it was in Ky's favor. Bedman has to really work to get those seals out. The "thing" that helped me win in the rare times that I did was mostly relying on Task A to keep Ky busy. The rest was about zoning and setup and trying not to trade with his random normals and avoid getting caught by his Okizeme. One thing I will say though, if you end up blocking his Durandals on wakeup, if you IB them you can at least get some meter out of it for other things. Just have to watch for his mixups after that (and don't bother using Dead Angle, Bedman has one of the worst Dead Angles in the game).
  7. I've had plenty of opportunities to fight difficult opponents and really, if people are walking away from you, you just haven't met the right sparring partner (that's all it really boils down to if you ask me). I don't really have any extensive combos, I just have combos and tricks that do the job of winning. If they can't figure me out, then they just have to keep fighting me until they do. I'm not the type to walk away unless someone is REALLY super tough, like out-zones and reads everything I do... then I have to rework my strategy and think of a way to beat players like that. I have a predilection for damage over technical combos... so if it hits hard, it works for me. Doing all kinds of links and position work for a complex combo isn't my style, especially if it doesn't reward you in terms of damage or put you in a favorable situation.
  8. To be fair, most players are trying to win. So not getting hit is all part of that. If they jump alot, just go for an airthrow. If they backdash alot, punish with a meaty move with lots of active frames, or bait it into a meaty. Reading is harder to cope with, but it can be dealt with if you behave less predictably than you normally would. Do things you wouldn't normally do, or wait for the opponent to try something and punish that. Even doing something like not teching at all will make a player who was expecting you to neutral tech to wiff whatever trap they were setting for you if you did. If they aren't the type to take risks or if they guard things perfectly, break up their rhythm with throws and command throws, or in Guilty Gear's case, use a standing Dust attack or sweep, or even an unblockable if you have them. If they can read overheads, do something that might cause a cross-up. In GGXrd, for example, I find lots of players are not accustomed to blocking backwards during a crossup, so they mess up quite a bit. If players use a lot of jump-ins or IADs, use an anti-air move like 6A or 6P. Also, if you're dealing with players who rely on heavy pressure to win, break up that pressure by zoning them with long range normals, attack before they can. And yes, mashing buttons is part of this if it means keeping them out of your personal space, just be smart about it and know your normals. Barrier and Faultless Defense also help give you space, but try not to use it too much otherwise they'll go for a throw. Learn to jump if they get too close. For players who use DPs a lot, just bait them and they'll give you an opening.
  9. I was just talking with @KBnova on PSN a few days ago and he plays a very aggressive Bedman, so fast in fact I had a hard time tracking him. He explained to me the reason some players play aggressively is to "shut down" any motivation other players might have of trying something. And while that might work for some players who have the practice and skill to do it... I'm not that aggressive when I play. I usually do something and wait for someone to react to it, then use tactics accordingly.
  10. I think the TGS Trailer gives plenty of hints of whom they have in mind for Revelator on Console.
  11. This man speaks the truth guys. Better face facts. About the only "change" people are getting is the new Blitz Shield Attack thingie, though there is some meta games you can play in messing with it (like whether or not you want the attack to come out or do something else).
  12. Tong, where BE you! I want a Bedman template if possible.
  13. So basically we DON'T know what Revelators colors are. -_-
  14. Got any templates for Xrd characters yet? Also do we know what Revelator's colors are yet?
  15. I know people hate it when I ask questions like this, but are there any "legit" IK combos with Bedman?
  16. It's the complete opposite with U.S. players and Guilty Gear, they actually prefer the JP voices most of the time. I prefer things to be based on character-specific choices, like how UMvC3 handles things, too bad Capcom only does it that way. For me personally though: BlazBlue: English Dub Guilty Gear: JP Audio (most of the time, though I switch now and then) Soul Calibur: JP Audio Street Fighter: Depends on nationality of whom I use (or is more convincing). Ryu is JP, Ken is US, Sakura is JP, Karin is US, etc.
  17. What I want to know is... what do Japanese players prefer? Skullgirls recently got a JP Cast, and I'd love to check it out myself, but I'd also like to know if JP players like English dub at all for games.
  18. I learned a term "katame" recently, and I know it means "pressure", but the way some Japanese players use it, it is a lot more aggressive than I'm used to playing. For example, with Bedman, I will see Japanese players use j.P or j.S a lot in their games and do all sorts of stuff involving throwing random jabs and normals all over the place instead of throwing projectiles or waiting for the opponent to do something and countering. (Here's an example video). To be honest I don't like getting caught up in an opponent's pressure or pace and panicking. I know that's the goal of some players to "scare" you in to making mistakes, and while I have my own level of "scary" mixups... I tend to do things at a much more even or slower pace than other players I know do. So I'd like some advice. It just feels like some players are putting way too much effort in to throwing jabs and jump attacks that don't ultimately hit and get blocked only to end up wasting energy that could be spent on other efforts. I could see if they were trying to shake pressure when cornered, but as offense? I'm more of a solid repetition "guess what I'm going to do" and commit to it player, instead of throwing random things out and hoping something works. Just being able to "control" the match without having to bend over backwards to do it, would be something I'd get behind. (Note to mods: my connection timed out when I posted this so if it's redundant, please delete it, thanks)
  19. You can't get much bigger than this... (I wish I had high resolution emblems for Chrono Phantasma onwards though).
  20. Templates are not PNGs, they take programming or something. PNGs are just the raws.
  21. If we're talking story mode cameos there's several possibilities: Answer Gabriel Tuner Raven Dizzy Any of the Jellyfish Pirates (Besides Johnny and May) Leon Mining Repro Crowley (or Crow Kuruwaba) The 3rd King Bedman's Sister Delilah Ariels Justice of course Original Man (or The Original if you prefer) Vince Macdonnell "That Man" (or any of his lab assistants) Variable X1 / X2 Dr. Paradigm I'm probably forgetting someone, but anyway, there's lots of characters not on the ballot that COULD show up!
  22. I doubt you'd find anything useful. Even if you grabbed the symbol font they used and converted it, or even converted the "sine wave audio" in to something that sounds like it makes sense, it probably wouldn't mean much. Though, to be fair, it is worth a shot to look at the passage in question.
  23. If we're talking IKs in +R, just get someone in to faint status... some are easier to get in that state than others, though going IK restores their recovery faster. Even so, even with Potemkin who has one of the slowest IK's in the game, once he's in it, he can bait people in to attacking him and they can eat it. I think Ky has one of the fastest IKs in the game, so he can get a way with a lot of stun edge shenanigans. (I also spam his 5H a lot as that has a lot of stun value). Oh yeah and EX Order Sol is ridiculous after a Tyrant Rave in to Dustloop. Easy IK in to "All Guns Blazing" there. As for GGXrd: If your meter is Full or at 50% and the opponent only has a few bits of health left and it's the last round, your Tension guage will have a "golden aura" about it, and you can do a "slow IK activation" (which freezes everything around you including your opponent), this can be used during certain combos or even when the opponent is dizzied. Also some characters can feint their IK startups, like Ky can do his 3H which is similar to his IK poke, so even despite the super flash telling when the real one is coming out, you can still play mind games with people in that state.
  24. What's a good "cheap" alternative to a Dual Shock controller with a "split d-pad"? (By split, I mean, it's not a single cross like Nintendo makes, but actually has 4 directionals and isn't a flat disc or something that rocks around on a single pivot). By the way the Hori Pad mentioned in this topic is a "plus", what I'm looking for is a "broken plus". Plus: (Hori, off brands, Nintendo, etc) Broken Plus: (I've only seen Sony make these)
  25. I have a request!! Bedman in "Heero Yuy" colors (Dark Green Shirt, Dark Brown Hair) with the Bed Frame in "Wing Zero" (Proto Zero from the TV series, or Endless Waltz) colors. I blame Midorikawa for this. :D
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